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authorGermano Cavalcantemano-wii <germano.costa@ig.com.br>2020-12-11 07:18:24 +0300
committerGermano Cavalcantemano-wii <germano.costa@ig.com.br>2021-01-11 01:01:53 +0300
commit9db3d1951da15254efbbcf028176facb78118ec1 (patch)
tree2cdc94f9143d3df00f2541263cb25369dff2679f /source/blender/python/gpu/gpu_py_texture.c
parent1d3b92bdeabc4a556372603c548155fad1e87be0 (diff)
Fix typo; Documentation; Expose layer for framebuffer attachament; Add framebuffer viewport setter; Remove framebuffer restore; Expose framebuffer push/pop stack API; Remove blend modes; Remove depth_range_set; Implement GPU_face_culling, GPU_front_facing, GPU_point_size, GPU_line_width, GPU_viewport, GPU_color_mask and GPU_depth_mask
Diffstat (limited to 'source/blender/python/gpu/gpu_py_texture.c')
-rw-r--r--source/blender/python/gpu/gpu_py_texture.c401
1 files changed, 401 insertions, 0 deletions
diff --git a/source/blender/python/gpu/gpu_py_texture.c b/source/blender/python/gpu/gpu_py_texture.c
new file mode 100644
index 00000000000..11050bb31ba
--- /dev/null
+++ b/source/blender/python/gpu/gpu_py_texture.c
@@ -0,0 +1,401 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup bpygpu
+ *
+ * This file defines the texture functionalities of the 'gpu' module
+ *
+ * - Use ``bpygpu_`` for local API.
+ * - Use ``BPyGPU`` for public API.
+ */
+
+#include <Python.h>
+
+#include "GPU_context.h"
+#include "GPU_texture.h"
+
+#include "../generic/py_capi_utils.h"
+
+#include "gpu_py_api.h"
+
+#include "gpu_py_texture.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/** \name GPUTexture Common Utilities
+ * \{ */
+
+static const struct PyC_StringEnumItems pygpu_textureformat_items[] = {
+ {GPU_RGBA8UI, "RGBA8UI"},
+ {GPU_RGBA8I, "RGBA8I"},
+ {GPU_RGBA8, "RGBA8"},
+ {GPU_RGBA32UI, "RGBA32UI"},
+ {GPU_RGBA32I, "RGBA32I"},
+ {GPU_RGBA32F, "RGBA32F"},
+ {GPU_RGBA16UI, "RGBA16UI"},
+ {GPU_RGBA16I, "RGBA16I"},
+ {GPU_RGBA16F, "RGBA16F"},
+ {GPU_RGBA16, "RGBA16"},
+ {GPU_RG8UI, "RG8UI"},
+ {GPU_RG8I, "RG8I"},
+ {GPU_RG8, "RG8"},
+ {GPU_RG32UI, "RG32UI"},
+ {GPU_RG32I, "RG32I"},
+ {GPU_RG32F, "RG32F"},
+ {GPU_RG16UI, "RG16UI"},
+ {GPU_RG16I, "RG16I"},
+ {GPU_RG16F, "RG16F"},
+ {GPU_RG16, "RG16"},
+ {GPU_R8UI, "R8UI"},
+ {GPU_R8I, "R8I"},
+ {GPU_R8, "R8"},
+ {GPU_R32UI, "R32UI"},
+ {GPU_R32I, "R32I"},
+ {GPU_R32F, "R32F"},
+ {GPU_R16UI, "R16UI"},
+ {GPU_R16I, "R16I"},
+ {GPU_R16F, "R16F"},
+ {GPU_R16, "R16"},
+ {GPU_R11F_G11F_B10F, "R11F_G11F_B10F"},
+ {GPU_DEPTH32F_STENCIL8, "DEPTH32F_STENCIL8"},
+ {GPU_DEPTH24_STENCIL8, "DEPTH24_STENCIL8"},
+ {GPU_SRGB8_A8, "SRGB8_A8"},
+ {GPU_RGB16F, "RGB16F"},
+ {GPU_SRGB8_A8_DXT1, "SRGB8_A8_DXT1"},
+ {GPU_SRGB8_A8_DXT3, "SRGB8_A8_DXT3"},
+ {GPU_SRGB8_A8_DXT5, "SRGB8_A8_DXT5"},
+ {GPU_RGBA8_DXT1, "RGBA8_DXT1"},
