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author | Sergej Reich <sergej.reich@googlemail.com> | 2013-01-26 21:38:45 +0400 |
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committer | Sergej Reich <sergej.reich@googlemail.com> | 2013-01-26 21:38:45 +0400 |
commit | c84383301c5a2582e95259a7e4468a23a3566401 (patch) | |
tree | 1dd1df9d9cfb2cf5714f5ed5762f2cb5e2d56160 /source/blender/python/intern/bpy_app.c | |
parent | 7e49a39acda5cdc86ce87470f7dc10cd80f1eba7 (diff) |
Fix [#34005] blender will close immediately in debug mode on deleting objects
Was silly mistake from rigidbody merge, base was used after it's been
freed.
Now don't free base in BKE_scene_base_remove() and rename it to
BKE_scene_base_unlink().
Diffstat (limited to 'source/blender/python/intern/bpy_app.c')
0 files changed, 0 insertions, 0 deletions