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authorWillian Padovani Germano <wpgermano@gmail.com>2005-05-20 09:14:03 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2005-05-20 09:14:03 +0400
commit8f080e024f51d06e2de42b759f065a2f50fa7ecc (patch)
treefce00186d3ac6bf116f37b79bf70a0035a3ab765 /source/blender/python
parentfcadf9cc349a83a22cd86d4089a49ee4c3cfa3f8 (diff)
BPython: bug fixes / patches from trackers
(excuse me for not committing earlier) Patches by Ken Hughes (thanks for all bug fixes!): 1) Setting a scene's MapOld and MapNew values in python does nothing: bug #2566 submitted by Dominic Agoro-Ombaka (dmao): https://projects.blender.org/tracker/?func=detail&aid=2566&group_id=9&atid=125 patch #2571: https://projects.blender.org/tracker/index.php?func=detail&aid=2571&group_id=9&atid=127 2) Calling the file selector after setting the progress bar crashes Blender: bug #2418 submitted by Alessandro Garosi (brandano): https://projects.blender.org/tracker/?func=detail&aid=2418&group_id=9&atid=125 patch #2568: https://projects.blender.org/tracker/index.php?func=detail&aid=2568&group_id=9&atid=127 3) Menus always generate same event when canceled: bug #2429 submitted by Campbell Barton: https://projects.blender.org/tracker/?func=detail&aid=2429&group_id=9&atid=125 patch #2579: https://projects.blender.org/tracker/?func=detail&aid=2579&group_id=9&atid=127 4) Add a vertex to a mesh with groups using a script and then edit that mesh hangs blender: bug #2211 reported by German Alonso Tamayo (servivo): https://projects.blender.org/tracker/index.php?func=detail&aid=2211&group_id=9&atid=125 patch #2580 #https://projects.blender.org/tracker/index.php?func=detail&aid=2580&group_id=9&atid=127 About bug #2033, I'm still looking at it, committing a small fix now. ===== Patches by Campbell Barton (thanks!): #2482: BGL pydocs fix broken links https://projects.blender.org/tracker/index.php?func=detail&aid=2482&group_id=9&atid=127 #2426: Large text in Draw.Text and Draw.GetStreingWidth https://projects.blender.org/tracker/index.php?func=detail&aid=2462&group_id=9&atid=127 #2521: scene.getActiveObject() https://projects.blender.org/tracker/index.php?func=detail&aid=2521&group_id=9&atid=127 #2523: NMesh.GetNames() https://projects.blender.org/tracker/index.php?func=detail&aid=2523&group_id=9&atid=127 - docs also updated
Diffstat (limited to 'source/blender/python')
-rw-r--r--source/blender/python/api2_2x/Draw.c22
-rw-r--r--source/blender/python/api2_2x/Lattice.c7
-rw-r--r--source/blender/python/api2_2x/NMesh.c23
-rw-r--r--source/blender/python/api2_2x/Scene.c42
-rw-r--r--source/blender/python/api2_2x/Window.c6
-rw-r--r--source/blender/python/api2_2x/doc/API_intro.py12
-rw-r--r--source/blender/python/api2_2x/doc/API_related.py71
-rw-r--r--source/blender/python/api2_2x/doc/BGL.py250
-rw-r--r--source/blender/python/api2_2x/doc/Draw.py8
-rw-r--r--source/blender/python/api2_2x/doc/NMesh.py17
-rw-r--r--source/blender/python/api2_2x/doc/Scene.py15
-rw-r--r--source/blender/python/api2_2x/sceneRender.c16
12 files changed, 306 insertions, 183 deletions
diff --git a/source/blender/python/api2_2x/Draw.c b/source/blender/python/api2_2x/Draw.c
index d122ed93ac5..873e00b5a88 100644
--- a/source/blender/python/api2_2x/Draw.c
+++ b/source/blender/python/api2_2x/Draw.c
@@ -25,7 +25,7 @@
*
* This is a new part of Blender.
*
- * Contributor(s): Willian P. Germano, Campbell Barton
+ * Contributor(s): Willian P. Germano, Campbell Barton, Ken Hughes
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
@@ -538,10 +538,14 @@ void BPY_spacescript_do_pywin_event( SpaceScript * sc, unsigned short event,
event = 0;
if( event == UI_BUT_EVENT ) {
-
- if( menu_hack && ( val == 4 ) ) { /* "false" event? */
- menu_hack = 0; /* if so, discard it and clear menu_hack */
- } else {
+ if( menu_hack && val == UI_RETURN_OK ) { /* "false" event? */
+ if ( menu_hack == 2 ) /* was last event UI_RETURN_OUT? */
+ spacescript_do_pywin_buttons( sc, UI_RETURN_OUT ); /* if so, send */
+ menu_hack = 0; /* clear menu_hack */
+ }
+ else if( val == UI_RETURN_OUT ) /* possible cancel */
+ menu_hack = 2;
+ else {
menu_hack = 1;
spacescript_do_pywin_buttons( sc, val );
}
@@ -1076,13 +1080,15 @@ static PyObject *Method_GetStringWidth( PyObject * self, PyObject * args )
if( !strcmp( font_str, "normal" ) )
font = ( &G )->font;
+ else if( !strcmp( font_str, "large" ) )
+ font = BMF_GetFont(BMF_kScreen15);
else if( !strcmp( font_str, "small" ) )
font = ( &G )->fonts;
else if( !strcmp( font_str, "tiny" ) )
font = ( &G )->fontss;
else
return EXPP_ReturnPyObjError( PyExc_AttributeError,
- "\"font\" must be: 'normal' (default), 'small' or 'tiny'." );
+ "\"font\" must be: 'large', 'normal' (default), 'small' or 'tiny'." );
width = PyInt_FromLong( BMF_GetStringWidth( font, text ) );
@@ -1105,6 +1111,8 @@ static PyObject *Method_Text( PyObject * self, PyObject * args )
if( !font_str )
font = ( &G )->font;
+ else if( !strcmp( font_str, "large" ) )
+ font = BMF_GetFont(BMF_kScreen15);
else if( !strcmp( font_str, "normal" ) )
font = ( &G )->font;
else if( !strcmp( font_str, "small" ) )
@@ -1113,7 +1121,7 @@ static PyObject *Method_Text( PyObject * self, PyObject * args )
font = ( &G )->fontss;
else
return EXPP_ReturnPyObjError( PyExc_AttributeError,
- "\"font\" must be: 'normal' (default), 'small' or 'tiny'." );
+ "\"font\" must be: 'normal' (default), 'large', 'small' or 'tiny'." );
BMF_DrawString( font, text );
diff --git a/source/blender/python/api2_2x/Lattice.c b/source/blender/python/api2_2x/Lattice.c
index 4c218a16745..87d9520798b 100644
--- a/source/blender/python/api2_2x/Lattice.c
+++ b/source/blender/python/api2_2x/Lattice.c
@@ -202,6 +202,7 @@ PyTypeObject Lattice_Type = {
0, 0, 0, 0, 0, 0,
BPy_Lattice_methods, /* tp_methods */
0, /* tp_members */
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
static int Lattice_InLatList( BPy_Lattice * self );
@@ -684,11 +685,11 @@ static PyObject *Lattice_applyDeform( BPy_Lattice * self )
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"Lattice must be linked to an object to apply it's deformation!" ) );
- //deform children
+ /* deform children */
base = FIRSTBASE;
while( base ) {
- if( ( par = base->object->parent ) ) {
- if( par->type == OB_LATTICE ) {
+ if( ( par = base->object->parent ) ) { /* checking if object has a parent, assigning if so */
+ if((par->type == OB_LATTICE) && (self->Lattice == par->data)) {
object_deform( base->object );
}
}
diff --git a/source/blender/python/api2_2x/NMesh.c b/source/blender/python/api2_2x/NMesh.c
index 058cea38d74..7ab8342dc20 100644
--- a/source/blender/python/api2_2x/NMesh.c
+++ b/source/blender/python/api2_2x/NMesh.c
@@ -26,7 +26,7 @@
* This is a new part of Blender, but it borrows all the old NMesh code.
