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author | Campbell Barton <ideasman42@gmail.com> | 2011-09-20 16:22:19 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-09-20 16:22:19 +0400 |
commit | 1657cbe61a756222feac5107f87d0d699a92b4a6 (patch) | |
tree | 7ddb3412347ca471083b9a74fb3d33f0e31e99cd /source/blender/python/intern/bpy.h | |
parent | 78d4260144dbf01166fac8bc9303e6d5aa022f71 (diff) |
fix [#28672] Blender segfault after exiting a game that was opened with
autoplay on (Blender, not blenderplayer)
blender now stops the sound system and free's its self on Pythons
sys.exit().
Diffstat (limited to 'source/blender/python/intern/bpy.h')
-rw-r--r-- | source/blender/python/intern/bpy.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/python/intern/bpy.h b/source/blender/python/intern/bpy.h index 0ebc6bb2438..6844d6637ed 100644 --- a/source/blender/python/intern/bpy.h +++ b/source/blender/python/intern/bpy.h @@ -28,3 +28,6 @@ void BPy_init_modules(void); extern PyObject *bpy_package_py; + +/* bpy_interface_atexit.c */ +void BPY_atexit_init(void); |