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authorXavier Cho <mysticfall>2021-10-23 01:27:03 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-10-23 01:27:16 +0300
commit62d64bec2a9c14c5d1515350cfc6b524118058c2 (patch)
treeebce91b66b80f211936a08115713b4c1bba242ac /source/blender/python/generic
parent1d9e2dc954ff837737c0bbc00ef8ae4b841f2427 (diff)
Docs: Fixes and improvements in API documentation
Fixes several notable mistakes and missing information regarding the API documentation (*.rst). This will allow API stub generators like bpystubgen or fake-bpy-module to produce more accurate result. Differential Revision: https://developer.blender.org/D12639
Diffstat (limited to 'source/blender/python/generic')
-rw-r--r--source/blender/python/generic/bl_math_py_api.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/python/generic/bl_math_py_api.c b/source/blender/python/generic/bl_math_py_api.c
index f17aaa4ca5d..5e938db0c35 100644
--- a/source/blender/python/generic/bl_math_py_api.c
+++ b/source/blender/python/generic/bl_math_py_api.c
@@ -77,14 +77,14 @@ static PyObject *py_bl_math_clamp(PyObject *UNUSED(self), PyObject *args)
}
PyDoc_STRVAR(py_bl_math_lerp_doc,
- ".. function:: lerp(from, to, factor)\n"
+ ".. function:: lerp(from_value, to_value, factor)\n"
"\n"
" Linearly interpolate between two float values based on factor.\n"
"\n"
- " :arg from: The value to return when factor is 0.\n"
- " :type from: float\n"
- " :arg to: The value to return when factor is 1.\n"
- " :type to: float\n"
+ " :arg from_value: The value to return when factor is 0.\n"
+ " :type from_value: float\n"
+ " :arg to_value: The value to return when factor is 1.\n"
+ " :type to_value: float\n"
" :arg factor: The interpolation value, normally in [0.0, 1.0].\n"
" :type factor: float\n"
" :return: The interpolated value.\n"
@@ -101,15 +101,15 @@ static PyObject *py_bl_math_lerp(PyObject *UNUSED(self), PyObject *args)
PyDoc_STRVAR(
py_bl_math_smoothstep_doc,
- ".. function:: smoothstep(from, to, value)\n"
+ ".. function:: smoothstep(from_value, to_value, value)\n"
"\n"
- " Performs smooth interpolation between 0 and 1 as value changes between from and to.\n"
+ " Performs smooth interpolation between 0 and 1 as value changes between from and to values.\n"
" Outside the range the function returns the same value as the nearest edge.\n"
"\n"
- " :arg from: The edge value where the result is 0.\n"
- " :type from: float\n"
- " :arg to: The edge value where the result is 1.\n"
- " :type to: float\n"
+ " :arg from_value: The edge value where the result is 0.\n"
+ " :type from_value: float\n"
+ " :arg to_value: The edge value where the result is 1.\n"
+ " :type to_value: float\n"
" :arg factor: The interpolation value.\n"
" :type factor: float\n"
" :return: The interpolated value in [0.0, 1.0].\n"