+ {GPU_RGBA8_DXT3, "RGBA8_DXT3"},
+ {GPU_RGBA8_DXT5, "RGBA8_DXT5"},
+ {GPU_DEPTH_COMPONENT32F, "DEPTH_COMPONENT32F"},
+ {GPU_DEPTH_COMPONENT24, "DEPTH_COMPONENT24"},
+ {GPU_DEPTH_COMPONENT16, "DEPTH_COMPONENT16"},
+ {0, NULL},
+};
+
+static const struct PyC_StringEnumItems pygpu_dataformat_items[] = {
+ {GPU_DATA_FLOAT, "FLOAT"},
+ {GPU_DATA_INT, "INT"},
+ {GPU_DATA_UNSIGNED_INT, "UNSIGNED_INT"},
+ {GPU_DATA_UNSIGNED_BYTE, "UNSIGNED_BYTE"},
+ {GPU_DATA_UNSIGNED_INT_24_8, "UNSIGNED_INT_24_8"},
+ {GPU_DATA_10_11_11_REV, "10_11_11_REV"},
+ {0, NULL},
+};
+
+static int py_texture_valid_check(BPyGPUTexture *bpygpu_tex)
+{
+ if (UNLIKELY(bpygpu_tex->tex == NULL)) {
+ PyErr_SetString(PyExc_ReferenceError, "GPU texture was freed, no further access is valid");
+ return -1;
+ }
+ return 0;
+}
+
+#define PY_TEXTURE_CHECK_OBJ(bpygpu) \
+ { \
+ if (UNLIKELY(py_texture_valid_check(bpygpu) == -1)) { \
+ return NULL; \
+ } \
+ } \
+ ((void)0)
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name GPUTexture Type
+ * \{ */
+
+static PyObject *py_texture_new(PyTypeObject *UNUSED(self), PyObject *args, PyObject *kwds)
+{
+ BPYGPU_IS_INIT_OR_ERROR_OBJ;
+
+ GPUTexture *tex = NULL;
+ int width, height, mips;
+ const struct PyC_StringEnum pygpu_textureformat = {&pygpu_textureformat_items, GPU_RGBA8};
+ char err_out[256] = "unknown error. See console";
+
+ static const char *_keywords[] = {"width", "height", "mips", "format", NULL};
+ static _PyArg_Parser _parser = {"iiiO&:GPUTexture.__new__", _keywords, 0};
+ if (!_PyArg_ParseTupleAndKeywordsFast(args,
+ kwds,
+ &_parser,
+ &width,
+ &height,
+ &mips,
+ PyC_ParseStringEnum,
+ &pygpu_textureformat)) {
+ return NULL;
+ }
+
+ if (GPU_context_active_get()) {
+ tex = GPU_texture_create_2d(
+ "python_texture", width, height, mips, pygpu_textureformat.value_found, NULL);
+ }
+ else {
+ strncpy(err_out, "No active GPU context found", 256);
+ }
+
+ if (tex == NULL) {
+ PyErr_Format(PyExc_RuntimeError, "gpu.texture.new(...) failed with '%s'", err_out);
+ return NULL;
+ }
+
+ return BPyGPUTexture_CreatePyObject(tex);
+}
+
+PyDoc_STRVAR(py_texture_width_doc, "Width of the texture.\n\n:type: `int`");
+static PyObject *py_texture_width_get(BPyGPUTexture *self, void *UNUSED(type))
+{
+ PY_TEXTURE_CHECK_OBJ(self);
+ return PyLong_FromLong(GPU_texture_width(self->tex));
+}
+
+PyDoc_STRVAR(py_texture_height_doc, "Height of the texture.\n\n:type: `int`");
+static PyObject *py_texture_height_get(BPyGPUTexture *self, void *UNUSED(type))
+{
+ PY_TEXTURE_CHECK_OBJ(self);
+ return PyLong_FromLong(GPU_texture_height(self->tex));
+}
+
+PyDoc_STRVAR(py_texture_bind_doc,
+ ".. method:: bind(number)\n"
+ "\n"
+ " Bind the texture object.\n"
+ "\n"
+ " :arg slot: texture slot.\n"
+ " :type slot: `int`\n");
+static PyObject *py_texture_bind(BPyGPUTexture *self, PyObject *args, PyObject *kwds)
