diff options
author | Germano Cavalcantemano-wii <germano.costa@ig.com.br> | 2020-12-11 07:18:24 +0300 |
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committer | Germano Cavalcantemano-wii <germano.costa@ig.com.br> | 2021-01-11 01:01:53 +0300 |
commit | 9db3d1951da15254efbbcf028176facb78118ec1 (patch) | |
tree | 2cdc94f9143d3df00f2541263cb25369dff2679f /source/blender/python/gpu/gpu_py_state.c | |
parent | 1d3b92bdeabc4a556372603c548155fad1e87be0 (diff) |
Fix typo; Documentation; Expose layer for framebuffer attachament; Add framebuffer viewport setter; Remove framebuffer restore; Expose framebuffer push/pop stack API; Remove blend modes; Remove depth_range_set; Implement GPU_face_culling, GPU_front_facing, GPU_point_size, GPU_line_width, GPU_viewport, GPU_color_mask and GPU_depth_mask
Diffstat (limited to 'source/blender/python/gpu/gpu_py_state.c')
-rw-r--r-- | source/blender/python/gpu/gpu_py_state.c | 325 |
1 files changed, 325 insertions, 0 deletions
diff --git a/source/blender/python/gpu/gpu_py_state.c b/source/blender/python/gpu/gpu_py_state.c new file mode 100644 index 00000000000..b4d9971144b --- /dev/null +++ b/source/blender/python/gpu/gpu_py_state.c @@ -0,0 +1,325 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup bpygpu + * + * This file defines the gpu.state API. + * + * - Use ``bpygpu_`` for local API. + * - Use ``BPyGPU`` for public API. + */ + +#include <Python.h> + +#include "GPU_state.h" + +#include "../generic/py_capi_utils.h" + +#include "gpu_py_state.h" /* own include */ + +/* -------------------------------------------------------------------- */ +/** \name Helper Functions + * \{ */ + +static const struct PyC_StringEnumItems pygpu_blend_items[] = { + {GPU_BLEND_NONE, "NONE"}, + {GPU_BLEND_ALPHA, "ALPHA"}, + {GPU_BLEND_ALPHA_PREMULT, "ALPHA_PREMULT"}, + {GPU_BLEND_ADDITIVE, "ADDITIVE"}, + {GPU_BLEND_ADDITIVE_PREMULT, "ADDITIVE_PREMULT"}, + {GPU_BLEND_MULTIPLY, "MULTIPLY"}, + {GPU_BLEND_SUBTRACT, "SUBTRACT"}, + {GPU_BLEND_INVERT, "INVERT"}, + /** + * These are quite special cases used inside the draw manager. + * {GPU_BLEND_OIT, "OIT"}, + * {GPU_BLEND_BACKGROUND, "BACKGROUND"}, + * {GPU_BLEND_CUSTOM, "CUSTOM"}, + */ + {0, NULL}, +}; + +static const struct PyC_StringEnumItems pygpu_depthtest_items[] = { + {GPU_DEPTH_NONE, "NONE"}, + {GPU_DEPTH_ALWAYS, "ALWAYS"}, + {GPU_DEPTH_LESS, "LESS"}, + {GPU_DEPTH_LESS_EQUAL, "LESS_EQUAL"}, + {GPU_DEPTH_EQUAL, "EQUAL"}, + {GPU_DEPTH_GREATER, "GREATER"}, + {GPU_DEPTH_GREATER_EQUAL, "GREATER_EQUAL"}, + {0, NULL}, +}; + +static const struct PyC_StringEnumItems pygpu_faceculling_items[] = { + {GPU_CULL_NONE, "NONE"}, + {GPU_CULL_FRONT, "FRONT"}, + {GPU_CULL_BACK, "BACK"}, + {0, NULL}, +}; + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Manage Stack + * \{ */ + +PyDoc_STRVAR(py_state_blend_set_doc, + ".. function:: blend_set(mode)\n" + "\n" + " Defines the fixed pipeline blending equation.\n" + "\n" + " :param mode: One of these modes: {\n" + " `NONE`,\n" + " `ALPHA`,\n" + " `ALPHA_PREMULT`,\n" + " `ADDITIVE`,\n" + " `ADDITIVE_PREMULT`,\n" + " `MULTIPLY`,\n" + " `SUBTRACT`,\n" + " `INVERT`,\n" + //" `OIT`,\n" + //" `BACKGROUND`,\n" + //" `CUSTOM`,\n" + " :type mode: `str`\n"); +static PyObject *py_state_blend_set(PyObject *UNUSED(self), PyObject *value) +{ + const struct PyC_StringEnum pygpu_blend = {&pygpu_blend_items, GPU_BLEND_NONE}; + if (!PyC_ParseStringEnum(value, &pygpu_blend)) { + return NULL; + } + GPU_blend(pygpu_blend.value_found); + Py_RETURN_NONE; +} + +PyDoc_STRVAR(py_state_blend_get_doc, + ".. function:: blend_get()\n" + "\n" + " Current blending equation.