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authorGermano Cavalcantemano-wii <germano.costa@ig.com.br>2021-01-11 03:05:17 +0300
committerGermano Cavalcantemano-wii <germano.costa@ig.com.br>2021-01-11 03:07:04 +0300
commitaf88d23ffaab650f050886afc7595a8f6bff08b8 (patch)
tree92ad61d638000bd18d816438c7ae2a8a981eae2f /source/blender/python/gpu/gpu_py_framebuffer.c
parentd4330ae70be6a924d40ae7efccb988d51109c5c4 (diff)
Revert "Fix typo; Documentation; Expose layer for framebuffer attachament; Add framebuffer viewport setter; Remove framebuffer restore; Expose framebuffer push/pop stack API; Remove blend modes; Remove depth_range_set; Implement GPU_face_culling, GPU_front_facing, GPU_point_size, GPU_line_width, GPU_viewport, GPU_color_mask and GPU_depth_mask"
This reverts commit 9db3d1951da15254efbbcf028176facb78118ec1. This was an accidental commit of the patch D8826
Diffstat (limited to 'source/blender/python/gpu/gpu_py_framebuffer.c')
-rw-r--r--source/blender/python/gpu/gpu_py_framebuffer.c480
1 files changed, 0 insertions, 480 deletions
diff --git a/source/blender/python/gpu/gpu_py_framebuffer.c b/source/blender/python/gpu/gpu_py_framebuffer.c
deleted file mode 100644
index 248e592530f..00000000000
--- a/source/blender/python/gpu/gpu_py_framebuffer.c
+++ /dev/null
@@ -1,480 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup bpygpu
- *
- * This file defines the framebuffer functionalities of the 'gpu' module
- * used for off-screen OpenGL rendering.
- *
- * - Use ``bpygpu_`` for local API.
- * - Use ``BPyGPU`` for public API.
- */
-
-#include <Python.h>
-
-#include "GPU_context.h"
-#include "GPU_framebuffer.h"
-#include "GPU_init_exit.h"
-
-#include "../generic/py_capi_utils.h"
-#include "../generic/python_utildefines.h"
-#include "../mathutils/mathutils.h"
-
-#include "gpu_py_api.h"
-#include "gpu_py_texture.h"
-
-#include "gpu_py_framebuffer.h" /* own include */
-
-/* -------------------------------------------------------------------- */
-/** \name GPUFrameBuffer Common Utilities
- * \{ */
-
-static int py_framebuffer_valid_check(BPyGPUFrameBuffer *bpygpu_fb)
-{
- if (UNLIKELY(bpygpu_fb->fb == NULL)) {
- PyErr_SetString(PyExc_ReferenceError, "GPU framebuffer was freed, no further access is valid");
- return -1;
- }
- return 0;
-}
-
-#define PY_FRAMEBUFFER_CHECK_OBJ(bpygpu) \
- { \
- if (UNLIKELY(py_framebuffer_valid_check(bpygpu) == -1)) { \
- return NULL; \
- } \
- } \
- ((void)0)
-
-static void py_framebuffer_free_if_possible(GPUFrameBuffer *fb)
-{
- if (!fb) {
- return;
- }
-
- if (GPU_is_init()) {
- GPU_framebuffer_free(fb);
- }
- else {
- printf("PyFramebuffer freed after the context has been destroyed.\n");
- }
-}
-
-/* Keep less than or equal to #FRAMEBUFFER_STACK_DEPTH */
-#define GPU_PY_FRAMEBUFFER_STACK_LEN 16
-
-static bool py_framebuffer_stack_push_or_error(GPUFrameBuffer *fb)
-{
- if (GPU_framebuffer_stack_level_get() >= GPU_PY_FRAMEBUFFER_STACK_LEN) {
- PyErr_SetString(
- PyExc_RuntimeError,
- "Maximum framebuffer stack depth " STRINGIFY(GPU_PY_FRAMEBUFFER_STACK_LEN) " reached");
- return false;
- }
- GPU_framebuffer_push(fb);
- GPU_framebuffer_bind(fb);
- return true;
-}
-
-static bool py_framebuffer_stack_pop_or_error(void)
-{
- if (GPU_framebuffer_stack_level_get() == 0) {
- PyErr_SetString(PyExc_RuntimeError, "Minimum framebuffer stack depth reached");
- return false;
- }
-
- GPUFrameBuffer *fb = GPU_framebuffer_pop();
- GPU_framebuffer_bind(fb);
- return true;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name GPUFramebuffer Type
- * \{ */
-
-static PyObject *py_framebuffer_new(PyTypeObject *UNUSED(self), PyObject *args, PyObject *kwds)
-{
- BPYGPU_IS_INIT_OR_ERROR_OBJ;
- if (PyTuple_GET_SIZE(args) || (kwds && PyDict_Size(kwds))) {
- PyErr_SetString(PyExc_ValueError, "This function takes no arguments");
- return NULL;
- }
-
- if (!GPU_context_active_get()) {
- PyErr_SetString(PyExc_RuntimeError, "No active GPU context found");
- return NULL;
- }
-
- GPUFrameBuffer *fb = GPU_framebuffer_create("python_fb");
- return BPyGPUFrameBuffer_CreatePyObject(fb);
-}
-
-static PyObject *py_framebuffer_viewport_get(BPyGPUFrameBuffer *self, void *UNUSED(type))
-{
- PY_FRAMEBUFFER_CHECK_OBJ(self);
- int viewport[4];
- GPU_framebuffer_viewport_get(self->fb, viewport);
-
- PyObject *ret = PyTuple_New(4);
- PyTuple_SET_ITEMS(ret,
- PyLong_FromLong(viewport[0]),
- PyLong_FromLong(viewport[1]),
- PyLong_FromLong(viewport[2]),
- PyLong_FromLong(viewport[3]));
- return ret;
-}
-
-static int py_framebuffer_viewport_set(BPyGPUFrameBuffer *self,
- PyObject *py_values,
- void *UNUSED(type))
-{
- int viewport[4];
-
- if (!PySequence_Check(py_values)) {
- return -1;
- }
-
- if (PySequence_Size(py_values) != 4) {
- PyErr_SetString(PyExc_AttributeError, "An array of length 4 is required");
- return -1;
- }
-
- for (int i = 0; i < 4; i++) {
- PyObject *ob = PySequence_GetItem(py_values, i);
- viewport[i] = PyLong_AsLong(ob);
- Py_DECREF(ob);
- if (PyErr_Occurred()) {
- return -1;
- }
- }
-
- GPU_framebuffer_viewport_set(self->fb, UNPACK4(viewport));
- return 0;
-}
-
-PyDoc_STRVAR(py_framebuffer_is_bound_doc,
- ".. method:: is_bound()\n"
- "\n"
- " Checks if this is the active framebuffer in the context.\n"
- "\n");
-static PyObject *py_framebuffer_is_bound(BPyGPUFrameBuffer *self, void *UNUSED(type))
-{
- PY_FRAMEBUFFER_CHECK_OBJ(self);
- return PyBool_FromLong(GPU_framebuffer_bound(self->fb));
-}
-
-PyDoc_STRVAR(py_framebuffer_bind_doc,
- ".. method:: bind()\n"
- "\n"
- " Bind the framebuffer object.\n"
- " To make sure that the framebuffer gets restored whether an exception occurs or "
- "not, pack it into a `with` statement.\n"
- "\n");
-static PyObject *py_framebuffer_bind(BPyGPUFrameBuffer *self)
-{
- PY_FRAMEBUFFER_CHECK_OBJ(self);
-
- GPU_framebuffer_bind(self->fb);
- Py_INCREF(self);
-
- return (PyObject *)self;
-}
-
-PyDoc_STRVAR(py_framebuffer_free_doc,
- ".. method:: free()\n"
- "\n"
- " Free the framebuffer object.\n"
- " The framebuffer will no longer be accessible.\n");
-static PyObject *py_framebuffer_free(BPyGPUFrameBuffer *self)
-{
- PY_FRAMEBUFFER_CHECK_OBJ(self);
- py_framebuffer_free_if_possible(self->fb);
- self->fb = NULL;
- Py_RETURN_NONE;
-}
-
-PyDoc_STRVAR(py_framebuffer_texture_attach_doc,
- ".. method:: texture_attach(texture, slot=0, layer=-1, mip=0)\n"
- "\n"
- " Attach a texture to slot.\n"
- "\n"
- " :arg texture: Texture to attach.\n"
- " :type texture: :class:`gpu.types.GPUTexture`\n"
- " :arg slot: Framebuffer color slot to attach the texture.\n"
- " For depth or stencil textures this value is not used.\n"
- " :type slot: `int`\n"
- " :arg layer: When specified, attach a single layer of a 3D or array texture.\n"
- " For cube map textures, layer is translated into a cube map face.\n"
- " :type layer: `int`\n"
- " :arg mip: Mipmap level of the texture image to be attached.\n"
- " :type mip: `int`\n");
-static PyObject *py_framebuffer_texture_attach(BPyGPUFrameBuffer *self,
- PyObject *args,
- PyObject *kwds)
-{
- PY_FRAMEBUFFER_CHECK_OBJ(self);
- BPyGPUTexture *py_texture;