*
* Contributor(s): Willian P. Germano, Jordi Rovira i Bonet, Joseph Gilbert,
- * Bala Gi, Alexander Szakaly, Stephane Soppera, Campbell Barton
+ * Bala Gi, Alexander Szakaly, Stephane Soppera, Campbell Barton, Ken Hughes
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
@@ -275,6 +275,10 @@ If name is not specified a new empty mesh is\n\
returned, otherwise Blender returns an existing\n\
mesh.";
+static char M_NMesh_GetNames_doc[] = "\
+() - Get a list with the names of all available meshes in Blender\n\n\
+Any of these names can be passed to NMesh.GetRaw() for the actual mesh data.";
+
static char M_NMesh_GetRawFromObject_doc[] =
"(name) - Get the raw mesh used by a Blender object\n\n\
(name) Name of the object to get the mesh from\n\n\
@@ -2140,6 +2144,19 @@ static PyObject *M_NMesh_GetRaw( PyObject * self, PyObject * args )
return new_NMesh( oldmesh );
}
+static PyObject *M_NMesh_GetNames(PyObject *self)
+{
+ PyObject *names = PyList_New(0);
+ Mesh *me = G.main->mesh.first;
+
+ while (me) {
+ PyList_Append(names, PyString_FromString(me->id.name+2));
+ me = me->id.next;
+ }
+
+ return names;
+}
+
/* Note: NMesh.GetRawFromObject gets the display list mesh from Blender:
* the vertices are already transformed / deformed. */
static PyObject *M_NMesh_GetRawFromObject( PyObject * self, PyObject * args )
@@ -2394,6 +2411,8 @@ static int unlink_existingMeshData( Mesh * mesh )
{
freedisplist( &mesh->disp );
EXPP_unlink_mesh( mesh );
+ if( mesh->dvert )
+ free_dverts( mesh->dvert, mesh->totvert );
if( mesh->mvert )
MEM_freeN( mesh->mvert );
if( mesh->medge ) {
@@ -2876,6 +2895,8 @@ static struct PyMethodDef M_NMesh_methods[] = {
MethodDef( GetRaw ),
MethodDef( GetRawFromObject ),
MethodDef( PutRaw ),
+ {"GetNames", (PyCFunction)M_NMesh_GetNames, METH_NOARGS,
+ M_NMesh_GetNames_doc},
{NULL, NULL, 0, NULL}
};
diff --git a/source/blender/python/api2_2x/Scene.c b/source/blender/python/api2_2x/Scene.c
index e3a668fd0a8..2010129ae6b 100644
--- a/source/blender/python/api2_2x/Scene.c
+++ b/source/blender/python/api2_2x/Scene.c
@@ -25,7 +25,8 @@
*
* This is a new part of Blender.
*
- * Contributor(s): Willian P. Germano, Jacques Guignot, Joseph Gilbert
+ * Contributor(s): Willian P. Germano, Jacques Guignot, Joseph Gilbert,
+ * Campbell Barton.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
@@ -102,6 +103,7 @@ static PyObject *Scene_update( BPy_Scene * self, PyObject * args );
static PyObject *Scene_link( BPy_Scene * self, PyObject * args );
static PyObject *Scene_unlink( BPy_Scene * self, PyObject * args );
static PyObject *Scene_getChildren( BPy_Scene * self );
+static PyObject *Scene_getActiveObject(BPy_Scene *self);
static PyObject *Scene_getCurrentCamera( BPy_Scene * self );
static PyObject *Scene_setCurrentCamera( BPy_Scene * self, PyObject * args );
static PyObject *Scene_getRenderingContext( BPy_Scene * self );
@@ -125,9 +127,9 @@ static PyMethodDef BPy_Scene_methods[] = {
{"setName", ( PyCFunction ) Scene_setName, METH_VARARGS,
"(str) - Change Scene name"},
{"getLayers", ( PyCFunction ) Scene_getLayers, METH_NOARGS,
- "() - Return a list of layers int indices which are set in this Scene "},
+ "() - Return a list of layers int indices which are set in this scene "},
{"setLayers", ( PyCFunction ) Scene_setLayers, METH_VARARGS,
- "(layers) - Change layers which are set in this Scene\n"
+ "(layers) - Change layers which are set in this scene\n"
"(layers) - list of integers in the range [1, 20]."},
{"copy", ( PyCFunction ) Scene_copy, METH_VARARGS,
"(duplicate_objects = 1) - Return a copy of this scene\n"
@@ -145,7 +147,9 @@ static PyMethodDef BPy_Scene_methods[] = {
{"unlink", ( PyCFunction ) Scene_unlink, METH_VARARGS,
"(obj) - Unlink Object obj from this scene"},
{"getChildren", ( PyCFunction ) Scene_getChildren, METH_NOARGS,
- "() - Return list of all objects linked to scene self"},
+ "() - Return list of all objects linked to this scene"},
+ {"getActiveObject", (PyCFunction)Scene_getActiveObject, METH_NOARGS,
+ "() - Return this scene's active object"},
{"getCurrentCamera", ( PyCFunction ) Scene_getCurrentCamera,
METH_NOARGS,
"() - Return current active Camera"},
@@ -839,6 +843,36 @@ static PyObject *Scene_getChildren( BPy_Scene * self )
return pylist;
}
+//-----------------------Scene.getActiveObject()------------------------
+static PyObject *Scene_getActiveObject(BPy_Scene *self)
+{
+ Scene *scene = self->scene;
+ PyObject *pyob;
+ Object *ob;
+
+ if (!scene)
+ return EXPP_ReturnPyObjError(PyExc_RuntimeError,
+ "Blender Scene was deleted!");
+
+ ob = ((scene->basact) ? (scene->basact->object) : 0);
+
+ if (ob) {
+ PyObject *arg = Py_BuildValue("(s)", ob->id.name+2);
+
+ pyob = M_Object_Get(Py_None, arg);
+
+ Py_DECREF(arg);
+
+ if (!pyob)
+ return EXPP_ReturnPyObjError(PyExc_MemoryError,
+ "couldn't create new object wrapper!");
