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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-06 13:07:27 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-16 20:55:33 +0300
commit34ab90f546f097cada951b2c9ca22bf271996980 (patch)
treeebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/python/mathutils/mathutils_bvhtree.c
parent0c495005dd83913864acb510c1d4194a2275dbb0 (diff)
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/python/mathutils/mathutils_bvhtree.c')
-rw-r--r--source/blender/python/mathutils/mathutils_bvhtree.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/mathutils/mathutils_bvhtree.c b/source/blender/python/mathutils/mathutils_bvhtree.c
index 88195700a50..4119917a33f 100644
--- a/source/blender/python/mathutils/mathutils_bvhtree.c
+++ b/source/blender/python/mathutils/mathutils_bvhtree.c
@@ -1049,7 +1049,7 @@ static DerivedMesh *bvh_get_derived_mesh(
const char *funcname, struct Scene *scene, Object *ob,
bool use_deform, bool use_render, bool use_cage)
{
- /* TODO: This doesn't work currently because of eval_ctx. */
+ /* TODO: This doesn't work currently because of missing depsgraph. */
#if 0
/* we only need minimum mesh data for topology and vertex locations */
CustomDataMask mask = CD_MASK_BAREMESH;