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authorCampbell Barton <ideasman42@gmail.com>2009-06-23 17:34:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-23 17:34:45 +0400
commiteb22a7b2102cceb432e3545cd342956e92873a49 (patch)
treec87ad1de81cc216403568b44f289ff9af3a2ae9e /source/blender/python/intern/bpy_interface.c
parentbf74f105bc5ec98980fa087347203244750fb669 (diff)
PyRNA API support for matrix types as Mathutils matrix (with callbacks) rather then a generic rna sequence of floats.
Any 3x3 or 4x4 rna matrix will automatically be returned as a Mathutils matrix. This makes useful stuff like multiplying a vector location by an object matrix possible. ob = bpy.data.scenes[0].objects[0] print (ob.data.verts[0].co * ob.matrix) Also added mathutils matrix types to the BGE GameObject.localOrientation, worldOrientation * MT_Matrix3x3 added getValue3x3 and setValue3x3, assumed a 4x3 float array. * KX_GameObject.cpp convenience functions NodeSetGlobalOrientation, NodeGetLocalOrientation, NodeGetLocalScaling, NodeGetLocalPosition. * 2.5 python api now initializes modules BGL, Mathutils and Geometry * modules py3 PyModuleDef's use PyModuleDef_HEAD_INIT, rather then {}, was making msvc fail to build. * added macros for Vector_ReadCallback, Vector_WriteCallback etc. to check if the callback pointer is set before calling the function.
Diffstat (limited to 'source/blender/python/intern/bpy_interface.c')
-rw-r--r--source/blender/python/intern/bpy_interface.c13
1 files changed, 12 insertions, 1 deletions
diff --git a/source/blender/python/intern/bpy_interface.c b/source/blender/python/intern/bpy_interface.c
index 559ed537757..8b5ad36f349 100644
--- a/source/blender/python/intern/bpy_interface.c
+++ b/source/blender/python/intern/bpy_interface.c
@@ -37,6 +37,11 @@
#include "BPY_extern.h"
#include "../generic/bpy_internal_import.h" // our own imports
+/* external util modukes */
+
+#include "../generic/Mathutils.h"
+#include "../generic/Geometry.h"
+#include "../generic/BGL.h"
void BPY_free_compiled_text( struct Text *text )
@@ -61,11 +66,17 @@ static void bpy_init_modules( void )
PyModule_AddObject( mod, "types", BPY_rna_types() );
PyModule_AddObject( mod, "props", BPY_rna_props() );
PyModule_AddObject( mod, "ops", BPY_operator_module() );
- PyModule_AddObject( mod, "ui", BPY_ui_module() ); // XXX very experemental, consider this a test, especially PyCObject is not meant to be perminant
+ PyModule_AddObject( mod, "ui", BPY_ui_module() ); // XXX very experimental, consider this a test, especially PyCObject is not meant to be permanent
/* add the module so we can import it */
PyDict_SetItemString(PySys_GetObject("modules"), "bpy", mod);
Py_DECREF(mod);
+
+
+ /* stand alone utility modules not related to blender directly */
+ Geometry_Init("Geometry");
+ Mathutils_Init("Mathutils");
+ BGL_Init("BGL");
}
#if (PY_VERSION_HEX < 0x02050000)