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authorGermano Cavalcante <germano.costa@ig.com.br>2021-02-11 19:53:20 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-02-11 22:13:02 +0300
commited817d62bd087686112fe4428ad47bd237dbef46 (patch)
tree684d6c85f10b2d0a7e5f25d657978e7a37ca0d58 /source/blender/python/gpu/gpu_py_shader.c
parenta608313860ff24f0ce45f9bcd7d8f0e25872ec96 (diff)
Cleanup: Python GPU: Use consistent prefixes for local API
It was not following the own documentation at the top code that mentions that for local API the prefix is "bpygpu_".
Diffstat (limited to 'source/blender/python/gpu/gpu_py_shader.c')
-rw-r--r--source/blender/python/gpu/gpu_py_shader.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index b2603c75c3f..e5ffbd5e9e3 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -736,7 +736,7 @@ PyDoc_STRVAR(py_shader_module_doc,
"3D_SMOOTH_COLOR\n"
" :Attributes: vec3 pos, vec4 color\n"
" :Uniforms: none\n");
-static PyModuleDef BPyGPU_shader_module_def = {
+static PyModuleDef py_shader_module_def = {
PyModuleDef_HEAD_INIT,
.m_name = "gpu.shader",
.m_doc = py_shader_module_doc,
@@ -760,11 +760,11 @@ PyObject *BPyGPUShader_CreatePyObject(GPUShader *shader, bool is_builtin)
return (PyObject *)self;
}
-PyObject *BPyInit_gpu_shader(void)
+PyObject *bpygpu_shader_init(void)
{
PyObject *submodule;
- submodule = PyModule_Create(&BPyGPU_shader_module_def);
+ submodule = PyModule_Create(&py_shader_module_def);
return submodule;
}