\n" + "\n"); +static PyObject *py_state_blend_get(PyObject *UNUSED(self)) +{ + eGPUBlend blend = GPU_blend_get(); + return PyUnicode_FromString(PyC_StringEnum_find_id(&pygpu_blend_items, blend)); +} + +PyDoc_STRVAR(py_state_depth_test_set_doc, + ".. function:: depth_test_set(mode)\n" + "\n" + " Defines the depth_test equation.\n" + "\n" + " :param mode: One of these modes: {\n" + " `NONE`,\n" + " `ALWAYS`,\n" + " `LESS`,\n" + " `LESS_EQUAL`,\n" + " `EQUAL`,\n" + " `GREATER`,\n" + " `GREATER_EQUAL`,\n" + " :type mode: `str`\n"); +static PyObject *py_state_depth_test_set(PyObject *UNUSED(self), PyObject *value) +{ + const struct PyC_StringEnum pygpu_depth_test = {&pygpu_depthtest_items, GPU_DEPTH_NONE}; + if (!PyC_ParseStringEnum(value, &pygpu_depth_test)) { + return NULL; + } + GPU_depth_test(pygpu_depth_test.value_found); + Py_RETURN_NONE; +} + +PyDoc_STRVAR(py_state_depth_test_get_doc, + ".. function:: blend_depth_test_get()\n" + "\n" + " Current depth_test equation.\n" + "\n"); +static PyObject *py_state_depth_test_get(PyObject *UNUSED(self)) +{ + eGPUDepthTest test = GPU_depth_test_get(); + return PyUnicode_FromString(PyC_StringEnum_find_id(&pygpu_depthtest_items, test)); +} + +PyDoc_STRVAR(py_state_face_culling_doc, + ".. function:: face_culling(culling)\n" + "\n" + " Specify whether none, front-facing or back-facing facets can be culled.\n" + "\n" + " :param mode: One of these modes: {\n" + " `NONE`,\n" + " `FRONT`,\n" + " `BACK`,\n" + " :type mode: `str`\n"); +static PyObject *py_state_face_culling(PyObject *UNUSED(self), PyObject *value) +{ + const struct PyC_StringEnum pygpu_faceculling = {&pygpu_faceculling_items, GPU_CULL_NONE}; + if (!PyC_ParseStringEnum(value, &pygpu_faceculling)) { + return NULL; + } + + GPU_face_culling(pygpu_faceculling.value_found); + Py_RETURN_NONE; +} + +PyDoc_STRVAR(py_state_front_facing_doc, + ".. function:: front_facing(invert)\n" + "\n" + " Specifies the orientation of front-facing polygons.\n" + "\n" + " :param invert: True for clockwise polygons as front-facing.\n" + " :type mode: `bool`\n"); +static PyObject *py_state_front_facing(PyObject *UNUSED(self), PyObject *value) +{ + bool invert; + if (!PyC_ParseBool(value, &invert)) { + return NULL; + } + + GPU_front_facing(invert); + Py_RETURN_NONE; +} + +PyDoc_STRVAR(py_state_point_size_doc, + ".. function:: point_size(size)\n" + "\n" + " Specify the diameter of rasterized points.\n" + "\n" + " :param size: New diameter.\n" + " :type mode: `float`\n"); +static PyObject *py_state_point_size(PyObject *UNUSED(self), PyObject *value) +{ + float size = (float)PyFloat_AsDouble(value); + if (PyErr_Occurred()) { + return NULL; + } + + GPU_point_size(size); + Py_RETURN_NONE; +} + +PyDoc_STRVAR(py_state_line_width_doc, + ".. function:: line_width(width)\n" + "\n" + " Specify the width of rasterized lines.\n" + "\n" + " :param size: New width.