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author | Campbell Barton <ideasman42@gmail.com> | 2020-09-11 07:45:42 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-09-11 07:57:27 +0300 |
commit | d023c4104cb642c839d5868411a3b719f3528421 (patch) | |
tree | b72525e30abf5ef05bf34f59597dc2f49730f14b /source/blender/python/gpu/gpu_py_shader.c | |
parent | 08273adebb42f0e79a5114e5f391f480f2a4b964 (diff) |
Cleanup: spelling, correct comments
Diffstat (limited to 'source/blender/python/gpu/gpu_py_shader.c')
-rw-r--r-- | source/blender/python/gpu/gpu_py_shader.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c index f9ff0558570..55753e91f14 100644 --- a/source/blender/python/gpu/gpu_py_shader.c +++ b/source/blender/python/gpu/gpu_py_shader.c @@ -607,12 +607,12 @@ PyDoc_STRVAR( " ``GL_ARB_texture_gather``, ``GL_ARB_texture_cube_map_array`` and " "``GL_ARB_shader_draw_parameters``.\n" "\n" - " To debug shaders, use the --debug-gpu-shaders command line option" - " to see full GLSL shader compilation and linking errors.\n" + " To debug shaders, use the ``--debug-gpu-shaders`` command line option " + "to see full GLSL shader compilation and linking errors.\n" "\n" " For drawing user interface elements and gizmos, use " - " ``fragOutput = blender_srgb_to_framebuffer_space(fragOutput)``" - " to transform the output sRGB colors to the framebuffer colorspace." + "``fragOutput = blender_srgb_to_framebuffer_space(fragOutput)`` " + "to transform the output sRGB colors to the frame-buffer color-space." "\n" " :param vertexcode: Vertex shader code.\n" " :type vertexcode: str\n" |