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authormano-wii <germano.costa@ig.com.br>2018-09-06 03:10:42 +0300
committermano-wii <germano.costa@ig.com.br>2018-09-06 03:15:44 +0300
commit6d04e48539ce50f0de9cc73a36e7733aee608773 (patch)
treeff2784a4b1e31773610fedc78a3efda625a23bc6 /source/blender/python/gpu/gpu_py_matrix.c
parentb0602483249d1184f2672cd5d5578955560335b5 (diff)
Join the python modules `gpu` and `_gpu` into one.
Maybe it's still early to set the new drawing api for python. But joining these two modules is an initial step. ``` >>> gpu. matrix select types ``` ``` >>> gpu.types.GPU Batch( OffScreen( VertBuf( VertFormat( ``` The creation of a new offscreen object is now done by the `GPUOffscreen.__new__` method. Reviewers: campbellbarton, dfelinto Reviewed By: campbellbarton, dfelinto Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3667
Diffstat (limited to 'source/blender/python/gpu/gpu_py_matrix.c')
-rw-r--r--source/blender/python/gpu/gpu_py_matrix.c555
1 files changed, 555 insertions, 0 deletions
diff --git a/source/blender/python/gpu/gpu_py_matrix.c b/source/blender/python/gpu/gpu_py_matrix.c
new file mode 100644
index 00000000000..f378c0203a2
--- /dev/null
+++ b/source/blender/python/gpu/gpu_py_matrix.c
@@ -0,0 +1,555 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/python/gpu/gpu_py_matrix.c
+ * \ingroup bpygpu
+ *
+ * This file defines the gpu.matrix stack API.
+ *
+ * \warning While these functions attempt to ensure correct stack usage.
+ * Mixing Python and C functions may still crash on invalid use.
+ *
+ * - Use ``bpygpu_`` for local API.
+ * - Use ``BPyGPU`` for public API.
+ */
+
+#include <Python.h>
+
+
+#include "BLI_utildefines.h"
+
+#include "../mathutils/mathutils.h"
+
+#include "../generic/py_capi_utils.h"
+
+#define USE_GPU_PY_MATRIX_API
+#include "GPU_matrix.h"
+#undef USE_GPU_PY_MATRIX_API
+
+#include "gpu_py_matrix.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/** \name Helper Functions
+ * \{ */
+
+static bool bpygpu_stack_is_push_model_view_ok_or_error(void)
+{
+ if (GPU_matrix_stack_level_get_model_view() >= GPU_PY_MATRIX_STACK_LEN) {
+ PyErr_SetString(PyExc_RuntimeError,
+ "Maximum model-view stack depth " STRINGIFY(GPU_PY_MATRIX_STACK_DEPTH) " reached");
+ return false;
+ }
+ return true;
+}
+
+static bool bpygpu_stack_is_push_projection_ok_or_error(void)
+{
+ if (GPU_matrix_stack_level_get_projection() >= GPU_PY_MATRIX_STACK_LEN) {
+ PyErr_SetString(PyExc_RuntimeError,
+ "Maximum projection stack depth " STRINGIFY(GPU_PY_MATRIX_STACK_DEPTH) " reached");
+ return false;
+ }
+ return true;
+}
+
+static bool bpygpu_stack_is_pop_model_view_ok_or_error(void)
+{
+ if (GPU_matrix_stack_level_get_model_view() == 0) {
+ PyErr_SetString(PyExc_RuntimeError,
+ "Minimum model-view stack depth reached");
+ return false;
+ }
+ return true;
+}
+
+static bool bpygpu_stack_is_pop_projection_ok_or_error(void)
+{
+ if (GPU_matrix_stack_level_get_projection() == 0) {
+ PyErr_SetString(PyExc_RuntimeError,
+ "Minimum projection stack depth reached");
+ return false;
+ }