- int slot = 0;
- int layer = -1;
- int mip = 0;
-
- static const char *_keywords[] = {"texture", "slot", "layer", "mip", NULL};
- static _PyArg_Parser _parser = {"O!|ii:texture_attach", _keywords, 0};
- if (!_PyArg_ParseTupleAndKeywordsFast(
- args, kwds, &_parser, &BPyGPUTexture_Type, &py_texture, &slot, &layer, &mip)) {
- return NULL;
- }
-
- if (py_texture == NULL) {
- PyErr_SetString(PyExc_TypeError,
- "GPUFrameBuffer.texture_attach() missing required argument texture (pos 1)");
- return NULL;
- }
-
- if (slot && GPU_texture_depth(py_texture->tex) || GPU_texture_stencil(py_texture->tex)) {
- PyErr_SetString(
- PyExc_TypeError,
- "GPUFrameBuffer.texture_attach() this slot is not intended for depth or stencil textures");
- return NULL;
- }
-
- GPU_framebuffer_texture_layer_attach(self->fb, py_texture->tex, slot, layer, mip);
- Py_RETURN_NONE;
-}
-
-PyDoc_STRVAR(py_framebuffer_texture_detach_doc,
- ".. method:: texture_detach(texture)\n"
- "\n"
- " Dettach texture.\n"
- "\n"
- " :arg texture: Texture to detach.\n");
-static PyObject *py_framebuffer_texture_detach(BPyGPUFrameBuffer *self, PyObject *py_texture)
-{
- PY_FRAMEBUFFER_CHECK_OBJ(self);
- if (!BPyGPUTexture_Check(py_texture)) {
- return NULL;
- }
-
- GPU_framebuffer_texture_detach(self->fb, ((BPyGPUTexture *)py_texture)->tex);
- Py_RETURN_NONE;
-}
-
-PyDoc_STRVAR(py_framebuffer_clear_doc,
- ".. method:: clear(color=(0.0, 0.0, 0.0, 1.0), depth=None, stencil=None,)\n"
- "\n"
- " Fill color, depth and stencil textures with specific value.\n"
- "\n"
- " :arg color: float sequence each representing ``(r, g, b, a)``.\n"
- " :type color: sequence of 3 or 4 floats\n"
- " :arg depth: depth value.\n"
- " :type depth: `float`\n"
- " :arg stencil: stencil value.\n"
- " :type stencil: `int`\n");
-static PyObject *py_framebuffer_clear(BPyGPUFrameBuffer *self, PyObject *args, PyObject *kwds)
-{
- PY_FRAMEBUFFER_CHECK_OBJ(self);
-
- if (!GPU_framebuffer_bound(self->fb)) {
- return NULL;
- }
-
- PyObject *py_col = NULL;
- PyObject *py_depth = NULL;
- PyObject *py_stencil = NULL;
-
- static const char *_keywords[] = {"color", "depth", "stencil", NULL};
- static _PyArg_Parser _parser = {"|OOO:texture_attach", _keywords, 0};
- if (!_PyArg_ParseTupleAndKeywordsFast(args, kwds, &_parser, &py_col, &py_depth, &py_stencil)) {
- return NULL;
- }
-
- eGPUFrameBufferBits buffers = 0;
- float col[4] = {0.0f, 0.0f, 0.0f, 1.0f};
- float depth = 1.0f;
- uint stencil = 0;
-
- if (py_col && py_col != Py_None) {
- if (mathutils_array_parse(col, 3, 4, py_col, "GPUFrameBuffer.clear(), invalid 'color' arg") ==
- -1) {
- return NULL;
- }
- buffers |= GPU_COLOR_BIT;
- }
-
- if (py_depth && py_depth != Py_None) {
- depth = PyFloat_AsDouble(py_depth);
- if (PyErr_Occurred()) {
- return NULL;
- }
- buffers |= GPU_DEPTH_BIT;
- }
-
- if (py_stencil && py_stencil != Py_None) {
- if ((stencil = PyC_Long_AsU32(py_stencil)) == (uint)-1) {
- return NULL;
- }
- buffers |= GPU_STENCIL_BIT;
- }
-
- GPU_framebuffer_clear(self->fb, buffers, col, depth, stencil);
- Py_RETURN_NONE;
-}
-
-static PyObject *py_framebuffer_bind_context_enter(BPyGPUFrameBuffer *self)
-{
- if (!py_framebuffer_stack_push_or_error(self->fb)) {
- return NULL;
- }
- Py_RETURN_NONE;
-}
-
-static PyObject *py_framebuffer_bind_context_exit(BPyGPUFrameBuffer *UNUSED(self),
- PyObject *UNUSED(args))
-{
- if (!py_framebuffer_stack_pop_or_error()) {
- return NULL;
- }
- Py_RETURN_NONE;
-}
-
-static void BPyGPUFrameBuffer__tp_dealloc(BPyGPUFrameBuffer *self)
-{
