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author | Campbell Barton <ideasman42@gmail.com> | 2017-05-06 02:20:58 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-05-06 15:24:12 +0300 |
commit | a9572c282038cd9bdbe18e26e7349d8e0f549cb1 (patch) | |
tree | 973717a4013fece9dc079d8f8bc06a851b5f8cca /source/blender/python/intern/bpy_app_handlers.c | |
parent | 5221093512588386a49570a64442a3e0278b5422 (diff) |
PyAPI: Remove bpy.app.handlers.scene_update
This is routinely mis-used to continuously run scripts,
causing performance problems.
This should be replaced with more specific handlers, or possibly timers.
See: T47811
Diffstat (limited to 'source/blender/python/intern/bpy_app_handlers.c')
-rw-r--r-- | source/blender/python/intern/bpy_app_handlers.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/python/intern/bpy_app_handlers.c b/source/blender/python/intern/bpy_app_handlers.c index 1cc2d6f1307..ee8a26f211e 100644 --- a/source/blender/python/intern/bpy_app_handlers.c +++ b/source/blender/python/intern/bpy_app_handlers.c @@ -59,8 +59,6 @@ static PyStructSequence_Field app_cb_info_fields[] = { {(char *)"load_post", (char *)"on loading a new blend file (after)"}, {(char *)"save_pre", (char *)"on saving a blend file (before)"}, {(char *)"save_post", (char *)"on saving a blend file (after)"}, - {(char *)"scene_update_pre", (char *)"on updating the scenes data (before)"}, - {(char *)"scene_update_post", (char *)"on updating the scenes data (after)"}, {(char *)"game_pre", (char *)"on starting the game engine"}, {(char *)"game_post", (char *)"on ending the game engine"}, {(char *)"version_update", (char *)"on ending the versioning code"}, |