+ return true;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Manage Stack
+ * \{ */
+
+PyDoc_STRVAR(bpygpu_matrix_push_doc,
+"push()\n"
+"\n"
+" Add to the model-view matrix stack.\n"
+);
+static PyObject *bpygpu_matrix_push(PyObject *UNUSED(self))
+{
+ if (!bpygpu_stack_is_push_model_view_ok_or_error()) {
+ return NULL;
+ }
+ GPU_matrix_push();
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(bpygpu_matrix_pop_doc,
+"pop()\n"
+"\n"
+" Remove the last model-view matrix from the stack.\n"
+);
+static PyObject *bpygpu_matrix_pop(PyObject *UNUSED(self))
+{
+ if (!bpygpu_stack_is_pop_model_view_ok_or_error()) {
+ return NULL;
+ }
+ GPU_matrix_pop();
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(bpygpu_matrix_push_projection_doc,
+"push_projection()\n"
+"\n"
+" Add to the projection matrix stack.\n"
+);
+static PyObject *bpygpu_matrix_push_projection(PyObject *UNUSED(self))
+{
+ if (!bpygpu_stack_is_push_projection_ok_or_error()) {
+ return NULL;
+ }
+ GPU_matrix_push_projection();
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(bpygpu_matrix_pop_projection_doc,
+"pop_projection()\n"
+"\n"
+" Remove the last projection matrix from the stack.\n"
+);
+static PyObject *bpygpu_matrix_pop_projection(PyObject *UNUSED(self))
+{
+ if (!bpygpu_stack_is_pop_projection_ok_or_error()) {
+ return NULL;
+ }
+ GPU_matrix_pop_projection();
+ Py_RETURN_NONE;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Stack (Context Manager)
+ *
+ * Safer alternative to ensure balanced push/pop calls.
+ *
+ * \{ */
+
+typedef struct {
+ PyObject_HEAD /* required python macro */
+ int type;
+ int level;
+} BPyGPU_MatrixStackContext;
+
+enum {
+ PYGPU_MATRIX_TYPE_MODEL_VIEW = 1,
+ PYGPU_MATRIX_TYPE_PROJECTION = 2,
+};
+
+static PyObject *bpygpu_matrix_stack_context_enter(BPyGPU_MatrixStackContext *self);
+static PyObject *bpygpu_matrix_stack_context_exit(BPyGPU_MatrixStackContext *self, PyObject *args);
+
+static PyMethodDef bpygpu_matrix_stack_context_methods[] = {
+ {"__enter__", (PyCFunction)bpygpu_matrix_stack_context_enter, METH_NOARGS},
+ {"__exit__", (PyCFunction)bpygpu_matrix_stack_context_exit, METH_VARARGS},
+ {NULL}
+};
+
+static PyTypeObject BPyGPU_matrix_stack_context_Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ .tp_name = "GPUMatrixStackContext",
+ .tp_basicsize = sizeof(BPyGPU_MatrixStackContext),
+ .tp_flags = Py_TPFLAGS_DEFAULT,
+ .tp_methods = bpygpu_matrix_stack_context_methods,
+};
+
+static PyObject *bpygpu_matrix_stack_context_enter(BPyGPU_MatrixStackContext *self)
+{
+ /* sanity - should never happen */
+ if (self->level != -1) {
+ PyErr_SetString(PyExc_RuntimeError, "Already in use");
+ return NULL;
+ }
+
+ if (self->type == PYGPU_MATRIX_TYPE_MODEL_VIEW) {
+ if (!bpygpu_stack_is_push_model_view_ok_or_error()) {
+ return NULL;
+ }
+ GPU_matrix_push();
+ self->level = GPU_matrix_stack_level_get_model_view();
+ }
+ else if (self->type == PYGPU_MATRIX_TYPE_PROJECTION) {
+ if (!bpygpu_stack_is_push_projection_ok_or_error()) {
+ return NULL;
+ }
+ GPU_matrix_push_projection();