+
+ return pyob;
+ }
+
+ return EXPP_incr_ret(Py_None); /* no active object */
+}
+
//-----------------------Scene.getCurrentCamera()------------------------
static PyObject *Scene_getCurrentCamera( BPy_Scene * self )
{
diff --git a/source/blender/python/api2_2x/Window.c b/source/blender/python/api2_2x/Window.c
index 3858647e179..41a7ad7c910 100644
--- a/source/blender/python/api2_2x/Window.c
+++ b/source/blender/python/api2_2x/Window.c
@@ -25,7 +25,8 @@
*
* This is a new part of Blender.
*
- * Contributor(s): Willian P. Germano, Tom Musgrove, Michael Reimpell, Yann Vernier
+ * Contributor(s): Willian P. Germano, Tom Musgrove, Michael Reimpell,
+ * Yann Vernier, Ken Hughes
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
@@ -601,6 +602,7 @@ static PyObject *M_Window_DrawProgressBar( PyObject * self, PyObject * args )
float done;
char *info = NULL;
int retval = 0;
+ ScrArea *sa = curarea;
if (G.background)
return EXPP_ReturnPyObjError(PyExc_RuntimeError,
@@ -613,6 +615,8 @@ static PyObject *M_Window_DrawProgressBar( PyObject * self, PyObject * args )
if( !G.background )
retval = progress_bar( done, info );
+ curarea = sa;
+
return Py_BuildValue( "i", retval );
}
diff --git a/source/blender/python/api2_2x/doc/API_intro.py b/source/blender/python/api2_2x/doc/API_intro.py
index 91c00ce43b4..e75f63d9923 100644
--- a/source/blender/python/api2_2x/doc/API_intro.py
+++ b/source/blender/python/api2_2x/doc/API_intro.py
@@ -39,6 +39,7 @@ The Blender Python API Reference
- L{Sound}
- L{Text}
- L{Text3d} (new)
+ - L{Font} (new)
- L{Texture}
- L{Types}
- L{Window}
@@ -105,13 +106,16 @@ Interaction with users:
Scripts can:
- simply run and exit;
- - grab the main input event queue and process (or pass to Blender) selected
- keyboard, mouse, redraw events;
- pop messages, menus and small number and text input boxes;
- draw graphical user interfaces (guis) with OpenGL calls and native
program buttons, which stay there accepting user input like any other
Blender window until the user closes them;
+ - attach themselves to a space's event or drawing code (aka space handlers,
+ L{check here<API_related>});
- make changes to the 3D View (set visible layer(s), view point, etc);
+ - grab the main input event queue and process (or pass to Blender) selected
+ keyboard, mouse, redraw events -- not considered good practice, but still
+ available for private use;
- tell Blender to execute other scripts (see L{Blender.Run}());
- use external Python libraries, if available.
@@ -206,8 +210,8 @@ A note to newbie script writers:
to get an idea of what can be done, you may be surprised.
@author: The Blender Python Team
-@requires: Blender 2.36 cvs or newer.
-@version: 2.36 cvs
+@requires: Blender 2.37 or newer.
+@version: 2.37
@see: U{www.blender3d.org<http://www.blender3d.org>}: main site
@see: U{www.blender.org<http://www.blender.org>}: documentation and forum
@see: U{www.elysiun.com<http://www.elysiun.com>}: user forum
diff --git a/source/blender/python/api2_2x/doc/API_related.py b/source/blender/python/api2_2x/doc/API_related.py
index e9d071ffb01..d9671525e43 100644
--- a/source/blender/python/api2_2x/doc/API_related.py
+++ b/source/blender/python/api2_2x/doc/API_related.py
@@ -121,12 +121,12 @@ Introduction:
Object script links:
--------------------
- Users can link Blender Text scripts to some kinds of objects to have the script
- code executed when specific events occur. For example, if a Camera has an
- script link set to "FrameChanged", the script will be executed whenever the
- current frame is changed. Links can either be manually added by users on the
- Buttons window -> Scripts tab or created by another script (see, for example,
- L{Object.addScriptLink<Object.Object.addScriptLink>}).
+ Users can link Blender Text scripts and objects to have the script
+ code executed when specific events occur to the objects. For example, if a
+ Camera has an script link set to "FrameChanged", the script will be executed
+ whenever the current frame is changed. Links can either be manually added by
+ users on the Buttons window -> Scripts tab or created by another script (see,
+ for example, L{Object.addScriptLink<Object.Object.addScriptLink>}).
These are the types which can be linked to scripts:
- Camera Data;
@@ -153,38 +153,50 @@ Introduction:
- B{event}: the event type, if the running script is being executed as a
script link.
+ Example::
+ #script link
+ import Blender
+ if Blender.bylink: # we're running as a script link
+ print "Event: %s for %s" % (Blender.event, Blender.link)
+
B{Important note about "Render" events}:
Each "Render" script link is executed twice: before rendering and after, for
reverting changes and for possible clean up actions. Before rendering,
'Blender.event' will be "Render" and after rendering it will be "PostRender".
