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author | mano-wii <germano.costa@ig.com.br> | 2018-10-09 18:06:42 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2018-10-09 18:07:06 +0300 |
commit | 8fc8131bc9ca06c5d527c910141f85e7307b1017 (patch) | |
tree | 33c6c28987c8764cf1f203e690da9208162bac6a /source/blender/python/gpu/gpu_py_shader.h | |
parent | 90e360c39fbe9ea0f9d0a441001d0dccfb158d04 (diff) |
GPU Python: Use string literals in `shader.from_builtin` and `shader.code_from_builtin`.
Also, the gpu.shader.builtin submodule becomes obsolete, so it has been removed.
Diffstat (limited to 'source/blender/python/gpu/gpu_py_shader.h')
-rw-r--r-- | source/blender/python/gpu/gpu_py_shader.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/python/gpu/gpu_py_shader.h b/source/blender/python/gpu/gpu_py_shader.h index 4460fb1ccc7..c038cf63e40 100644 --- a/source/blender/python/gpu/gpu_py_shader.h +++ b/source/blender/python/gpu/gpu_py_shader.h @@ -37,6 +37,5 @@ typedef struct BPyGPUShader { PyObject *BPyGPUShader_CreatePyObject(struct GPUShader *shader, bool is_builtin); PyObject *BPyInit_gpu_shader(void); -PyObject *BPyInit_gpu_shader_builtin(void); #endif /* __GPU_PY_SHADER_H__ */ |