+ self->level = GPU_matrix_stack_level_get_projection();
+ }
+ else {
+ BLI_assert(0);
+ }
+ Py_RETURN_NONE;
+}
+
+static PyObject *bpygpu_matrix_stack_context_exit(BPyGPU_MatrixStackContext *self, PyObject *UNUSED(args))
+{
+ /* sanity - should never happen */
+ if (self->level == -1) {
+ fprintf(stderr, "Not yet in use\n");
+ goto finally;
+ }
+
+ if (self->type == PYGPU_MATRIX_TYPE_MODEL_VIEW) {
+ const int level = GPU_matrix_stack_level_get_model_view();
+ if (level != self->level) {
+ fprintf(stderr, "Level push/pop mismatch, expected %d, got %d\n", self->level, level);
+ }
+ if (level != 0) {
+ GPU_matrix_pop();
+ }
+ }
+ else if (self->type == PYGPU_MATRIX_TYPE_PROJECTION) {
+ const int level = GPU_matrix_stack_level_get_projection();
+ if (level != self->level) {
+ fprintf(stderr, "Level push/pop mismatch, expected %d, got %d", self->level, level);
+ }
+ if (level != 0) {
+ GPU_matrix_pop_projection();
+ }
+ }
+ else {
+ BLI_assert(0);
+ }
+finally:
+ Py_RETURN_NONE;
+}
+
+static PyObject *bpygpu_matrix_push_pop_impl(int type)
+{
+ BPyGPU_MatrixStackContext *ret = PyObject_New(BPyGPU_MatrixStackContext, &BPyGPU_matrix_stack_context_Type);
+ ret->type = type;
+ ret->level = -1;
+ return (PyObject *)ret;
+}
+
+PyDoc_STRVAR(bpygpu_matrix_push_pop_doc,
+"push_pop()\n"
+"\n"
+" Context manager to ensure balanced push/pop calls, even in the case of an error.\n"
+);
+static PyObject *bpygpu_matrix_push_pop(PyObject *UNUSED(self))
+{
+ return bpygpu_matrix_push_pop_impl(PYGPU_MATRIX_TYPE_MODEL_VIEW);
+}
+
+PyDoc_STRVAR(bpygpu_matrix_push_pop_projection_doc,
+"push_pop_projection()\n"
+"\n"
+" Context manager to ensure balanced push/pop calls, even in the case of an error.\n"
+);
+static PyObject *bpygpu_matrix_push_pop_projection(PyObject *UNUSED(self))
+{
+ return bpygpu_matrix_push_pop_impl(PYGPU_MATRIX_TYPE_PROJECTION);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Manipulate State
+ * \{ */
+
+PyDoc_STRVAR(bpygpu_matrix_multiply_matrix_doc,
+"multiply_matrix(matrix)\n"
+"\n"
+" Multiply the current stack matrix.\n"
+"\n"
+" :param matrix: A 4x4 matrix.\n"
+" :type matrix: :class:`mathutils.Matrix`\n"
+);
+static PyObject *bpygpu_matrix_multiply_matrix(PyObject *UNUSED(self), PyObject *value)
+{
+ MatrixObject *pymat;
+ if (!Matrix_Parse4x4(value, &pymat)) {
+ return NULL;
+ }
+ GPU_matrix_mul(pymat->matrix);
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(bpygpu_matrix_scale_doc,
+"scale(scale)\n"
+"\n"
+" Scale the current stack matrix.\n"
+"\n"
+" :param scale: Scale the current stack matrix.\n"
+" :type scale: sequence of 2 or 3 floats\n"
+);
+static PyObject *bpygpu_matrix_scale(PyObject *UNUSED(self), PyObject *value)
+{
+ float scale[3];
+ int len;
+ if ((len = mathutils_array_parse(scale, 2, 3, value, "gpu.matrix.scale(): invalid vector arg")) == -1) {
+ return NULL;
+ }
+ if (len == 2) {
+ GPU_matrix_scale_2fv(scale);
+ }
+ else {
+ GPU_matrix_scale_3fv(scale);
+ }
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(bpygpu_matrix_scale_uniform_doc,
+"scale_uniform(scale)\n"
+"\n"
+" :param scale: Scale the current stack matrix.\n"
+" :type scale: sequence of 2 or 3 floats\n"
+);
+static PyObject *bpygpu_matrix_scale_uniform(PyObject *UNUSED(self), PyObject *value)
+{
+ float scalar;
+ if ((scalar = PyFloat_AsDouble(value)) == -1.0f && PyErr_Occurred()) {
+ PyErr_Format(PyExc_TypeError,
+ "expected a number, not %.200s",
+ Py_TYPE(value)->tp_name);
+ return NULL;
+ }
+ GPU_matrix_scale_1f(scalar);
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(bpygpu_matrix_translate_doc,
+"translate(offset)\n"
+"\n"
+" Scale the current stack matrix.\n"
+"\n"
+" :param offset: Translate the current stack matrix.\n"
+" :type offset: sequence of 2 or 3 floats\n"
+);
+static PyObject *bpygpu_matrix_translate(PyObject *UNUSED(self), PyObject *value)
+{
+ float offset[3];
+ int len;
+ if ((len = mathutils_array_parse(offset, 2, 3, value, "gpu.matrix.translate(): invalid vector arg")) == -1) {
+ return NULL;
+ }
+ if (len == 2) {
+ GPU_matrix_translate_2fv(offset);
+ }
+ else {
+ GPU_matrix_translate_3fv(offset);
+ }
+ Py_RETURN_NONE;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Write State
+ * \{ */
+
+PyDoc_STRVAR(bpygpu_matrix_reset_doc,
+"reset()\n"
+"\n"
+" Empty stack and set to identity.\n"
+);
+static PyObject *bpygpu_matrix_reset(PyObject *UNUSED(self))
+{
+ GPU_matrix_reset();
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(bpygpu_matrix_load_identity_doc,
+"load_identity()\n"
+"\n"
+" Empty stack and set to identity.\n"
+);
+static PyObject *bpygpu_matrix_load_identity(PyObject *UNUSED(self))
+{
+ GPU_matrix_identity_set();
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(bpygpu_matrix_load_matrix_doc,
+"load_matrix(matrix)\n"
+"\n"
+" Load a matrix into the stack.\n"
+"\n"
+" :param matrix: A 4x4 matrix.\n"
+" :type matrix: :class:`mathutils.Matrix`\n"
+);
+static PyObject *bpygpu_matrix_load_matrix(PyObject *UNUSED(self), PyObject *value)
+{
+ MatrixObject *pymat;
+ if (!Matrix_Parse4x4(value, &pymat)) {
+ return NULL;
+ }
+ GPU_matrix_set(pymat->matrix);
+ Py_RETURN_NONE;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Read State
+ * \{ */
+
+PyDoc_STRVAR(bpygpu_matrix_get_projection_matrix_doc,
+"get_projection_matrix()\n"
+"\n"
+" Return a copy of the projection matrix.\n"
+"\n"
+" :return: A 4x4 projection matrix.\n"
+" :rtype: :class:`mathutils.Matrix`\n"
+);
+static PyObject *bpygpu_matrix_get_projection_matrix(PyObject *UNUSED(self))
+{
+ float matrix[4][4];
+ GPU_matrix_model_view_get(matrix);
+ return Matrix_CreatePyObject(&matrix[0][0], 4, 4, NULL);
+}
+
+
+PyDoc_STRVAR(bpygpu_matrix_get_modal_view_matrix_doc,
+"get_view_matrix()\n"
+"\n"
+" Return a copy of the view matrix.\n"
+"\n"
+" :return: A 4x4 view matrix.\n"
+" :rtype: :class:`mathutils.Matrix`\n"
+);
+static PyObject *bpygpu_matrix_get_modal_view_matrix(PyObject *UNUSED(self))
+{
+ float matrix[4][4];
+ GPU_matrix_projection_get(matrix);
+ return Matrix_CreatePyObject(&matrix[0][0], 4, 4, NULL);
+}
+
+PyDoc_STRVAR(bpygpu_matrix_get_normal_matrix_doc,
+"get_normal_matrix()\n"
+"\n"
+" Return a copy of the normal matrix.\n"
+"\n"
