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author | Philipp Oeser <info@graphics-engineer.com> | 2020-02-07 13:31:20 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2020-03-06 13:59:28 +0300 |
commit | 9fa29fe7652a9adc4a11ba3dc2975595489f7bcd (patch) | |
tree | 1f868c626143a31df857024b0b8cba307513c827 /source/blender/python/gpu | |
parent | c72317943b60cfb73df08141302b8db64bed5fe3 (diff) |
Cleanup: remove MLOOPUV_EDGESEL
This was not set anywhere, code relies on MLOOPUV_VERTSEL everywhere.
BMLoopUV.select_edge was never returning True and wasnt updating uv
select state when set manually.
Afaict, there were no official Addons using this from python.
Resolves T65836
Maniphest Tasks: T65836
Differential Revision: https://developer.blender.org/D6772
Diffstat (limited to 'source/blender/python/gpu')
0 files changed, 0 insertions, 0 deletions