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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-05 04:59:50 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-05 04:59:50 +0400
commit6483069a84fc335283ffe400f5a85c9be46a0a80 (patch)
treecbb0c130490fbd32acc8909d69e8d44e88f232a2 /source/blender/python/mathutils/mathutils_Matrix.h
parent1ba044b18d669dc63fb9ac1b987fc75f6f07ed10 (diff)
Fix #29138: changing game engine physics type from soft body to occluder, navmesh
or no collision did not clear flag properly, causing soft body to still be partially applied.
Diffstat (limited to 'source/blender/python/mathutils/mathutils_Matrix.h')
0 files changed, 0 insertions, 0 deletions