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authorClément Foucault <foucault.clem@gmail.com>2018-01-03 15:15:32 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-01-04 12:43:54 +0300
commitc79216d77df77e10f7ee3fed17836c77eb29da54 (patch)
treefbe99933aec3cbabe0bf8949f751dafc4732b23a /source/blender/python
parent6b2989ae7524f6728aa4cdfd2134fbf3dcd31315 (diff)
GPU_offscreen: Add option for high bit depth.
This way we can render in HDR and read the real pixel values.
Diffstat (limited to 'source/blender/python')
-rw-r--r--source/blender/python/intern/gpu_offscreen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/intern/gpu_offscreen.c b/source/blender/python/intern/gpu_offscreen.c
index 226bfcc7c21..91d407d18a8 100644
--- a/source/blender/python/intern/gpu_offscreen.c
+++ b/source/blender/python/intern/gpu_offscreen.c
@@ -354,7 +354,7 @@ static PyObject *pygpu_offscreen_new(PyObject *UNUSED(self), PyObject *args, PyO
return NULL;
}
- ofs = GPU_offscreen_create(width, height, samples, err_out);
+ ofs = GPU_offscreen_create(width, height, samples, false, err_out);
if (ofs == NULL) {
PyErr_Format(PyExc_RuntimeError,