\n" + " :type mode: `float`\n"); +static PyObject *py_state_line_width(PyObject *UNUSED(self), PyObject *value) +{ + float width = (float)PyFloat_AsDouble(value); + if (PyErr_Occurred()) { + return NULL; + } + + GPU_line_width(width); + Py_RETURN_NONE; +} + +PyDoc_STRVAR(py_state_viewport_doc, + ".. function:: viewport(x, y, width, height)\n" + "\n" + " Specifies the viewport of the active framebuffer.\n" + "\n" + " :param x, y: lower left corner of the viewport rectangle, in pixels.\n" + " :param width, height: width and height of the viewport.\n" + " :type x, y, width, height: `int`\n"); +static int py_state_viewport(PyObject *UNUSED(self), PyObject *args) +{ + int x, y, width, height; + if (!PyArg_ParseTuple(args, "iiii:viewport", &x, &y, &width, &height)) { + return NULL; + } + + GPU_viewport(x, y, width, height); + Py_RETURN_NONE; +} + +PyDoc_STRVAR(py_state_color_mask_doc, + ".. function:: color_mask(r, g, b, a)\n" + "\n" + " Enable or disable writing of frame buffer color components.\n" + "\n" + " :param r, g, b, a: components red, green, blue, and alpha.\n" + " :type r, g, b, a: `bool`\n"); +static int py_state_color_mask(PyObject *UNUSED(self), PyObject *args) +{ + int r, g, b, a; + if (!PyArg_ParseTuple(args, "pppp:color_mask", &r, &g, &b, &a)) { + return NULL; + } + + GPU_color_mask((bool)r, (bool)g, (bool)b, (bool)a); + Py_RETURN_NONE; +} + +PyDoc_STRVAR(py_state_depth_mask_doc, + ".. function:: depth_mask_set(value)\n" + "\n" + " Write to depth component.\n" + "\n" + " :param value: True for writing to the depth component.\n" + " :type near: `bool`\n"); +static PyObject *py_state_depth_mask(PyObject *UNUSED(self), PyObject *value) +{ + bool write_to_depth; + if (!PyC_ParseBool(value, &write_to_depth)) { + return NULL; + } + GPU_depth_mask(write_to_depth); + Py_RETURN_NONE; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Module + * \{ */ + +static struct PyMethodDef bpygpu_py_state_methods[] = { + /* Manage Stack */ + {"blend_set", (PyCFunction)py_state_blend_set, METH_O, py_state_blend_set_doc}, + {"blend_get", (PyCFunction)py_state_blend_get, METH_NOARGS, py_state_blend_get_doc}, + {"depth_test_set", (PyCFunction)py_state_depth_test_set, METH_O, py_state_depth_test_set_doc}, + {"depth_test_get", + (PyCFunction)py_state_depth_test_get, + METH_NOARGS, + py_state_depth_test_get_doc}, + {"face_culling", (PyCFunction)py_state_face_culling, METH_O, py_state_face_culling_doc}, + {"front_facing", (PyCFunction)py_state_front_facing, METH_O, py_state_front_facing_doc}, + {"point_size", (PyCFunction)py_state_point_size, METH_O, py_state_point_size_doc}, + {"line_width", (PyCFunction)py_state_line_width, METH_O, py_state_line_width_doc}, + {"viewport", (PyCFunction)py_state_viewport, METH_VARARGS, py_state_viewport_doc}, + {"color_mask", (PyCFunction)py_state_color_mask, METH_VARARGS, py_state_color_mask_doc}, + {"depth_mask", (PyCFunction)py_state_depth_mask, METH_O, py_state_depth_mask_doc}, + {NULL, NULL, 0, NULL}, +}; + +PyDoc_STRVAR(bpygpu_py_state_doc, "This module provides access to the gpu state."); +static PyModuleDef BPyGPU_py_state_module_def = { + PyModuleDef_HEAD_INIT, + .m_name = "gpu.state", + .m_doc = bpygpu_py_state_doc, + .m_methods = bpygpu_py_state_methods, +}; + +PyObject *BPyInit_gpu_state(void) +{ + PyObject *submodule; + + submodule = PyModule_Create(&BPyGPU_py_state_module_def); + + return submodule; +} + +/** \} */ |