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author | Clément Foucault <foucault.clem@gmail.com> | 2019-01-16 06:41:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-01-17 21:44:01 +0300 |
commit | 4c9589909807f346e23966379f240dd57d057a1d (patch) | |
tree | 40bad4807d5b5cdd5e632f00562477bf7bb7754c /source/blender/python/gpu | |
parent | 938b08b33654f6bc3419519fc364021115d19dba (diff) |
GPU: Rename GPU_shader_get_uniform to GPU_shader_get_uniform_ensure
This is in order to make the API more multithread friendly inside the
draw manager.
GPU_shader_get_uniform will only serve to query the shader interface and
not do any GL call, making it threadsafe.
For now it only print a warning if the uniform was not queried before.
Diffstat (limited to 'source/blender/python/gpu')
-rw-r--r-- | source/blender/python/gpu/gpu_py_shader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c index 52fe6f2d912..31e1ccf6f8c 100644 --- a/source/blender/python/gpu/gpu_py_shader.c +++ b/source/blender/python/gpu/gpu_py_shader.c @@ -86,7 +86,7 @@ success: static int bpygpu_uniform_location_get(GPUShader *shader, const char *name, const char *error_prefix) { - int uniform = GPU_shader_get_uniform(shader, name); + int uniform = GPU_shader_get_uniform_ensure(shader, name); if (uniform == -1) { PyErr_Format(PyExc_ValueError, "%s: uniform %.32s %.32s not found", error_prefix, name); |