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authorSergey Sharybin <sergey.vfx@gmail.com>2014-08-28 16:58:21 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-08-28 16:59:24 +0400
commit21a7433faafed266b48601d44d6aaf80ea66450b (patch)
treefa52fef82472471c21743aa8a24663c68813eaf5 /source/blender/python
parente39a4961b5c352ee17fb06c0764831973ddbf1db (diff)
Fix T41473: Cycles volume rendering is too dark
The issue was caused by the changed defaults from the Cycles side. Because of those properties being saved as an IDProp and not being saved to the file, every change to the defaults would ruin someone's day updating the values. Added a bpy.app.handler.version_update which is run after the regular do_versions() are done and could be sued by the scripts to apply versioning code on their settings. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D761
Diffstat (limited to 'source/blender/python')
-rw-r--r--source/blender/python/intern/bpy_app_handlers.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/python/intern/bpy_app_handlers.c b/source/blender/python/intern/bpy_app_handlers.c
index 0c13230c365..c1d0a0bc298 100644
--- a/source/blender/python/intern/bpy_app_handlers.c
+++ b/source/blender/python/intern/bpy_app_handlers.c
@@ -59,6 +59,7 @@ static PyStructSequence_Field app_cb_info_fields[] = {
{(char *)"scene_update_post", (char *)"Callback list - on updating the scenes data (after)"},
{(char *)"game_pre", (char *)"Callback list - on starting the game engine"},
{(char *)"game_post", (char *)"Callback list - on ending the game engine"},
+ {(char *)"version_update", (char *)"Callback list - on ending the versioning code"},
/* sets the permanent tag */
# define APP_CB_OTHER_FIELDS 1