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authorJacques Lucke <mail@jlucke.com>2018-11-14 15:05:45 +0300
committerJacques Lucke <mail@jlucke.com>2018-11-14 15:06:11 +0300
commit69a9bcc2067bfc975ad3e9aa2e61eb7b76c2b187 (patch)
tree68eadb250e77270d5907810d1d29994b8557e08e /source/blender/python/gpu
parent61ecd3d24e0cc20bd9ec4e4282a100e241fcf190 (diff)
minor cleanup
Diffstat (limited to 'source/blender/python/gpu')
-rw-r--r--source/blender/python/gpu/gpu_py_shader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index 3b2665cc4a2..5f1ea7a33ce 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -740,7 +740,7 @@ PyDoc_STRVAR(bpygpu_shader_code_from_builtin_doc,
" '3D_FLAT_COLOR',\n"
" '3D_SMOOTH_COLOR'}\n"
" :type shader_name: str\n"
-" :return: vertex, fragment and geometry shader codes.\n"
+" :return: Vertex, fragment and geometry shader codes.\n"
" :rtype: dict\n"
);
static PyObject *bpygpu_shader_code_from_builtin(BPyGPUShader *UNUSED(self), PyObject *arg)