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authorJacques Lucke <mail@jlucke.com>2018-11-14 15:04:12 +0300
committerJacques Lucke <mail@jlucke.com>2018-11-14 15:06:10 +0300
commit61ecd3d24e0cc20bd9ec4e4282a100e241fcf190 (patch)
tree8386cc9d32ad00db9a7aea2c9e5dcf9e9feacbd4 /source/blender/python/gpu
parent4722003ca539e7742d462752049a9dd1ba7e2571 (diff)
minor cleanup
Diffstat (limited to 'source/blender/python/gpu')
-rw-r--r--source/blender/python/gpu/gpu_py_shader.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index eeacd087884..3b2665cc4a2 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -697,9 +697,9 @@ static PyObject *bpygpu_shader_unbind(BPyGPUShader *UNUSED(self))
PyDoc_STRVAR(bpygpu_shader_from_builtin_doc,
".. function:: from_builtin(shader_name)\n"
"\n"
-"Shaders that are embedded in the blender internal code.\n"
-"They all read the uniform 'mat4 ModelViewProjectionMatrix', which can be edited by the 'gpu.matrix' module.\n"
-"For more details, you can check the shader code with the function 'gpu.shader.code_from_builtin';\n"
+" Shaders that are embedded in the blender internal code.\n"
+" They all read the uniform 'mat4 ModelViewProjectionMatrix', which can be edited by the 'gpu.matrix' module.\n"
+" For more details, you can check the shader code with the function 'gpu.shader.code_from_builtin';\n"
"\n"
" :param shader_name: One of these builtin shader names: {\n"
" '2D_UNIFORM_COLOR',\n"
@@ -710,8 +710,8 @@ PyDoc_STRVAR(bpygpu_shader_from_builtin_doc,
" '3D_FLAT_COLOR',\n"
" '3D_SMOOTH_COLOR'}\n"
" :type shader_name: str\n"
-" :return: the shader object\n"
-" :rtype: bpy.types.GPUShader\n"
+" :return: Shader object corresponding to the given name.\n"
+" :rtype: :class:`bpy.types.GPUShader`\n"
);
static PyObject *bpygpu_shader_from_builtin(PyObject *UNUSED(self), PyObject *arg)
{
@@ -729,7 +729,7 @@ static PyObject *bpygpu_shader_from_builtin(PyObject *UNUSED(self), PyObject *ar
PyDoc_STRVAR(bpygpu_shader_code_from_builtin_doc,
".. function:: code_from_builtin(shader_name)\n"
"\n"
-"Exposes the internal shader code for query.\n"
+" Exposes the internal shader code for query.\n"
"\n"
" :param shader_name: One of these builtin shader names: {\n"
" '2D_UNIFORM_COLOR',\n"