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authorJacques Lucke <mail@jlucke.com>2018-11-13 17:25:22 +0300
committerJacques Lucke <mail@jlucke.com>2018-11-13 17:25:51 +0300
commitc8975b0fc71c0e02f7bb7bc4680077b5745a6931 (patch)
tree22a129061a69a58c912b42f16aad992e3117696c /source/blender/python/gpu/gpu_py_vertex_format.c
parent444f1fd4237d68151cb0cb844ad25276102291bd (diff)
Py API Docs: GPUVertFormat documentation
Diffstat (limited to 'source/blender/python/gpu/gpu_py_vertex_format.c')
-rw-r--r--source/blender/python/gpu/gpu_py_vertex_format.c23
1 files changed, 22 insertions, 1 deletions
diff --git a/source/blender/python/gpu/gpu_py_vertex_format.c b/source/blender/python/gpu/gpu_py_vertex_format.c
index 0f863d04227..27f3791ec15 100644
--- a/source/blender/python/gpu/gpu_py_vertex_format.c
+++ b/source/blender/python/gpu/gpu_py_vertex_format.c
@@ -162,7 +162,22 @@ static PyObject *bpygpu_VertFormat_new(PyTypeObject *UNUSED(type), PyObject *arg
}
PyDoc_STRVAR(bpygpu_VertFormat_attr_add_doc,
-"TODO"
+".. method:: attr_add(id, comp_type, len, fetch_mode)\n"
+"\n"
+" Add a new attribute to the format.\n"
+"\n"
+" :param id: Name the attribute. Often `position`, `normal`, ...\n"
+" :type id: str\n"
+" :param comp_type: The data type that will be used store the value in memory.\n"
+" Possible values are `I8`, `U8`, `I16`, `U16`, `I32`, `U32`, `F32` and `I10`.\n"
+" :type comp_type: `str`\n"
+" :param len: How many individual values the attribute consists of (e.g. 2 for uv coordinates).\n"
+" :type len: int\n"
+" :param fetch_mode: How values from memory will be converted when used in the shader.\n"
+" This is mainly useful for memory optimizations when you want to store values with reduced precision.\n"
+" E.g. you can store a float in only 1 byte but it will be converted to a normal 4 byte float when used.\n"
+" Possible values are `FLOAT`, `INT`, `INT_TO_FLOAT_UNIT` and `INT_TO_FLOAT`.\n"
+" :type fetch_mode: `str`\n"
);
static PyObject *bpygpu_VertFormat_attr_add(BPyGPUVertFormat *self, PyObject *args, PyObject *kwds)
{
@@ -206,12 +221,18 @@ static void bpygpu_VertFormat_dealloc(BPyGPUVertFormat *self)
Py_TYPE(self)->tp_free(self);
}
+PyDoc_STRVAR(bpygpu_VertFormat_doc,
+".. class:: GPUVertFormat()\n"
+"\n"
+" This object contains information about the structure of a vertex buffer.\n"
+);
PyTypeObject BPyGPUVertFormat_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
.tp_name = "GPUVertFormat",
.tp_basicsize = sizeof(BPyGPUVertFormat),
.tp_dealloc = (destructor)bpygpu_VertFormat_dealloc,
.tp_flags = Py_TPFLAGS_DEFAULT,
+ .tp_doc = bpygpu_VertFormat_doc,
.tp_methods = bpygpu_VertFormat_methods,
.tp_new = bpygpu_VertFormat_new,
};