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authorJacques Lucke <mail@jlucke.com>2018-11-05 21:26:53 +0300
committerJacques Lucke <mail@jlucke.com>2018-11-05 21:28:28 +0300
commita8e9959e07a05f08cbe28a3b37c0b24874f6f76f (patch)
tree56f012d4ec7ab60c0940d8eaa1c3af71464f54c1 /source/blender/python/gpu
parentabbe4df30164b6a73c3d05efca1ecbacaf5a0476 (diff)
API Docs: gpu api introduction + examples
Diffstat (limited to 'source/blender/python/gpu')
-rw-r--r--source/blender/python/gpu/gpu_py_api.c3
-rw-r--r--source/blender/python/gpu/gpu_py_shader.c14
2 files changed, 2 insertions, 15 deletions
diff --git a/source/blender/python/gpu/gpu_py_api.c b/source/blender/python/gpu/gpu_py_api.c
index b75e63dbecc..3fad5425a6c 100644
--- a/source/blender/python/gpu/gpu_py_api.c
+++ b/source/blender/python/gpu/gpu_py_api.c
@@ -41,7 +41,8 @@
#include "gpu_py_api.h" /* own include */
PyDoc_STRVAR(GPU_doc,
-"This module to provide functions concerning the GPU implementation in Blender."
+"This module provides Python wrappers for the GPU implementation in Blender. "
+"Some higher level functions can be found in the `gpu_extras` module. "
"\n\n"
"Submodules:\n"
"\n"
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index 91a2d3843ce..4569e64eb62 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -743,20 +743,6 @@ PyDoc_STRVAR(bpygpu_shader_from_builtin_doc,
"\n"
"Shaders that are embedded in the blender internal code.\n"
"They all read the uniform 'mat4 ModelViewProjectionMatrix', which can be edited by the 'gpu.matrix' module.\n"
-" '2D_UNIFORM_COLOR' (attribute: 'vec3 pos'; uniform: 'vec4 color');\n"
-"\n"
-" '2D_FLAT_COLOR' (attribute: 'vec4 color', 'vec3 pos');\n"
-"\n"
-" '2D_SMOOTH_COLOR' (attribute: 'vec4 color', 'vec3 pos');\n"
-"\n"
-" '2D_IMAGE' (attribute: 'vec2 texCoord', 'vec2 pos');\n"
-"\n"
-" '3D_UNIFORM_COLOR' (attribute: 'vec3 pos'; uniform: 'vec4 color');\n"
-"\n"
-" '3D_FLAT_COLOR' (attribute: 'vec4 color', 'vec3 pos');\n"
-"\n"
-" '3D_SMOOTH_COLOR (attribute: 'vec4 color', 'vec3 pos');\n"
-"\n"
"For more details, you can check the shader code with the function 'gpu.shader.code_from_builtin';\n"
"\n"
" :param shader_name: One of these builtin shader names: {\n"