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authorAaron Carlisle <carlisle.b3d@gmail.com>2020-10-12 01:19:42 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2020-10-12 01:19:42 +0300
commit1b575cbb75c3cfd402374a876c2e900f31dda791 (patch)
treeda2cd3c86e3c556b2b49b97f783b1e3ce502a82e /source/blender/python/gpu/gpu_py_offscreen.c
parente8a29312999baa7191c15dfeda61e7d28c78c337 (diff)
Cleanup: Pydoc strings
Diffstat (limited to 'source/blender/python/gpu/gpu_py_offscreen.c')
-rw-r--r--source/blender/python/gpu/gpu_py_offscreen.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/python/gpu/gpu_py_offscreen.c b/source/blender/python/gpu/gpu_py_offscreen.c
index 31440dadd03..d6548834f2d 100644
--- a/source/blender/python/gpu/gpu_py_offscreen.c
+++ b/source/blender/python/gpu/gpu_py_offscreen.c
@@ -140,8 +140,8 @@ PyDoc_STRVAR(
".. method:: bind(save=True)\n"
"\n"
" Bind the offscreen object.\n"
- " To make sure that the offscreen gets unbind whether an exception occurs or not, pack it "
- "into a `with` statement.\n"
+ " To make sure that the offscreen gets unbind whether an exception occurs or not,\n"
+ " pack it into a `with` statement.\n"
"\n"
" :arg save: Save the current OpenGL state, so that it can be restored when unbinding.\n"
" :type save: `bool`\n");