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authorAlexander Romanov <a.romanov@blend4web.com>2016-01-23 15:27:36 +0300
committerAlexander Romanov <a.romanov@blend4web.com>2016-01-23 15:39:31 +0300
commita6aaaad9795e80af05e8281030107c32c6a1366b (patch)
tree187e682a49789f2ccfa459d905e4cee741b884d4 /source/blender/python/intern/gpu.c
parente9452f909cdba368f54637cd0b15ff14d1c60cf3 (diff)
Vector Transform node support for GLSL mode and the internal renderer
The Vector Transform node is a useful node which is present in the Cycles renderer. {F144283} This patch implements the Vector Transform node for GLSL mode and the internal renderer. Example: {F273060} Alexander (Blend4Web Team) Reviewers: brecht, campbellbarton, sergey Reviewed By: campbellbarton, sergey Subscribers: psy-fi, duarteframos, RobM, lightbwk, sergey, AlexKowel, valentin_b4w, Evgeny_Rodygin, yurikovelenov Projects: #bf_blender:_next Differential Revision: https://developer.blender.org/D909
Diffstat (limited to 'source/blender/python/intern/gpu.c')
-rw-r--r--source/blender/python/intern/gpu.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/python/intern/gpu.c b/source/blender/python/intern/gpu.c
index aada3f6fc80..c6e47de8c90 100644
--- a/source/blender/python/intern/gpu.c
+++ b/source/blender/python/intern/gpu.c
@@ -97,6 +97,8 @@ static PyObject *PyInit_gpu(void)
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_MAT);
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_VIEWIMAT);
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_IMAT);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_LOCTOVIEWMAT);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_LOCTOVIEWIMAT);
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_COLOR);
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_AUTOBUMPSCALE);
/* GPU_DYNAMIC_GROUP_LAMP */