+" :return: A 3x3 normal matrix.\n"
+" :rtype: :class:`mathutils.Matrix`\n"
+);
+static PyObject *bpygpu_matrix_get_normal_matrix(PyObject *UNUSED(self))
+{
+ float matrix[3][3];
+ GPU_matrix_normal_get(matrix);
+ return Matrix_CreatePyObject(&matrix[0][0], 3, 3, NULL);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Module
+ * \{ */
+
+static struct PyMethodDef bpygpu_matrix_methods[] = {
+ /* Manage Stack */
+ {"push", (PyCFunction)bpygpu_matrix_push,
+ METH_NOARGS, bpygpu_matrix_push_doc},
+ {"pop", (PyCFunction)bpygpu_matrix_pop,
+ METH_NOARGS, bpygpu_matrix_pop_doc},
+
+ {"push_projection", (PyCFunction)bpygpu_matrix_push_projection,
+ METH_NOARGS, bpygpu_matrix_push_projection_doc},
+ {"pop_projection", (PyCFunction)bpygpu_matrix_pop_projection,
+ METH_NOARGS, bpygpu_matrix_pop_projection_doc},
+
+ /* Stack (Context Manager) */
+ {"push_pop", (PyCFunction)bpygpu_matrix_push_pop,
+ METH_NOARGS, bpygpu_matrix_push_pop_doc},
+ {"push_pop_projection", (PyCFunction)bpygpu_matrix_push_pop_projection,
+ METH_NOARGS, bpygpu_matrix_push_pop_projection_doc},
+
+ /* Manipulate State */
+ {"multiply_matrix", (PyCFunction)bpygpu_matrix_multiply_matrix,
+ METH_O, bpygpu_matrix_multiply_matrix_doc},
+ {"scale", (PyCFunction)bpygpu_matrix_scale,
+ METH_O, bpygpu_matrix_scale_doc},
+ {"scale_uniform", (PyCFunction)bpygpu_matrix_scale_uniform,
+ METH_O, bpygpu_matrix_scale_uniform_doc},
+ {"translate", (PyCFunction)bpygpu_matrix_translate,
+ METH_O, bpygpu_matrix_translate_doc},
+
+ /* TODO */
+#if 0
+ {"rotate", (PyCFunction)bpygpu_matrix_rotate,
+ METH_O, bpygpu_matrix_rotate_doc},
+ {"rotate_axis", (PyCFunction)bpygpu_matrix_rotate_axis,
+ METH_O, bpygpu_matrix_rotate_axis_doc},
+ {"look_at", (PyCFunction)bpygpu_matrix_look_at,
+ METH_O, bpygpu_matrix_look_at_doc},
+#endif
+
+ /* Write State */
+ {"reset", (PyCFunction)bpygpu_matrix_reset,
+ METH_NOARGS, bpygpu_matrix_reset_doc},
+ {"load_identity", (PyCFunction)bpygpu_matrix_load_identity,
+ METH_NOARGS, bpygpu_matrix_load_identity_doc},
+ {"load_matrix", (PyCFunction)bpygpu_matrix_load_matrix,
+ METH_O, bpygpu_matrix_load_matrix_doc},
+
+ /* Read State */
+ {"get_projection_matrix", (PyCFunction)bpygpu_matrix_get_projection_matrix,
+ METH_NOARGS, bpygpu_matrix_get_projection_matrix_doc},
+ {"get_model_view_matrix", (PyCFunction)bpygpu_matrix_get_modal_view_matrix,
+ METH_NOARGS, bpygpu_matrix_get_modal_view_matrix_doc},
+ {"get_normal_matrix", (PyCFunction)bpygpu_matrix_get_normal_matrix,
+ METH_NOARGS, bpygpu_matrix_get_normal_matrix_doc},
+
+ {NULL, NULL, 0, NULL}
+};
+
+PyDoc_STRVAR(bpygpu_matrix_doc,
+"This module provides access to the matrix stack."
+);
+static PyModuleDef BPyGPU_matrix_module_def = {
+ PyModuleDef_HEAD_INIT,
+ .m_name = "gpu.matrix",
+ .m_doc = bpygpu_matrix_doc,
+ .m_methods = bpygpu_matrix_methods,
+};
+
+PyObject *BPyInit_gpu_matrix(void)
+{
+ PyObject *submodule;
+
+ submodule = PyModule_Create(&BPyGPU_matrix_module_def);
+
+ if (PyType_Ready(&BPyGPU_matrix_stack_context_Type) < 0) {
+ return NULL;
+ }
+
+ return submodule;
+}
+
+/** \} */