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author | Hans Goudey <h.goudey@me.com> | 2021-08-25 01:40:18 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-08-25 01:40:18 +0300 |
commit | 137a5e162c2435662dbb299ff49771e7d2e7598f (patch) | |
tree | a40ebf526c1a320c7a9fa0c8456dfe2ffd4db6a6 /source/blender/python/gpu/gpu_py_shader.c | |
parent | aad18a005026cfaa19c45f2477318c6e06303eae (diff) | |
parent | 5ef3afd87c54b47614254d95c9b2e9a17c60f76e (diff) |
Merge branch 'master' into refactor-idprop-ui-data
Diffstat (limited to 'source/blender/python/gpu/gpu_py_shader.c')
-rw-r--r-- | source/blender/python/gpu/gpu_py_shader.c | 45 |
1 files changed, 24 insertions, 21 deletions
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c index b3f1c186716..145586d8ab0 100644 --- a/source/blender/python/gpu/gpu_py_shader.c +++ b/source/blender/python/gpu/gpu_py_shader.c @@ -44,14 +44,28 @@ /** \name Enum Conversion. * \{ */ +#define PYDOC_BUILTIN_SHADER_LIST \ + " - ``2D_FLAT_COLOR``\n" \ + " - ``2D_IMAGE``\n" \ + " - ``2D_SMOOTH_COLOR``\n" \ + " - ``2D_UNIFORM_COLOR``\n" \ + " - ``3D_FLAT_COLOR``\n" \ + " - ``3D_SMOOTH_COLOR``\n" \ + " - ``3D_UNIFORM_COLOR``\n" \ + " - ``3D_POLYLINE_FLAT_COLOR``\n" \ + " - ``3D_POLYLINE_SMOOTH_COLOR``\n" \ + " - ``3D_POLYLINE_UNIFORM_COLOR``\n" + static const struct PyC_StringEnumItems pygpu_shader_builtin_items[] = { - {GPU_SHADER_2D_UNIFORM_COLOR, "2D_UNIFORM_COLOR"}, {GPU_SHADER_2D_FLAT_COLOR, "2D_FLAT_COLOR"}, - {GPU_SHADER_2D_SMOOTH_COLOR, "2D_SMOOTH_COLOR"}, {GPU_SHADER_2D_IMAGE, "2D_IMAGE"}, - {GPU_SHADER_3D_UNIFORM_COLOR, "3D_UNIFORM_COLOR"}, + {GPU_SHADER_2D_SMOOTH_COLOR, "2D_SMOOTH_COLOR"}, + {GPU_SHADER_2D_UNIFORM_COLOR, "2D_UNIFORM_COLOR"}, {GPU_SHADER_3D_FLAT_COLOR, "3D_FLAT_COLOR"}, {GPU_SHADER_3D_SMOOTH_COLOR, "3D_SMOOTH_COLOR"}, + {GPU_SHADER_3D_UNIFORM_COLOR, "3D_UNIFORM_COLOR"}, + {GPU_SHADER_3D_POLYLINE_FLAT_COLOR, "3D_POLYLINE_FLAT_COLOR"}, + {GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR, "3D_POLYLINE_SMOOTH_COLOR"}, {GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR, "3D_POLYLINE_UNIFORM_COLOR"}, {0, NULL}, }; @@ -197,8 +211,9 @@ static bool pygpu_shader_uniform_vector_impl(PyObject *args, return false; } - if (r_pybuffer->len != (*r_length * *r_count * elem_size)) { - PyErr_SetString(PyExc_BufferError, "GPUShader.uniform_vector_*: buffer size does not match."); + if (r_pybuffer->len < (*r_length * *r_count * elem_size)) { + PyErr_SetString(PyExc_OverflowError, + "GPUShader.uniform_vector_*: buffer size smaller than required."); return false; } @@ -704,14 +719,8 @@ PyDoc_STRVAR(pygpu_shader_from_builtin_doc, " For more details, you can check the shader code with the\n" " :func:`gpu.shader.code_from_builtin` function.\n" "\n" - " :param pygpu_shader_name: One of these builtin shader names:\n\n" - " - ``2D_UNIFORM_COLOR``\n" - " - ``2D_FLAT_COLOR``\n" - " - ``2D_SMOOTH_COLOR``\n" - " - ``2D_IMAGE``\n" - " - ``3D_UNIFORM_COLOR``\n" - " - ``3D_FLAT_COLOR``\n" - " - ``3D_SMOOTH_COLOR``\n" + " :param pygpu_shader_name: One of these builtin shader names:\n" + "\n" PYDOC_BUILTIN_SHADER_LIST " :type pygpu_shader_name: str\n" " :return: Shader object corresponding to the given name.\n" " :rtype: :class:`bpy.types.GPUShader`\n"); @@ -734,14 +743,8 @@ PyDoc_STRVAR(pygpu_shader_code_from_builtin_doc, "\n" " Exposes the internal shader code for query.\n" "\n" - " :param pygpu_shader_name: One of these builtin shader names:\n\n" - " - ``2D_UNIFORM_COLOR``\n" - " - ``2D_FLAT_COLOR``\n" - " - ``2D_SMOOTH_COLOR``\n" - " - ``2D_IMAGE``\n" - " - ``3D_UNIFORM_COLOR``\n" - " - ``3D_FLAT_COLOR``\n" - " - ``3D_SMOOTH_COLOR``\n" + " :param pygpu_shader_name: One of these builtin shader names:\n" + "\n" PYDOC_BUILTIN_SHADER_LIST " :type pygpu_shader_name: str\n" " :return: Vertex, fragment and geometry shader codes.\n" " :rtype: dict\n"); |