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authorCampbell Barton <ideasman42@gmail.com>2015-10-23 23:02:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-10-23 23:02:51 +0300
commitfbca69c69afb370ddc5a0b52e10d9db61c025752 (patch)
tree8dde2bedbc44a98af31d06bf2fa80a1fb04432e7 /source/blender/python/mathutils/mathutils_Quaternion.c
parent3a98426ed6d37a204b1d55834e0590dcb7990b47 (diff)
BLI_math: add mat3_normalized_to_* functions
Many uses of matrices for rotation keep them normalized, so no need to normalize each time.
Diffstat (limited to 'source/blender/python/mathutils/mathutils_Quaternion.c')
-rw-r--r--source/blender/python/mathutils/mathutils_Quaternion.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/python/mathutils/mathutils_Quaternion.c b/source/blender/python/mathutils/mathutils_Quaternion.c
index 1752be6e306..898a002cf09 100644
--- a/source/blender/python/mathutils/mathutils_Quaternion.c
+++ b/source/blender/python/mathutils/mathutils_Quaternion.c
@@ -115,8 +115,8 @@ static PyObject *Quaternion_to_euler(QuaternionObject *self, PyObject *args)
quat_to_mat3(mat, tquat);
- if (order == EULER_ORDER_XYZ) mat3_to_compatible_eul(eul, eul_compat->eul, mat);
- else mat3_to_compatible_eulO(eul, eul_compat->eul, order, mat);
+ if (order == EULER_ORDER_XYZ) mat3_normalized_to_compatible_eul(eul, eul_compat->eul, mat);
+ else mat3_normalized_to_compatible_eulO(eul, eul_compat->eul, order, mat);
}
else {
if (order == EULER_ORDER_XYZ) quat_to_eul(eul, tquat);