+{
+ PY_TEXTURE_CHECK_OBJ(self);
+ int slot;
+
+ static const char *_keywords[] = {"slot", NULL};
+ static _PyArg_Parser _parser = {"i:bind", _keywords, 0};
+ if (!_PyArg_ParseTupleAndKeywordsFast(args, kwds, &_parser, &slot)) {
+ return NULL;
+ }
+
+ GPU_texture_bind(self->tex, slot);
+
+ Py_INCREF(self);
+
+ return (PyObject *)self;
+}
+
+PyDoc_STRVAR(py_texture_unbind_doc,
+ ".. method:: unbind()\n"
+ "\n"
+ " Unbind the texture object.\n");
+static PyObject *py_texture_unbind(BPyGPUTexture *self)
+{
+ GPU_texture_unbind(self->tex);
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(py_texture_free_doc,
+ ".. method:: free()\n"
+ "\n"
+ " Free the texture object.\n"
+ " The texture object will no longer be accessible.\n");
+static PyObject *py_texture_free(BPyGPUTexture *self)
+{
+ PY_TEXTURE_CHECK_OBJ(self);
+
+ GPU_texture_free(self->tex);
+ self->tex = NULL;
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(py_texture_clear_doc,
+ ".. method:: clear(format='FLOAT', value=(0.0, 0.0, 0.0, 1.0))\n"
+ "\n"
+ " Fill texture with specific value.\n"
+ "\n"
+ " :param format: One of these primitive types: {\n"
+ " `FLOAT`,\n"
+ " `INT`,\n"
+ " `UNSIGNED_INT`,\n"
+ " `UNSIGNED_BYTE`,\n"
+ " `UNSIGNED_INT_24_8`,\n"
+ " `10_11_11_REV`,\n"
+ " :type type: `str`\n"
+ " :arg value: sequence each representing the value to fill.\n"
+ " :type value: sequence of 1, 2, 3 or 4 values\n");
+static PyObject *py_texture_clear(BPyGPUTexture *self, PyObject *args)
+{
+ PY_TEXTURE_CHECK_OBJ(self);
+ const struct PyC_StringEnum pygpu_dataformat = {&pygpu_dataformat_items, GPU_DATA_FLOAT};
+ union {
+ int i[4];
+ float f[4];
+ } values;
+
+ PyObject *py_values;
+ if (!PyArg_ParseTuple(args, "O&O:clear", PyC_ParseStringEnum, &pygpu_dataformat, &py_values)) {
+ return NULL;
+ }
+
+ if (!PySequence_Check(py_values)) {
+ return NULL;
+ }
+
+ int dimensions = PySequence_Size(py_values);
+ if (dimensions > 4) {
+ PyErr_SetString(PyExc_AttributeError, "too many dimensions, max is 4");
+ return NULL;
+ }
+
+ memset(&values, 0, sizeof(values));
+ for (int i = 0; i < dimensions; i++) {
+ PyObject *ob = PySequence_GetItem(py_values, i);
+
+ if (pygpu_dataformat.value_found == GPU_DATA_FLOAT) {
+ values.f[i] = (float)PyFloat_AsDouble(ob);
+ }
+ else {
+ values.i[i] = PyLong_AsLong(ob);
+ }
+ Py_DECREF(ob);
+ }
+
+ GPU_texture_clear(self->tex, pygpu_dataformat.value_found, &values);
+ Py_RETURN_NONE;
+}
+
+static PyObject *py_texture_bind_context_enter(BPyGPUTexture *UNUSED(self))
+{
+ Py_RETURN_NONE;
+}
+
+static PyObject *py_texture_bind_context_exit(BPyGPUTexture *self, PyObject *UNUSED(args))
+{
+ GPU_texture_unbind(self->tex);
+ Py_RETURN_NONE;
+}
+
+static void BPyGPUTexture__tp_dealloc(BPyGPUTexture *self)
+{
+ if (self->tex) {
+ GPU_texture_free(self->tex);