-
- This is specially useful for script links that need to generate data only
- useful while rendering, or in case they need to switch between two mesh data
- objects, one meant for realtime display and the other, more detailed, for
- renders. This pseudo-code is an example of how such scripts could be written::
+ Example::
+ # render script link
import Blender
-
- if Blender.event == "Render":
+ event = Blender.event
+ if event == "Render":
# prepare for rendering
+ create_my_very_detailed_mesh_data()
+ elif event == "PostRender":
+ # done rendering, clean up
+ delete_my_very_detailed_mesh_data()
- elif Blender.event == "PostRender":
- # revert changes / clean up for realtime display
+ As suggested by the example above, this is specially useful for script links
+ that need to generate data only useful while rendering, or in case they need
+ to switch between two mesh data objects, one meant for realtime display and
+ the other, more detailed, for renders.
Space Handler script links:
---------------------------
This is a new kind of script linked to spaces in a given window. Right now
only the 3D View has the necessary hooks, but the plan is to add access to
- other types, too. Just to clarify: in Blender, a screen is partitioned in
- windows and each window can show any space. Spaces are: 3D View, Text Editor,
- Scripts, Buttons, User Preferences, Oops, etc.
+ other types, too. Just to clarify naming conventions: in Blender, a screen
+ is partitioned in windows (also called areas) and each window can show any
+ space. Spaces are: 3D View, Text Editor, Scripts, Buttons, User Preferences,
+ Oops, etc.
Space handlers are texts in the Text Editor, like other script links, but they
need to have a special header to be recognized -- B{I{the first line in the
- text file}} must inform 1) that they are space handlers; 2) the space they
- belong to; 3) whether they are EVENT or DRAW handlers.
+ text file}} must inform:
+ 1. that they are space handlers;
+ 2. the space they belong to;
+ 3. whether they are EVENT or DRAW handlers.
Example header for a 3D View EVENT handler::
@@ -194,6 +206,9 @@ Introduction:
# SPACEHANDLER.VIEW3D.DRAW
+ Available space handlers can be toggled "on" or "off" in the space header's
+ B{View->Space Handler Scripts} submenu, by the user.
+
EVENT space handler scripts are called by that space's event handling callback
in Blender. The script receives the event B{before} it is further processed
by the program. An EVENT handler script should check Blender.event (compare
@@ -237,15 +252,19 @@ Introduction:
to be processed or ignored.
- DRAW handlers: 0 always.
- B{Guidelines}:
+ B{Guidelines (important)}:
- EVENT handlers can access and change Blender objects just like any other
script, but they should not draw (images, polygons, etc.) to the screen,
- use a DRAW handler to do that and if both scripts need to pass information
- to each other, use the L{Registry} module.
+ B{use a DRAW handler to do that} and, if both scripts need to pass
+ information to each other, use the L{Registry} module.
- DRAW handlers should leave the space in the same state it was before they
- executed. OpenGL attributes are automatically saved (pushed) before a DRAW
- handler runs and restored (poped) after it finishes, no need to worry about
- that.
+ executed. OpenGL attributes and the modelview and projection matrices are
+ automatically saved (pushed) before a DRAW handler runs and restored (poped)
+ after it finishes, no need to worry about that. Draw handlers should not
+ grab events;
+ - in short: use the event handler to deal with events and the draw handler to
+ draw and your script will be following the recommended practices for
+ Blender code.
Registering scripts:
====================
diff --git a/source/blender/python/api2_2x/doc/BGL.py b/source/blender/python/api2_2x/doc/BGL.py
index 6c20e4ec7b4..d9a06d836bf 100644
--- a/source/blender/python/api2_2x/doc/BGL.py
+++ b/source/blender/python/api2_2x/doc/BGL.py
@@ -84,7 +84,7 @@ Example::
def glAccum(op, value):
"""
Operate on the accumulation buffer
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/accum.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/accum.html}
@type op: Enumerated constant
@param op: The accumulation buffer operation.
@@ -95,7 +95,7 @@ def glAccum(op, value):
def glAlphaFunc(func, ref):
"""
Specify the alpha test function
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/alphafunc.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/alphafunc.html}
@type func: Enumerated constant
@param func: Specifies the alpha comparison function.
@@ -107,7 +107,7 @@ def glAlphaFunc(func, ref):
def glAreTexturesResident(n, textures, residences):
"""
Determine if textures are loaded in texture memory
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/aretexturesresident.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/aretexturesresident.html}
@type n: int
@param n: Specifies the number of textures to be queried.
@@ -121,7 +121,7 @@ def glAreTexturesResident(n, textures, residences):
def glBegin(mode):
"""
Delimit the vertices of a primitive or a group of like primatives
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/begin.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html}
@type mode: Enumerated constant
@param mode: Specifies the primitive that will be create from vertices between glBegin and
@@ -131,7 +131,7 @@ def glBegin(mode):
def glBindTexture(target, texture):
"""
Bind a named texture to a textureing target
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/bindtexture.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bindtexture.html}
@type target: Enumerated constant
@param target: Specifies the target to which the texture is bound.
@@ -142,7 +142,7 @@ def glBindTexture(target, texture):
def glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap):
"""
Draw a bitmap
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/bitmap.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bitmap.html}
@type width, height: int
@param width, height: Specify the pixel width and height of the bitmap image.
@@ -159,7 +159,7 @@ def glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap):
def glBlendFunc(sfactor, dfactor):
"""
Specify pixel arithmetic
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/blendfunc.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/blendfunc.html}
@type sfactor: Enumerated constant
@param sfactor: Specifies how the red, green, blue, and alpha source blending factors are
@@ -172,7 +172,7 @@ def glBlendFunc(sfactor, dfactor):
def glCallList(list):
"""
Execute a display list
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/calllist.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllist.html}
@type list: unsigned int
@param list: Specifies the integer name of the display list to be executed.
@@ -181,7 +181,7 @@ def glCallList(list):
def glCallLists(n, type, lists):
"""
Execute a list of display lists
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/calllists.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllists.html}
@type n: int
@param n: Specifies the number of display lists to be executed.
@@ -196,7 +196,7 @@ def glCallLists(n, type, lists):
def glClear(mask):
"""
Clear buffers to preset values
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/clear.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clear.html}
@type mask: Enumerated constant(s)
@param mask: Bitwise OR of masks that indicate the buffers to be cleared.
