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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-13 16:38:41 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-13 16:38:41 +0300
commit4c3d64116e2c74315afea7b005ffaf320178337f (patch)
tree86d6db3a35fd5847387c2970ba0d160d9f92b0a7 /source/blender/python/intern
parenta4793a3b4ac298a651f7bab0bafd809287647509 (diff)
2.5: UI Layout Engine, initial code.
* As a test, used by: * Object buttons, tried to make it match the mockup. * Text window header. * Text window properties panel. * Panel interaction with view2d is still problematic, need to make this work properly still. * Templates are very basic, the ones there are simple but already can follow the object buttons mockup quite closely. * It's based on a three level system: panels, templates and items. To get an idea of what that means in practice, see: http://wiki.blender.org/index.php/BlenderDev/Blender2.5/UI_LayoutEngine#Panels.2C_Templates_and_Items
Diffstat (limited to 'source/blender/python/intern')
-rw-r--r--source/blender/python/intern/bpy_ui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/intern/bpy_ui.c b/source/blender/python/intern/bpy_ui.c
index 82d48b1dcda..d9df8820e95 100644
--- a/source/blender/python/intern/bpy_ui.c
+++ b/source/blender/python/intern/bpy_ui.c
@@ -115,7 +115,7 @@ static PyObject *Method_defAutoButR( PyObject * self, PyObject * args )
return NULL;
}
- return PyCObject_FromVoidPtr( uiDefAutoButR(PyCObject_AsVoidPtr(py_block), &py_rna->ptr, prop, index, butname, xco, yco, width, height), NULL);
+ return PyCObject_FromVoidPtr( uiDefAutoButR(PyCObject_AsVoidPtr(py_block), &py_rna->ptr, prop, index, butname, 0, xco, yco, width, height), NULL);
}