+ }
+ Py_TYPE(self)->tp_free((PyObject *)self);
+}
+
+static PyGetSetDef py_texture_getseters[] = {
+ {"width", (getter)py_texture_width_get, (setter)NULL, py_texture_width_doc, NULL},
+ {"height", (getter)py_texture_height_get, (setter)NULL, py_texture_height_doc, NULL},
+ {NULL, NULL, NULL, NULL, NULL} /* Sentinel */
+};
+
+static struct PyMethodDef py_texture_methods[] = {
+ {"bind", (PyCFunction)py_texture_bind, METH_VARARGS | METH_KEYWORDS, py_texture_bind_doc},
+ {"unbind",
+ (PyCFunction)py_texture_unbind,
+ METH_VARARGS | METH_KEYWORDS,
+ py_texture_unbind_doc},
+ {"free", (PyCFunction)py_texture_free, METH_NOARGS, py_texture_free_doc},
+ {"clear", (PyCFunction)py_texture_clear, METH_VARARGS, py_texture_clear_doc},
+ {"__enter__", (PyCFunction)py_texture_bind_context_enter, METH_NOARGS},
+ {"__exit__", (PyCFunction)py_texture_bind_context_exit, METH_VARARGS},
+ {NULL, NULL, 0, NULL},
+};
+
+PyDoc_STRVAR(py_texture_doc,
+ ".. class:: GPUTexture(width, height, data_type)\n"
+ "\n"
+ " This object gives access to off screen buffers.\n"
+ "\n"
+ " :arg width: Horizontal dimension of the buffer.\n"
+ " :type width: `int`\n"
+ " :arg height: Vertical dimension of the buffer.\n"
+ " :type height: `int`\n"
+ " :param type: One of these primitive types: {\n"
+ " `RGBA8UI`,\n"
+ " `RGBA8I`,\n"
+ " `RGBA8`,\n"
+ " `RGBA32UI`,\n"
+ " `RGBA32I`,\n"
+ " `RGBA32F`,\n"
+ " `RGBA16UI`,\n"
+ " `RGBA16I`,\n"
+ " `RGBA16F`,\n"
+ " `RGBA16`,\n"
+ " `RG8UI`,\n"
+ " `RG8I`,\n"
+ " `RG8`,\n"
+ " `RG32UI`,\n"
+ " `RG32I`,\n"
+ " `RG32F`,\n"
+ " `RG16UI`,\n"
+ " `RG16I`,\n"
+ " `RG16F`,\n"
+ " `RG16`,\n"
+ " `R8UI`,\n"
+ " `R8I`,\n"
+ " `R8`,\n"
+ " `R32UI`,\n"
+ " `R32I`,\n"
+ " `R32F`,\n"
+ " `R16UI`,\n"
+ " `R16I`,\n"
+ " `R16F`,\n"
+ " `R16`,\n"
+ " `R11F_G11F_B10F`,\n"
+ " `DEPTH32F_STENCIL8`,\n"
+ " `DEPTH24_STENCIL8`,\n"
+ " `SRGB8_A8`,\n"
+ " `RGB16F`,\n"
+ " `SRGB8_A8_DXT1`,\n"
+ " `SRGB8_A8_DXT3`,\n"
+ " `SRGB8_A8_DXT5`,\n"
+ " `RGBA8_DXT1`,\n"
+ " `RGBA8_DXT3`,\n"
+ " `RGBA8_DXT5`,\n"
+ " `DEPTH_COMPONENT32F`,\n"
+ " `DEPTH_COMPONENT24`,\n"
+ " `DEPTH_COMPONENT16`,\n"
+ " :type type: `str`\n");
+PyTypeObject BPyGPUTexture_Type = {
+ PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUTexture",
+ .tp_basicsize = sizeof(BPyGPUTexture),
+ .tp_dealloc = (destructor)BPyGPUTexture__tp_dealloc,
+ .tp_flags = Py_TPFLAGS_DEFAULT,
+ .tp_doc = py_texture_doc,
+ .tp_methods = py_texture_methods,
+ .tp_getset = py_texture_getseters,
+ .tp_new = py_texture_new,
+};
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Public API
+ * \{ */
+
+PyObject *BPyGPUTexture_CreatePyObject(GPUTexture *tex)
+{
+ BPyGPUTexture *self;
+
+ self = PyObject_New(BPyGPUTexture, &BPyGPUTexture_Type);
+ self->tex = tex;
+
+ return (PyObject *)self;
+}
+
+/** \} */
+
+#undef PY_TEXTURE_CHECK_OBJ