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authorCampbell Barton <ideasman42@gmail.com>2006-07-06 00:37:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2006-07-06 00:37:07 +0400
commit1c9a7a032bf9b583b070320d1a8c1dc95db322ce (patch)
tree74c5ed75bac122c364c705c059349f44f50942b9 /source/blender/python
parent2ca81ba8cc0ea502682db1b47c101e338d333ca2 (diff)
fixed a bug in poly redux's vgroup weight merging (was reducing the weight each collapse by about half)
fixed some other UI logic in the python menu script Added an option to use a vertex group for a reduction weight map to force reducing some areas more then others. Mesh epydocs activeGroups can be None as well as string.
Diffstat (limited to 'source/blender/python')
-rw-r--r--source/blender/python/api2_2x/doc/Mesh.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/api2_2x/doc/Mesh.py b/source/blender/python/api2_2x/doc/Mesh.py
index 47c295e71b1..4a292db9b84 100644
--- a/source/blender/python/api2_2x/doc/Mesh.py
+++ b/source/blender/python/api2_2x/doc/Mesh.py
@@ -693,7 +693,7 @@ class Mesh:
@type activeFace: int
@ivar activeGroup: The mesh's active vertex group. The mesh must be
linked to an object (read the comment in L{addVertGroup} for more info).
- @type activeGroup: string
+ @type activeGroup: string or None
"""
def getFromObject(name,cage=0):