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authorAaron Carlisle <carlisle.b3d@gmail.com>2020-10-12 01:19:42 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2020-10-12 01:19:42 +0300
commit1b575cbb75c3cfd402374a876c2e900f31dda791 (patch)
treeda2cd3c86e3c556b2b49b97f783b1e3ce502a82e /source/blender/python/gpu/gpu_py_vertex_format.c
parente8a29312999baa7191c15dfeda61e7d28c78c337 (diff)
Cleanup: Pydoc strings
Diffstat (limited to 'source/blender/python/gpu/gpu_py_vertex_format.c')
-rw-r--r--source/blender/python/gpu/gpu_py_vertex_format.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/source/blender/python/gpu/gpu_py_vertex_format.c b/source/blender/python/gpu/gpu_py_vertex_format.c
index 1cbcaba6bfb..2d45eadcfe3 100644
--- a/source/blender/python/gpu/gpu_py_vertex_format.c
+++ b/source/blender/python/gpu/gpu_py_vertex_format.c
@@ -168,14 +168,13 @@ PyDoc_STRVAR(
" :param comp_type: The data type that will be used store the value in memory.\n"
" Possible values are `I8`, `U8`, `I16`, `U16`, `I32`, `U32`, `F32` and `I10`.\n"
" :type comp_type: `str`\n"
- " :param len: How many individual values the attribute consists of (e.g. 2 for uv "
- "coordinates).\n"
+ " :param len: How many individual values the attribute consists of\n"
+ " (e.g. 2 for uv coordinates).\n"
" :type len: int\n"
" :param fetch_mode: How values from memory will be converted when used in the shader.\n"
- " This is mainly useful for memory optimizations when you want to store values with "
- "reduced precision.\n"
- " E.g. you can store a float in only 1 byte but it will be converted to a normal 4 byte "
- "float when used.\n"
+ " This is mainly useful for memory optimizations when you want to store values with\n"
+ " reduced precision. E.g. you can store a float in only 1 byte but it will be\n"
+ " converted to a normal 4 byte float when used.\n"
" Possible values are `FLOAT`, `INT`, `INT_TO_FLOAT_UNIT` and `INT_TO_FLOAT`.\n"
" :type fetch_mode: `str`\n");
static PyObject *bpygpu_VertFormat_attr_add(BPyGPUVertFormat *self, PyObject *args, PyObject *kwds)