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authorGermano Cavalcante <germano.costa@ig.com.br>2021-08-30 23:08:32 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-09-01 16:39:14 +0300
commit2aad8fc7bc2a45d5f749430c7cb9b82b9f6c9e49 (patch)
tree68b251af55915f6f564eacb1830abae180564ee4 /source/blender/python/gpu/gpu_py_shader.c
parent7ec839adfa99b049f84c2d75834a4e6d20c4a7b7 (diff)
PyAPI: GPU Shader: add 'state' parameter to uniform sampler
Now you can choose the state of texture (as a filter and repetition) to render it. This is important as the original state is very limited.
Diffstat (limited to 'source/blender/python/gpu/gpu_py_shader.c')
-rw-r--r--source/blender/python/gpu/gpu_py_shader.c59
1 files changed, 51 insertions, 8 deletions
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index 95e505b1343..d2167f2f102 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -76,6 +76,21 @@ static const struct PyC_StringEnumItems pygpu_shader_config_items[] = {
{0, NULL},
};
+static const struct PyC_FlagSet pygpu_texture_samplerstate_items[] = {
+ {GPU_SAMPLER_DEFAULT, "DEFAULT"},
+ {GPU_SAMPLER_FILTER, "FILTER"},
+ {GPU_SAMPLER_MIPMAP, "MIPMAP"},
+ {GPU_SAMPLER_REPEAT_S, "REPEAT_S"},
+ {GPU_SAMPLER_REPEAT_T, "REPEAT_T"},
+ {GPU_SAMPLER_REPEAT_R, "REPEAT_R"},
+ {GPU_SAMPLER_CLAMP_BORDER, "CLAMP_BORDER"},
+ {GPU_SAMPLER_COMPARE, "COMPARE"},
+ {GPU_SAMPLER_ANISO, "ANISO"},
+ {GPU_SAMPLER_ICON, "ICON"},
+ {GPU_SAMPLER_REPEAT, "REPEAT"},
+ {0, NULL},
+};
+
static int pygpu_shader_uniform_location_get(GPUShader *shader,
const char *name,
const char *error_prefix)
@@ -492,25 +507,53 @@ static PyObject *pygpu_shader_uniform_int(BPyGPUShader *self, PyObject *args)
}
PyDoc_STRVAR(pygpu_shader_uniform_sampler_doc,
- ".. method:: uniform_sampler(name, texture)\n"
+ ".. method:: uniform_sampler(name, texture, state={'DEFAULT'})\n"
"\n"
- " Specify the value of a texture uniform variable for the current GPUShader.\n"
+ " Specify the texture and state for an uniform sampler in the current GPUShader.\n"
"\n"
" :param name: name of the uniform variable whose texture is to be specified.\n"
" :type name: str\n"
" :param texture: Texture to attach.\n"
- " :type texture: :class:`gpu.types.GPUTexture`\n");
-static PyObject *pygpu_shader_uniform_sampler(BPyGPUShader *self, PyObject *args)
+ " :type texture: :class:`gpu.types.GPUTexture`\n"
+ " :param state: set of values in:\n"
+ "\n"
+ " - ``DEFAULT``\n"
+ " - ``FILTER``\n"
+ " - ``MIPMAP``\n"
+ " - ``REPEAT_S``\n"
+ " - ``REPEAT_T``\n"
+ " - ``REPEAT_R``\n"
+ " - ``CLAMP_BORDER``\n"
+ " - ``COMPARE``\n"
+ " - ``ANISO``\n"
+ " - ``ICON``\n"
+ " - ``REPEAT``\n"
+ " :type state: set\n");
+static PyObject *pygpu_shader_uniform_sampler(BPyGPUShader *self, PyObject *args, PyObject *kwds)
{
const char *name;
BPyGPUTexture *py_texture;
- if (!PyArg_ParseTuple(
- args, "sO!:GPUShader.uniform_sampler", &name, &BPyGPUTexture_Type, &py_texture)) {
+ PyObject *py_samplerstate = NULL;
+
+ static const char *_keywords[] = {"name", "texture", "state", NULL};
+ static _PyArg_Parser _parser = {"sO!|$O:uniform_sampler", _keywords, 0};
+ if (!_PyArg_ParseTupleAndKeywordsFast(
+ args, kwds, &_parser, &name, &BPyGPUTexture_Type, &py_texture, &py_samplerstate)) {
return NULL;
}
+ int sampler_state = GPU_SAMPLER_DEFAULT;
+ if (py_samplerstate) {
+ if (PyC_FlagSet_ToBitfield(pygpu_texture_samplerstate_items,
+ py_samplerstate,
+ &sampler_state,
+ "shader.uniform_sampler") == -1) {
+ return NULL;
+ }
+ }
+
int slot = GPU_shader_get_texture_binding(self->shader, name);
- GPU_texture_bind(py_texture->tex, slot);
+ GPU_texture_bind_ex(py_texture->tex, (eGPUSamplerState)sampler_state, slot, false);
GPU_shader_uniform_1i(self->shader, name, slot);
Py_RETURN_NONE;
@@ -622,7 +665,7 @@ static struct PyMethodDef pygpu_shader__tp_methods[] = {
pygpu_shader_uniform_int_doc},
{"uniform_sampler",
(PyCFunction)pygpu_shader_uniform_sampler,
- METH_VARARGS,
+ METH_VARARGS | METH_KEYWORDS,
pygpu_shader_uniform_sampler_doc},
{"uniform_block",
(PyCFunction)pygpu_shader_uniform_block,