diff options
author | YimingWu <NicksBest> | 2020-11-13 10:22:47 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2020-11-13 10:23:04 +0300 |
commit | b35b8c884909307bff2f71ce766621144fbc85a1 (patch) | |
tree | 2591aebce8004014acf9f1c08b330d0d21423e72 /source/blender/python/gpu | |
parent | 4dc59205258d5054fdcd452fe82ccd4b7ea76151 (diff) |
Adding 3D_POLYLINE_UNIFORM_COLOR to PyGPU shader API
This would allow python script to access `lineWidth` uniform when drawing lines
without using `glLineWidth`.
Reviewed By: Jeroen Bakker
Differential Revision: https://developer.blender.org/D9518
Diffstat (limited to 'source/blender/python/gpu')
-rw-r--r-- | source/blender/python/gpu/gpu_py_shader.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c index 3748691c434..c90a4a7bc9d 100644 --- a/source/blender/python/gpu/gpu_py_shader.c +++ b/source/blender/python/gpu/gpu_py_shader.c @@ -64,6 +64,7 @@ static int bpygpu_ParseBultinShaderEnum(PyObject *o, void *p) MATCH_ID(3D_UNIFORM_COLOR); MATCH_ID(3D_FLAT_COLOR); MATCH_ID(3D_SMOOTH_COLOR); + MATCH_ID(3D_POLYLINE_UNIFORM_COLOR); #undef MATCH_ID PyErr_Format(PyExc_ValueError, "unknown type literal: '%s'", mode_id); |