- py_framebuffer_free_if_possible(self->fb);
- Py_TYPE(self)->tp_free((PyObject *)self);
-}
-
-static PyGetSetDef py_framebuffer_getseters[] = {
- {"viewport",
- (getter)py_framebuffer_viewport_get,
- (setter)py_framebuffer_viewport_set,
- NULL,
- NULL},
- {"is_bound", (getter)py_framebuffer_is_bound, (setter)NULL, py_framebuffer_is_bound_doc, NULL},
- {NULL, NULL, NULL, NULL, NULL} /* Sentinel */
-};
-
-static struct PyMethodDef py_framebuffer_methods[] = {
- {"bind", (PyCFunction)py_framebuffer_bind, METH_NOARGS, py_framebuffer_bind_doc},
- {"free", (PyCFunction)py_framebuffer_free, METH_NOARGS, py_framebuffer_free_doc},
- {"texture_attach",
- (PyCFunction)py_framebuffer_texture_attach,
- METH_VARARGS | METH_KEYWORDS,
- py_framebuffer_texture_attach_doc},
- {"texture_detach",
- (PyCFunction)py_framebuffer_texture_detach,
- METH_O,
- py_framebuffer_texture_detach_doc},
- {"clear",
- (PyCFunction)py_framebuffer_clear,
- METH_VARARGS | METH_KEYWORDS,
- py_framebuffer_clear_doc},
- {"__enter__", (PyCFunction)py_framebuffer_bind_context_enter, METH_NOARGS},
- {"__exit__", (PyCFunction)py_framebuffer_bind_context_exit, METH_VARARGS},
- {NULL, NULL, 0, NULL},
-};
-
-PyDoc_STRVAR(py_framebuffer_doc,
- ".. class:: GPUFrameBuffer()\n"
- "\n"
- " This object gives access to framebuffer functionallities.\n");
-PyTypeObject BPyGPUFrameBuffer_Type = {
- PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUFrameBuffer",
- .tp_basicsize = sizeof(BPyGPUFrameBuffer),
- .tp_dealloc = (destructor)BPyGPUFrameBuffer__tp_dealloc,
- .tp_flags = Py_TPFLAGS_DEFAULT,
- .tp_doc = py_framebuffer_doc,
- .tp_methods = py_framebuffer_methods,
- .tp_getset = py_framebuffer_getseters,
- .tp_new = py_framebuffer_new,
-};
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name gpu.framebuffer Module API
- * \{ */
-
-PyDoc_STRVAR(py_framebuffer_push_doc,
- ".. function:: push()\n"
- "\n"
- " Bind and add the framebuffer to the stack so that the previous one can be "
- "restored with the pop method.\n");
-static PyObject *py_framebuffer_push(BPyGPUFrameBuffer *self)
-{
- if (!py_framebuffer_stack_push_or_error(self->fb)) {
- return NULL;
- }
- Py_RETURN_NONE;
-}
-
-PyDoc_STRVAR(py_framebuffer_pop_doc,
- ".. function:: pop()\n"
- "\n"
- " Remove the last framebuffer from the stack.\n");
-static PyObject *py_framebuffer_pop(PyObject *UNUSED(self))
-{
- if (!py_framebuffer_stack_pop_or_error()) {
- return NULL;
- }
- Py_RETURN_NONE;
-}
-
-static struct PyMethodDef py_framebuffer_module_methods[] = {
- {"push", (PyCFunction)py_framebuffer_push, METH_NOARGS, py_framebuffer_push_doc},
- {"pop", (PyCFunction)py_framebuffer_pop, METH_NOARGS, py_framebuffer_pop_doc},
- {NULL, NULL, 0, NULL},
-};
-
-PyDoc_STRVAR(bpygpu_framebuffeer_module_doc,
- "This module provides access to GPUFrameBuffer internal functions.");
-static PyModuleDef BPyGPU_framebuffer_module_def = {
- PyModuleDef_HEAD_INIT,
- .m_name = "gpu.framebuffer",
- .m_doc = bpygpu_framebuffeer_module_doc,
- .m_methods = py_framebuffer_module_methods,
-};
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Public API
- * \{ */
-
-PyObject *BPyGPUFrameBuffer_CreatePyObject(GPUFrameBuffer *fb)
-{
- BPyGPUFrameBuffer *self;
-
- self = PyObject_New(BPyGPUFrameBuffer, &BPyGPUFrameBuffer_Type);
- self->fb = fb;
-
- return (PyObject *)self;
-}
-
-PyObject *BPyInit_gpu_framebuffer(void)
-{
- PyObject *submodule;
-
- submodule = PyModule_Create(&BPyGPU_framebuffer_module_def);
-
- return submodule;
-}
-
-/** \} */
-
-#undef PY_FRAMEBUFFER_CHECK_OBJ