@@ -205,7 +205,7 @@ def glClear(mask):
def glClearAccum(red, green, blue, alpha):
"""
Specify clear values for the accumulation buffer
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/clearaccum.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearaccum.html}
@type red,green,blue,alpha: float
@param red,green,blue,alpha: Specify the red, green, blue, and alpha values used when the
@@ -215,7 +215,7 @@ def glClearAccum(red, green, blue, alpha):
def glClearColor(red, green, blue, alpha):
"""
Specify clear values for the color buffers
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/clearcolor.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearcolor.html}
@type red,green,blue,alpha: float
@param red,green,blue,alpha: Specify the red, green, blue, and alpha values used when the
@@ -225,7 +225,7 @@ def glClearColor(red, green, blue, alpha):
def glClearDepth(depth):
"""
Specify the clear value for the depth buffer
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/cleardepth.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cleardepth.html}
@type depth: int
@param depth: Specifies the depth value used when the depth buffer is cleared.
@@ -235,7 +235,7 @@ def glClearDepth(depth):
def glClearIndex(c):
"""
Specify the clear value for the color index buffers
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/clearindex.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearindex.html}
@type c: float
@param c: Specifies the index used when the color index buffers are cleared.
@@ -245,7 +245,7 @@ def glClearIndex(c):
def glClearStencil(s):
"""
Specify the clear value for the stencil buffer
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/clearstencil.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearstencil.html}
@type s: int
@param s: Specifies the index used when the stencil buffer is cleared. The initial value is 0.
@@ -254,7 +254,7 @@ def glClearStencil(s):
def glClipPlane (plane, equation):
"""
Specify a plane against which all geometery is clipped
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/clipplane.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clipplane.html}
@type plane: Enumerated constant
@param plane: Specifies which clipping plane is being positioned.
@@ -272,7 +272,7 @@ def glColor (red, green, blue, alpha):
glColor4uiv, glColor4usv}
Set a new color.
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/color.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/color.html}
@type red,green,blue,alpha: Depends on function prototype.
@param red,green,blue: Specify new red, green, and blue values for the current color.
@@ -283,7 +283,7 @@ def glColor (red, green, blue, alpha):
def glColorMask(red, green, blue, alpha):
"""
Enable and disable writing of frame buffer color components
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/colormask.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormask.html}
@type red,green,blue,alpha: int (boolean)
@param red,green,blue,alpha: Specify whether red, green, blue, and alpha can or cannot be
@@ -294,7 +294,7 @@ def glColorMask(red, green, blue, alpha):
def glColorMaterial(face, mode):
"""
Cause a material color to track the current color
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/colormaterial.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormaterial.html}
@type face: Enumerated constant
@param face: Specifies whether front, back, or both front and back material parameters should
@@ -306,7 +306,7 @@ def glColorMaterial(face, mode):
def glCopyPixels(x, y, width, height, type):
"""
Copy pixels in the frame buffer
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/copypixels.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/copypixels.html}
@type x,y: int
@param x,y: Specify the window coordinates of the lower left corner of the rectangular
@@ -321,7 +321,7 @@ def glCopyPixels(x, y, width, height, type):
def glCullFace(mode):
"""
Specify whether front- or back-facing facets can be culled
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/cullface.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cullface.html}
@type mode: Enumerated constant
@param mode: Specifies whether front- or back-facing facets are candidates for culling.
@@ -330,7 +330,7 @@ def glCullFace(mode):
def glDeleteLists(list, range):
"""
Delete a contiguous group of display lists
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/deletelists.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletelists.html}
@type list: unsigned int
@param list: Specifiex the integer name of the first display list to delete
@@ -341,7 +341,7 @@ def glDeleteLists(list, range):
def glDeleteTextures(n, textures):
"""
Delete named textures
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/deletetextures.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletetextures.html}
@type n: int
@param n: Specifes the number of textures to be deleted
@@ -352,7 +352,7 @@ def glDeleteTextures(n, textures):
def glDepthFunc(func):
"""
Specify the value used for depth buffer comparisons
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/depthfunc.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthfunc.html}
@type func: Enumerated constant
@param func: Specifies the depth comparison function.
@@ -361,7 +361,7 @@ def glDepthFunc(func):
def glDepthMask(flag):
"""
Enable or disable writing into the depth buffer
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/depthmask.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthmask.html}
@type flag: int (boolean)
@param flag: Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE,
@@ -372,7 +372,7 @@ def glDepthMask(flag):
def glDepthRange(zNear, zFar):
"""
Specify mapping of depth values from normalized device coordinates to window coordinates
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/depthrange.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthrange.html}
@type zNear: int
@param zNear: Specifies the mapping of the near clipping plane to window coordinates.
@@ -385,7 +385,7 @@ def glDepthRange(zNear, zFar):
def glDisable(cap):
"""
Disable server-side GL capabilities
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/enable.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html}
@type cap: Enumerated constant
@param cap: Specifies a symbolic constant indicating a GL capability.
@@ -394,7 +394,7 @@ def glDisable(cap):
def glDrawBuffer(mode):
"""
Specify which color buffers are to be drawn into
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/drawbuffer.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawbuffer.html}
@type mode: Enumerated constant
@param mode: Specifies up to four color buffers to be drawn into.
@@ -403,7 +403,7 @@ def glDrawBuffer(mode):
def glDrawPixels(width, height, format, type, pixels):
"""
Write a block of pixels to the frame buffer
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/drawpixels.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawpixels.html}
@type width, height: int
@param width, height: Specify the dimensions of the pixel rectangle to be
@@ -421,7 +421,7 @@ def glEdgeFlag (flag):
B{glEdgeFlag, glEdgeFlagv}
Flag edges as either boundary or nonboundary
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/edgeflag.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/edgeflag.html}
@type flag: Depends of function prototype
@param flag: Specifies the current edge flag value.The initial value is GL_TRUE.
@@ -430,7 +430,7 @@ def glEdgeFlag (flag):
def glEnable(cap):
"""
Enable server-side GL capabilities
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/enable.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html}
@type cap: Enumerated constant
@param cap: Specifies a symbolic constant indicating a GL capability.
@@ -439,13 +439,13 @@ def glEnable(cap):
def glEnd():
"""
Delimit the vertices of a primitive or group of like primitives
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/begin.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html}
"""
def glEndList():
"""
Create or replace a display list
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/newlist.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html}
"""
def glEvalCoord (u,v):
@@ -454,7 +454,7 @@ def glEvalCoord (u,v):
glEvalCoord2dv, glEvalCoord2fv}
Evaluate enabled one- and two-dimensional maps
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/evalcoord.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalcoord.html}
@type u: Depends on function prototype.
