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authorGermano Cavalcante <germano.costa@ig.com.br>2021-02-11 19:53:20 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-02-11 22:13:02 +0300
commited817d62bd087686112fe4428ad47bd237dbef46 (patch)
tree684d6c85f10b2d0a7e5f25d657978e7a37ca0d58 /source/blender/python/gpu/gpu_py_shader.h
parenta608313860ff24f0ce45f9bcd7d8f0e25872ec96 (diff)
Cleanup: Python GPU: Use consistent prefixes for local API
It was not following the own documentation at the top code that mentions that for local API the prefix is "bpygpu_".
Diffstat (limited to 'source/blender/python/gpu/gpu_py_shader.h')
-rw-r--r--source/blender/python/gpu/gpu_py_shader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/gpu/gpu_py_shader.h b/source/blender/python/gpu/gpu_py_shader.h
index ee26c26acd4..745b9351649 100644
--- a/source/blender/python/gpu/gpu_py_shader.h
+++ b/source/blender/python/gpu/gpu_py_shader.h
@@ -30,4 +30,4 @@ typedef struct BPyGPUShader {
} BPyGPUShader;
PyObject *BPyGPUShader_CreatePyObject(struct GPUShader *shader, bool is_builtin);
-PyObject *BPyInit_gpu_shader(void);
+PyObject *bpygpu_shader_init(void);