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authorBastien Montagne <montagne29@wanadoo.fr>2017-08-11 16:53:38 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-09-08 12:52:50 +0300
commit9cc7e32f39e179be7006b2e3bf7a02dbfa8d0490 (patch)
tree58fbae434f1cfc68fc6c0a5b12838e98552363ce /source/blender/python
parent9f0acc2c9e3144be5aa6ccc0ed79062b549e6332 (diff)
Fix transform snap code using 'allocated' flags to get verts/edges/etc. arrays again from DM.
This was... horribly wrong, CDDM will often *not* need to allocate anything to return arrays of mesh items! Just check whether array pointer is NULL. Also, remove `DM_get_looptri_array`, that one is useless currently, `dm->getLoopTriArray` will always return cached array (computing it if needed).
Diffstat (limited to 'source/blender/python')
0 files changed, 0 insertions, 0 deletions