@param u: Specifies a value that is the domain coordinate u to the basis function defined
@@ -471,7 +471,7 @@ def glEvalMesh (mode, i1, i2):
B{glEvalMesh1 or glEvalMesh2}
Compute a one- or two-dimensional grid of points or lines
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/evalmesh.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalmesh.html}
@type mode: Enumerated constant
@param mode: In glEvalMesh1, specifies whether to compute a one-dimensional
@@ -485,7 +485,7 @@ def glEvalPoint (i, j):
B{glEvalPoint1 and glEvalPoint2}
Generate and evaluate a single point in a mesh
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/evalpoint.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalpoint.html}
@type i: int
@param i: Specifies the integer value for grid domain variable i.
@@ -496,7 +496,7 @@ def glEvalPoint (i, j):
def glFeedbackBuffer (size, type, buffer):
"""
Controls feedback mode
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/feedbackbuffer.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/feedbackbuffer.html}
@type size: int
@param size:Specifies the maximum number of values that can be written into buffer.
@@ -510,13 +510,13 @@ def glFeedbackBuffer (size, type, buffer):
def glFinish():
"""
Block until all GL execution is complete
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/finish.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/finish.html}
"""
def glFlush():
"""
Force Execution of GL commands in finite time
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/flush.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/flush.html}
"""
def glFog (pname, param):
@@ -524,7 +524,7 @@ def glFog (pname, param):
B{glFogf, glFogi, glFogfv, glFogiv}
Specify fog parameters
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/fog.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/fog.html}
@type pname: Enumerated constant
@param pname: Specifies a single-valued fog parameter. If the function prototype
@@ -538,7 +538,7 @@ def glFog (pname, param):
def glFrontFace(mode):
"""
Define front- and back-facing polygons
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/frontface.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frontface.html}
@type mode: Enumerated constant
@param mode: Specifies the orientation of front-facing polygons.
@@ -547,7 +547,7 @@ def glFrontFace(mode):
def glFrustum(left, right, bottom, top, zNear, zFar):
"""
Multiply the current matrix by a perspective matrix
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/frustum.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frustum.html}
@type left, right: double (float)
@param left, right: Specify the coordinates for the left and right vertical
@@ -563,7 +563,7 @@ def glFrustum(left, right, bottom, top, zNear, zFar):
def glGenLists(range):
"""
Generate a contiguous set of empty display lists
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/genlists.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/genlists.html}
@type range: int
@param range: Specifies the number of contiguous empty display lists to be generated.
@@ -572,7 +572,7 @@ def glGenLists(range):
def glGenTextures(n, textures):
"""
Generate texture names
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/gentextures.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gentextures.html}
@type n: int
@param n: Specifies the number of textures name to be generated.
@@ -585,7 +585,7 @@ def glGet (pname, param):
B{glGetBooleanv, glGetfloatv, glGetFloatv, glGetIntegerv}
Return the value or values of a selected parameter
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/get.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/get.html}
@type pname: Enumerated constant
@param pname: Specifies the parameter value to be returned.
@@ -596,7 +596,7 @@ def glGet (pname, param):
def glGetClipPlane(plane, equation):
"""
Return the coefficients of the specified clipping plane
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/getclipplane.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getclipplane.html}
@type plane: Enumerated constant
@param plane: Specifies a clipping plane. The number of clipping planes depends on the
@@ -610,7 +610,7 @@ def glGetClipPlane(plane, equation):
def glGetError():
"""
Return error information
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/geterror.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/geterror.html}
"""
def glGetLight (light, pname, params):
@@ -618,7 +618,7 @@ def glGetLight (light, pname, params):
B{glGetLightfv and glGetLightiv}
Return light source parameter values
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/getlight.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getlight.html}
@type light: Enumerated constant
@param light: Specifies a light source. The number of possible lights depends on the
@@ -635,7 +635,7 @@ def glGetMap (target, query, v):
B{glGetMapdv, glGetMapfv, glGetMapiv}
Return evaluator parameters
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/getmap.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmap.html}
@type target: Enumerated constant
@param target: Specifies the symbolic name of a map.
@@ -650,7 +650,7 @@ def glGetMaterial (face, pname, params):
B{glGetMaterialfv, glGetMaterialiv}
Return material parameters
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/getmaterial.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmaterial.html}
@type face: Enumerated constant
@param face: Specifies which of the two materials is being queried.
@@ -666,7 +666,7 @@ def glGetPixelMap (map, values):
B{glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv}
Return the specified pixel map
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/getpixelmap.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpixelmap.html}
@type map: Enumerated constant
@param map: Specifies the name of the pixel map to return.
@@ -677,7 +677,7 @@ def glGetPixelMap (map, values):
def glGetPolygonStipple(mask):
"""
Return the polygon stipple pattern
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/getpolygonstipple.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpolygonstipple.html}
@type mask: Buffer object I{type GL_BYTE}
@param mask: Returns the stipple pattern. The initial value is all 1's.
@@ -686,7 +686,7 @@ def glGetPolygonStipple(mask):
def glGetString(name):
"""
Return a strin describing the current GL connection
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/getstring.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getstring.html}
@type name: Enumerated constant
@param name: Specifies a symbolic constant.
@@ -698,7 +698,7 @@ def glGetTexEnv (target, pname, params):
B{glGetTexEnvfv, glGetTexEnviv}
Return texture environment parameters
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/gettexenv.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexenv.html}
@type target: Enumerated constant
@param target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
@@ -713,7 +713,7 @@ def glGetTexGen (coord, pname, params):
B{glGetTexGendv, glGetTexGenfv, glGetTexGeniv}
Return texture coordinate generation parameters
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/gettexgen.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexgen.html}
@type coord: Enumerated constant
@param coord: Specifies a texture coordinate.
@@ -726,7 +726,7 @@ def glGetTexGen (coord, pname, params):
def glGetTexImage(target, level, format, type, pixels):
"""
Return a texture image
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/getteximage.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getteximage.html}
@type target: Enumerated constant
@param target: Specifies which texture is to be obtained.
@@ -765,7 +765,7 @@ def glGetTexParameter (target, pname, params):
B{glGetTexParameterfv, glGetTexParameteriv}
Return texture parameter values
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/gettexparameter.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexparameter.html}
@type target: Enumerated constant
@param target: Specifies the symbolic name of the target texture.
@@ -778,7 +778,7 @@ def glGetTexParameter (target, pname, params):
def glHint(target, mode):
"""
Specify implementation-specific hints
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/hint.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/hint.html}
@type target: Enumerated constant
@param target: Specifies a symbolic constant indicating the behavior to be
@@ -792,7 +792,7 @@ def glIndex (c):
B{glIndexd, glIndexf, glIndexi, glIndexs, glIndexdv, glIndexfv, glIndexiv, glIndexsv}
Set the current color index
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/index_.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/index_.html}
@type c: Buffer object. Depends on function prototype.
@param c: Specifies a pointer to a one element array that contains the new value for
@@ -802,13 +802,13 @@ def glIndex (c):
def glInitNames():
"""
Initialize the name stack
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/initnames.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/initnames.html}
"""
def glIsEnabled(cap):
"""
Test whether a capability is enabled
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/isenabled.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/isenabled.html}
@type cap: Enumerated constant
@param cap: Specifies a constant representing a GL capability.
@@ -817,7 +817,7 @@ def glIsEnabled(cap):
def glIsList(list):
"""
Determine if a name corresponds to a display-list
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/islist.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/islist.html}
@type list: unsigned int
@param list: Specifies a potential display-list name.
@@ -826,7 +826,7 @@ def glIsList(list):
def glIsTexture(texture):
"""
Determine if a name corresponds to a texture
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/istexture.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/istexture.html}
@type texture: unsigned int
@param texture: Specifies a value that may be the name of a texture.
@@ -837,7 +837,7 @@ def glLight (light, pname, param):
B{glLightf,glLighti, glLightfv, glLightiv}
Set the light source parameters
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/light.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/light.html}
@type light: Enumerated constant
@param light: Specifies a light. The number of lights depends on the implementation,
@@ -856,7 +856,7 @@ def glLightModel (pname, param):
B{glLightModelf, glLightModeli, glLightModelfv, glLightModeliv}
Set the lighting model parameters
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/lightmodel.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/lightmodel.html}
@type pname: Enumerated constant
@param pname: Specifies a single-value light model parameter.
@@ -868,7 +868,7 @@ def glLightModel (pname, param):
def glLineStipple(factor, pattern):
"""
Specify the line stipple pattern
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/linestipple.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linestipple.html}
@type factor: int
@param factor: Specifies a multiplier for each bit in the line stipple pattern.
@@ -884,7 +884,7 @@ def glLineStipple(factor, pattern):
def glLineWidth(width):
"""
Specify the width of rasterized lines.
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/linewidth.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linewidth.html}
@type width: float
@param width: Specifies the width of rasterized lines. The initial value is 1.
@@ -893,7 +893,7 @@ def glLineWidth(width):
def glListBase(base):
"""
Set the display-list base for glCallLists
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/listbase.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/listbase.html}
@type base: unsigned int
@param base: Specifies an integer offset that will be added to glCallLists
@@ -903,7 +903,7 @@ def glListBase(base):
def glLoadIdentity():
"""
Replace the current matrix with the identity matrix
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/loadidentity.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadidentity.html}
"""
def glLoadMatrix (m):
@@ -911,7 +911,7 @@ def glLoadMatrix (m):
B{glLoadMatrixd, glLoadMatixf}
Replace the current matrix with the specified matrix
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/loadmatrix.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadmatrix.html}
@type m: Buffer object. Depends on function prototype.
@param m: Specifies a pointer to 16 consecutive values, which are used as the elements
@@ -921,7 +921,7 @@ def glLoadMatrix (m):
def glLoadName(name):
"""
Load a name onto the name stack.
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/loadname.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadname.html}
@type name: unsigned int
@param name: Specifies a name that will replace the top value on the name stack.
@@ -930,7 +930,7 @@ def glLoadName(name):
def glLogicOp(opcode):
"""
Specify a logical pixel operation for color index rendering
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/logicop.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/logicop.html}
@type opcode: Enumerated constant
@param opcode: Specifies a symbolic constant that selects a logical operation.
@@ -941,7 +941,7 @@ def glMap1 (target, u1, u2, stride, order, points):
B{glMap1d, glMap1f}
Define a one-dimensional evaluator
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/map1.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map1.html}
@type target: Enumerated constant
@param target: Specifies the kind of values that are generated by the evaluator.
@@ -965,7 +965,7 @@ def glMap2 (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points):
B{glMap2d, glMap2f}
Define a two-dimensional evaluator
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/map2.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map2.html}
@type target: Enumerated constant
@param target: Specifies the kind of values that are generated by the evaluator.
@@ -1004,7 +1004,7 @@ def glMapGrid (un, u1,u2 ,vn, v1, v2):
B{glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f}
Define a one- or two-dimensional mesh
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/mapgrid.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/mapgrid.html}
@type un: int
@param un: Specifies the number of partitions in the grid range interval
@@ -1022,7 +1022,7 @@ def glMapGrid (un, u1,u2 ,vn, v1, v2):
def glMaterial (face, pname, params):
"""
Specify material parameters for the lighting model.
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/material.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/material.html}
@type face: Enumerated constant
@param face: Specifies which face or faces are being updated. Must be one of:
@@ -1038,7 +1038,7 @@ def glMaterial (face, pname, params):
def glMatrixMode(mode):
"""
Specify which matrix is the current matrix.
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/matrixmode.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/matrixmode.html}
@type mode: Enumerated constant
@param mode: Specifies which matrix stack is the target for subsequent matrix operations.
@@ -1049,7 +1049,7 @@ def glMultMatrix (m):
B{glMultMatrixd, glMultMatrixf}
Multiply the current matrix with the specified matrix
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/multmatrix.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/multmatrix.html}
@type m: Buffer object. Depends on function prototype.
@param m: Points to 16 consecutive values that are used as the elements of a 4x4 column
@@ -1059,7 +1059,7 @@ def glMultMatrix (m):
def glNewList(list, mode):
"""
Create or replace a display list
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/newlist.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html}
@type list: unsigned int
@param list: Specifies the display list name
@@ -1073,7 +1073,7 @@ def glNormal3 (nx, ny, nz, v):
Normal3s, Normal3sv}
Set the current normal vector
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/normal.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/normal.html}
@type nx, ny, nz: Depends on function prototype. (non - 'v' prototypes only)
@param nx, ny, nz: Specify the x, y, and z coordinates of the new current normal.
