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authorCampbell Barton <ideasman42@gmail.com>2020-08-20 09:10:13 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-08-20 09:10:13 +0300
commitefa7aaa97f5c2a6073017a15f1b1d98fdc451ba5 (patch)
tree17ba7703479ce956e813373bf7e1c3ba9f7fcb8d /source/blender/python/gpu/gpu_py_shader.c
parent8877e3aa62930642edef180f386c8bc960619560 (diff)
Cleanup: use const variables where possible in the Python API
Diffstat (limited to 'source/blender/python/gpu/gpu_py_shader.c')
-rw-r--r--source/blender/python/gpu/gpu_py_shader.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index c1a6ce09d37..f9ff0558570 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -78,7 +78,7 @@ static int bpygpu_uniform_location_get(GPUShader *shader,
const char *name,
const char *error_prefix)
{
- int uniform = GPU_shader_get_uniform(shader, name);
+ const int uniform = GPU_shader_get_uniform(shader, name);
if (uniform == -1) {
PyErr_Format(PyExc_ValueError, "%s: uniform %.32s not found", error_prefix, name);
@@ -158,7 +158,7 @@ static PyObject *bpygpu_shader_uniform_from_name(BPyGPUShader *self, PyObject *a
return NULL;
}
- int uniform = bpygpu_uniform_location_get(self->shader, name, "GPUShader.get_uniform");
+ const int uniform = bpygpu_uniform_location_get(self->shader, name, "GPUShader.get_uniform");
if (uniform == -1) {
return NULL;
@@ -184,7 +184,7 @@ static PyObject *bpygpu_shader_uniform_block_from_name(BPyGPUShader *self, PyObj
return NULL;
}
- int uniform = GPU_shader_get_uniform_block(self->shader, name);
+ const int uniform = GPU_shader_get_uniform_block(self->shader, name);
if (uniform == -1) {
PyErr_Format(PyExc_ValueError, "GPUShader.get_uniform_block: uniform %.32s not found", name);
@@ -504,7 +504,7 @@ static PyObject *bpygpu_shader_attr_from_name(BPyGPUShader *self, PyObject *arg)
return NULL;
}
- int attr = GPU_shader_get_attribute(self->shader, name);
+ const int attr = GPU_shader_get_attribute(self->shader, name);
if (attr == -1) {
PyErr_Format(PyExc_ValueError, "GPUShader.attr_from_name: attribute %.32s not found", name);