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authorJeroen Bakker <jbakker>2022-10-31 18:01:02 +0300
committerJeroen Bakker <jeroen@blender.org>2022-10-31 18:01:15 +0300
commit0e6f2d9fe0f49de658414bf16a9babab61f1895a (patch)
tree47a30bcda15392e7472b556b742200aff18aae93 /source/blender/python/gpu/gpu_py_platform.c
parentc2e36c09b993fc0678eaf6a65b2cbd8ea9132cdb (diff)
GPU: Add placeholder for Vulkan backend.
This patch adds a placeholder for the vulkan backend. When activated (`WITH_VULKAN_BACKEND=On` and `--gpu-backend vulkan`) it might open a blender screen, but nothing should be visible as none of the functions are implemented or otherwise crash on a nullptr. This is expected as this is just a placeholder. The goal is to add shader compilation +validation to this backend as one of the next steps so we can validate changes to existing shaders on OpenGL, Metal and Vulkan at the same time. Reviewed By: fclem Differential Revision: https://developer.blender.org/D16338
Diffstat (limited to 'source/blender/python/gpu/gpu_py_platform.c')
-rw-r--r--source/blender/python/gpu/gpu_py_platform.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/python/gpu/gpu_py_platform.c b/source/blender/python/gpu/gpu_py_platform.c
index 51366d199b0..c6e964405fa 100644
--- a/source/blender/python/gpu/gpu_py_platform.c
+++ b/source/blender/python/gpu/gpu_py_platform.c
@@ -89,11 +89,13 @@ PyDoc_STRVAR(pygpu_platform_backend_type_get_doc,
"\n"
" Get actuve GPU backend.\n"
"\n"
- " :return: Backend type ('OPENGL', 'METAL', 'NONE', 'UNKNOWN').\n"
+ " :return: Backend type ('OPENGL', 'VULKAN', 'METAL', 'NONE', 'UNKNOWN').\n"
" :rtype: str\n");
static PyObject *pygpu_platform_backend_type_get(PyObject *UNUSED(self))
{
switch (GPU_backend_get_type()) {
+ case GPU_BACKEND_VULKAN:
+ return PyUnicode_FromString("VULKAN");
case GPU_BACKEND_METAL:
return PyUnicode_FromString("METAL");
case GPU_BACKEND_NONE: