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author | Philipp Oeser <info@graphics-engineer.com> | 2021-02-10 14:46:43 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2021-02-10 15:25:31 +0300 |
commit | 97cc130f472fa2e5e12ae07312abae2de7d409aa (patch) | |
tree | db0380027e6daff7f300ce36facc88e3793c6ac3 /source/blender/python/mathutils | |
parent | d76890bfb0bba78d7ad617c5ad8fb284cd9814d4 (diff) |
Fix T85395: Texture paint external edit wrong projection on reapply
Caused by rB5b34d11b55e0.
Above commit restored the view matrices in ED_view3d_draw_offscreen
_before_ they can be stored in the ImBuff (see ED_view3d_draw_offscreen
/ texture_paint_image_from_view_exec).
Now make restoring the view matrices optional and dont do this in case
of reprojection, so the used matrices can still be saved in the ImBuff
later.
Reviewed By: campbellbarton
Maniphest Tasks: T85395
Differential Revision: https://developer.blender.org/D10331
Diffstat (limited to 'source/blender/python/mathutils')
0 files changed, 0 insertions, 0 deletions