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authorAlexander Romanov <a.romanov@blend4web.com>2016-01-27 12:06:57 +0300
committerAlexander Romanov <a.romanov@blend4web.com>2016-01-27 12:06:57 +0300
commit771f73b6bedbdd1c1e2993bd8d3680d53fa67b7c (patch)
tree1e1593c722640fc00a1755d1acd3a4263ff396b0 /source/blender/python
parentf6ff8f27e35d7b9596bbb2c55c3cf464f6e6ffc0 (diff)
World textures displaying for viewport in BI.
This patch supports "Image or Movie" and "Environment map" types of world texture for the viewport. It supports: - "View", "AngMap" and "Equirectangular" types of mapping. - Different types of texture blending (according to BI world render). - Same color blending as when it lacked textures (but render via glsl). {F207734} {F207735} Example: {F275180} Original author: @valentin_b4w Regards, Alexander (Blend4Web Team). Reviewers: sergey, valentin_b4w, brecht, merwin Reviewed By: merwin Subscribers: campbellbarton, merwin, blueprintrandom, youle, a.romanov, yurikovelenov, AlexKowel, Evgeny_Rodygin Projects: #rendering, #opengl_gfx, #bf_blender:_next Differential Revision: https://developer.blender.org/D1414
Diffstat (limited to 'source/blender/python')
-rw-r--r--source/blender/python/intern/gpu.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/python/intern/gpu.c b/source/blender/python/intern/gpu.c
index c6e47de8c90..66c1ddcc352 100644
--- a/source/blender/python/intern/gpu.c
+++ b/source/blender/python/intern/gpu.c
@@ -128,6 +128,7 @@ static PyObject *PyInit_gpu(void)
/* GPU_DYNAMIC_GROUP_WORLD */
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_HORIZON_COLOR);
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_AMBIENT_COLOR);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_ZENITH_COLOR);
/* GPU_DYNAMIC_GROUP_MAT */
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_MAT_DIFFRGB);
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_MAT_REF);