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authorCampbell Barton <ideasman42@gmail.com>2018-10-04 06:08:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-10-04 06:08:28 +0300
commit46eb050c9d0e0dae5708f0682b5034837bf2f111 (patch)
treed85d877044b574802e61b3e8232688796067e824 /source/blender/python/gpu/gpu_py_shader.c
parentffa15f4b4ad6c0ff70dfc2801bc32989ad97d257 (diff)
Cleanup: remove single backtick quotes
This isn't valid RST.
Diffstat (limited to 'source/blender/python/gpu/gpu_py_shader.c')
-rw-r--r--source/blender/python/gpu/gpu_py_shader.c46
1 files changed, 23 insertions, 23 deletions
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index 182ec289262..5aa467f1dfc 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -152,7 +152,7 @@ PyDoc_STRVAR(bpygpu_shader_transform_feedback_enable_doc,
" Start transform feedback operation.\n"
"\n"
" :return: true if transform feedback was succesfully enabled.\n"
-" :rtype: `bool`\n"
+" :rtype: bool\n"
);
static PyObject *bpygpu_shader_transform_feedback_enable(
BPyGPUShader *self, PyObject *arg)
@@ -181,9 +181,9 @@ PyDoc_STRVAR(bpygpu_shader_uniform_from_name_doc,
" Get uniform location by name.\n"
"\n"
" :param name: name of the uniform variable whose location is to be queried.\n"
-" :type name: `str`\n"
+" :type name: str\n"
" :return: the location of the uniform variable.\n"
-" :rtype: `int`\n"
+" :rtype: int\n"
);
static PyObject *bpygpu_shader_uniform_from_name(
BPyGPUShader *self, PyObject *arg)
@@ -210,9 +210,9 @@ PyDoc_STRVAR(bpygpu_shader_uniform_block_from_name_doc,
" Get uniform block location by name.\n"
"\n"
" :param name: name of the uniform block variable whose location is to be queried.\n"
-" :type name: `str`\n"
+" :type name: str\n"
" :return: the location of the uniform block variable.\n"
-" :rtype: `int`\n"
+" :rtype: int\n"
);
static PyObject *bpygpu_shader_uniform_block_from_name(
BPyGPUShader *self, PyObject *arg)
@@ -268,9 +268,9 @@ PyDoc_STRVAR(bpygpu_shader_uniform_vector_float_doc,
" Set the buffer to fill the uniform.\n"
"\n"
" :param location: location of the uniform variable to be modified.\n"
-" :type location: `int`\n"
+" :type location: int\n"
" :param buffer: buffer object with format float.\n"
-" :type buffer: `buffer object`\n"
+" :type buffer: buffer object\n"
" :param length:\n"
" size of the uniform data type:\n"
"\n"
@@ -281,9 +281,9 @@ PyDoc_STRVAR(bpygpu_shader_uniform_vector_float_doc,
" - 9: mat3\n"
" - 16: mat4\n"
"\n"
-" :type length: `int`\n"
-" :param count: specifies the number of elements, vector or matrices that are to be modified.\n"
-" :type count: `int`\n"
+" :type length: int\n"
+" :param count: specifies the number of elements, vector or matrices that are to be modified.\n"
+" :type count: int\n"
);
static PyObject *bpygpu_shader_uniform_vector_float(
BPyGPUShader *self, PyObject *args)
@@ -342,7 +342,7 @@ PyDoc_STRVAR(bpygpu_shader_uniform_bool_doc,
" Specify the value of a uniform variable for the current program object.\n"
"\n"
" :param name: name of the uniform variable whose location is to be queried.\n"
-" :type name: `str`\n"
+" :type name: str\n"
" :param seq: values that will be used to update the specified uniform variable.\n"
" :type seq: sequence of bools\n"
);
@@ -407,7 +407,7 @@ PyDoc_STRVAR(bpygpu_shader_uniform_float_doc,
" Specify the value of a uniform variable for the current program object.\n"
"\n"
" :param name: name of the uniform variable whose location is to be queried.\n"
-" :type name: `str`\n"
+" :type name: str\n"
" :param seq: values that will be used to update the specified uniform variable.\n"
" :type seq: sequence of numbers\n"
);
@@ -475,7 +475,7 @@ PyDoc_STRVAR(bpygpu_shader_uniform_int_doc,
" Specify the value of a uniform variable for the current program object.\n"
"\n"
" :param name: name of the uniform variable whose location is to be queried.\n"
-" :type name: `str`\n"
+" :type name: str\n"
" :param seq: values that will be used to update the specified uniform variable.\n"
" :type seq: sequence of numbers\n"
);
@@ -540,9 +540,9 @@ PyDoc_STRVAR(bpygpu_shader_attr_from_name_doc,
" Get attribute location by name.\n"
"\n"
" :param name: the name of the attribute variable whose location is to be queried.\n"
-" :type name: `str`\n"
+" :type name: str\n"
" :return: the location of an attribute variable.\n"
-" :rtype: `int`\n"
+" :rtype: int\n"
);
static PyObject *bpygpu_shader_attr_from_name(
BPyGPUShader *self, PyObject *arg)
@@ -649,15 +649,15 @@ PyDoc_STRVAR(bpygpu_shader_doc,
" to see full GLSL shader compilation and linking errors.\n"
"\n"
" :param vertexcode: vertex Shader Code.\n"
-" :type vertexcode: `str`\n"
+" :type vertexcode: str\n"
" :param fragcode: fragment Shader Code.\n"
-" :type value: `str`\n"
+" :type value: str\n"
" :param geocode: geometry Shader Code.\n"
-" :type value: `str`\n"
+" :type value: str\n"
" :param libcode: code with functions and presets to be shared between shaders.\n"
-" :type value: `str`\n"
+" :type value: str\n"
" :param defines: preprocessor directives.\n"
-" :type value: `str`\n"
+" :type value: str\n"
);
PyTypeObject BPyGPUShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
@@ -694,7 +694,7 @@ PyDoc_STRVAR(bpygpu_shader_from_builtin_doc,
".. function:: shader_from_builtin(shader_id)\n"
"\n"
" :param shader_id: shader identifier.\n"
-" :type shader_id: `int`\n"
+" :type shader_id: int\n"
);
static PyObject *bpygpu_shader_from_builtin(PyObject *UNUSED(self), PyObject *arg)
{
@@ -712,9 +712,9 @@ PyDoc_STRVAR(bpygpu_shader_code_from_builtin_doc,
".. function:: shader_code_from_builtin(shader_id)\n"
"\n"
" :param shader_id: shader identifier.\n"
-" :type shader_id: `int`\n"
+" :type shader_id: int\n"
" :return: vertex, fragment and geometry shader codes.\n"
-" :rtype: `dict`\n"
+" :rtype: dict\n"
);
static PyObject *bpygpu_shader_code_from_builtin(BPyGPUShader *UNUSED(self), PyObject *arg)
{