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authorGermano Cavalcantemano-wii <germano.costa@ig.com.br>2020-12-11 07:18:24 +0300
committerGermano Cavalcantemano-wii <germano.costa@ig.com.br>2021-01-11 01:01:53 +0300
commit9db3d1951da15254efbbcf028176facb78118ec1 (patch)
tree2cdc94f9143d3df00f2541263cb25369dff2679f /source/blender/python/gpu/gpu_py_types.h
parent1d3b92bdeabc4a556372603c548155fad1e87be0 (diff)
Fix typo; Documentation; Expose layer for framebuffer attachament; Add framebuffer viewport setter; Remove framebuffer restore; Expose framebuffer push/pop stack API; Remove blend modes; Remove depth_range_set; Implement GPU_face_culling, GPU_front_facing, GPU_point_size, GPU_line_width, GPU_viewport, GPU_color_mask and GPU_depth_mask
Diffstat (limited to 'source/blender/python/gpu/gpu_py_types.h')
-rw-r--r--source/blender/python/gpu/gpu_py_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/python/gpu/gpu_py_types.h b/source/blender/python/gpu/gpu_py_types.h
index 56f73b8a504..f6f4c0a9378 100644
--- a/source/blender/python/gpu/gpu_py_types.h
+++ b/source/blender/python/gpu/gpu_py_types.h
@@ -22,8 +22,10 @@
#include "gpu_py_batch.h"
#include "gpu_py_element.h"
+#include "gpu_py_framebuffer.h"
#include "gpu_py_offscreen.h"
#include "gpu_py_shader.h"
+#include "gpu_py_texture.h"
#include "gpu_py_vertex_buffer.h"
#include "gpu_py_vertex_format.h"