diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-06-29 16:06:46 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-06-29 16:06:46 +0400 |
commit | 9a7ea9664e27679935adaea3093630d7a6a30b5d (patch) | |
tree | 96d706f511e571c490f33a4b1702a48c53033723 /source/blender/python | |
parent | 7ca31bb171b2c94f8e9b928990363a42af8716fb (diff) |
BGE PyAPI support for subclassing any BGE game type from python, scripters define extra functions on gameObjects.
Adding a UI to set the type on startup can be added easily.
# ----
class myPlayer(GameTypes.KX_GameObject):
def die(self):
# ... do stuff ...
self.endObject()
# make an instance
player = myPlayer(gameOb) # gameOb is made invalid now.
player.die()
# ----
One limitation (which could also be an advantage), is making the subclass instance will return that subclass everywhere, you cant have 2 different subclasses of the same BGE data at once.
Diffstat (limited to 'source/blender/python')
-rw-r--r-- | source/blender/python/intern/bpy_rna.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c index 558722cc5e6..f07c85f7083 100644 --- a/source/blender/python/intern/bpy_rna.c +++ b/source/blender/python/intern/bpy_rna.c @@ -204,13 +204,13 @@ static long pyrna_struct_hash( BPy_StructRNA * self ) /* use our own dealloc so we can free a property if we use one */ static void pyrna_struct_dealloc( BPy_StructRNA * self ) { - /* Note!! for some weired reason calling PyObject_DEL() directly crashes blender! */ if (self->freeptr && self->ptr.data) { IDP_FreeProperty(self->ptr.data); MEM_freeN(self->ptr.data); self->ptr.data= NULL; } + /* Note, for subclassed PyObjects we cant just call PyObject_DEL() directly or it will crash */ Py_TYPE(self)->tp_free(self); return; } |