@@ -1086,7 +1086,7 @@ def glNormal3 (nx, ny, nz, v):
def glOrtho(left, right, bottom, top, zNear, zFar):
"""
Multiply the current matrix with an orthographic matrix
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/ortho.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/ortho.html}
@type left, right: double (float)
@param left, right: Specify the coordinates for the left and
@@ -1102,7 +1102,7 @@ def glOrtho(left, right, bottom, top, zNear, zFar):
def glPassThrough(token):
"""
Place a marker in the feedback buffer
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/passthrough.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/passthrough.html}
@type token: float
@param token: Specifies a marker value to be placed in the feedback
@@ -1114,7 +1114,7 @@ def glPixelMap (map, mapsize, values):
B{glPixelMapfv, glPixelMapuiv, glPixelMapusv}
Set up pixel transfer maps
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/pixelmap.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelmap.html}
@type map: Enumerated constant
@param map: Specifies a symbolic map name.
@@ -1129,7 +1129,7 @@ def glPixelStore (pname, param):
B{glPixelStoref, glPixelStorei}
Set pixel storage modes
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/pixelstore.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelstore.html}
@type pname: Enumerated constant
@param pname: Specifies the symbolic name of the parameter to be set.
@@ -1144,7 +1144,7 @@ def glPixelTransfer (pname, param):
B{glPixelTransferf, glPixelTransferi}
Set pixel transfer modes
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/pixeltransfer.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixeltransfer.html}
@type pname: Enumerated constant
@param pname: Specifies the symbolic name of the pixel transfer parameter to be set.
@@ -1155,7 +1155,7 @@ def glPixelTransfer (pname, param):
def glPixelZoom(xfactor, yfactor):
"""
Specify the pixel zoom factors
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/pixelzoom.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelzoom.html}
@type xfactor, yfactor: float
@param xfactor, yfactor: Specify the x and y zoom factors for pixel write operations.
@@ -1164,7 +1164,7 @@ def glPixelZoom(xfactor, yfactor):
def glPointSize(size):
"""
Specify the diameter of rasterized points
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/pointsize.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pointsize.html}
@type size: float
@param size: Specifies the diameter of rasterized points. The initial value is 1.
@@ -1173,7 +1173,7 @@ def glPointSize(size):
def glPolygonMode(face, mode):
"""
Select a polygon rasterization mode
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/polygonmode.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonmode.html}
@type face: Enumerated constant
@param face: Specifies the polygons that mode applies to.
@@ -1187,7 +1187,7 @@ def glPolygonMode(face, mode):
def glPolygonOffset(factor, units):
"""
Set the scale and units used to calculate depth values
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/polygonoffset.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonoffset.html}
@type factor: float
@param factor: Specifies a scale factor that is used to create a variable depth
@@ -1200,7 +1200,7 @@ def glPolygonOffset(factor, units):
def glPolygonStipple(mask):
"""
Set the polygon stippling pattern
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/polygonstipple.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonstipple.html}
@type mask: Buffer object I{type GL_BYTE}
@param mask: Specifies a pointer to a 32x32 stipple pattern that will be unpacked
@@ -1210,25 +1210,25 @@ def glPolygonStipple(mask):
def glPopAttrib():
"""
Pop the server attribute stack
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/pushattrib.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html}
"""
def glPopMatrix():
"""
Pop the current matrix stack
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/pushmatrix.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html}
"""
def glPopName():
"""
Pop the name stack
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/pushname.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html}
"""
def glPrioritizeTextures(n, textures, priorities):
"""
Set texture residence priority
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/prioritizetextures.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/prioritizetextures.html}
@type n: int
@param n:Specifies the number of textures to be prioritized.
@@ -1242,7 +1242,7 @@ def glPrioritizeTextures(n, textures, priorities):
def glPushAttrib(mask):
"""
Push the server attribute stack
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/pushattrib.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html}
@type mask: Enumerated constant(s)
@param mask: Specifies a mask that indicates which attributes to save.
@@ -1251,13 +1251,13 @@ def glPushAttrib(mask):
def glPushMatrix():
"""
Push the current matrix stack
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/pushmatrix.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html}
"""
def glPushName(name):
"""
Push the name stack
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/pushname.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html}
@type name: unsigned int
@param name: Specifies a name that will be pushed onto the name stack.
@@ -1272,7 +1272,7 @@ def glRasterPos (x,y,z,w):
glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv}
Specify the raster position for pixel operations
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/rasterpos.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rasterpos.html}
@type x, y, z, w: Depends on function prototype. (z and w for '3' and '4' prototypes only)
@param x,y,z,w: Specify the x,y,z, and w object coordinates (if present) for the
@@ -1283,7 +1283,7 @@ def glRasterPos (x,y,z,w):
def glReadBuffer(mode):
"""
Select a color buffer source for pixels.
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/readbuffer.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readbuffer.html}
@type mode: Enumerated constant
@param mode: Specifies a color buffer.
@@ -1292,7 +1292,7 @@ def glReadBuffer(mode):
def glReadPixels(x, y, width, height, format, type, pixels):
"""
Read a block of pixels from the frame buffer
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/readpixels.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readpixels.html}
@type x,y: int
@param x,y:Specify the window coordinates of the first pixel that is read
@@ -1314,7 +1314,7 @@ def glRect (x1,y1,x2,y2,v1,v2):
B{glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv}
Draw a rectangle
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/rect.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rect.html}
@type x1, y1: Depends on function prototype. (for non 'v' prototypes only)
@param x1, y1: Specify one vertex of a rectangle
@@ -1328,7 +1328,7 @@ def glRect (x1,y1,x2,y2,v1,v2):
def glRenderMode(mode):
"""
Set rasterization mode
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/rendermode.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rendermode.html}
@type mode: Enumerated constant
@param mode: Specifies the rasterization mode.
@@ -1339,7 +1339,7 @@ def glRotate (angle, x, y, z):
B{glRotated, glRotatef}
Multiply the current matrix by a rotation matrix
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/rotate.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rotate.html}
@type angle: Depends on function prototype.
@param angle: Specifies the angle of rotation in degrees.
@@ -1352,7 +1352,7 @@ def glScale (x,y,z):
B{glScaled, glScalef}
Multiply the current matrix by a general scaling matrix
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/scale.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scale.html}
@type x,y,z: Depends on function prototype.
@param x,y,z: Specify scale factors along the x,y, and z axes, respectively.
@@ -1361,7 +1361,7 @@ def glScale (x,y,z):
def glScissor(x,y,width,height):
"""
Define the scissor box
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/scissor.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scissor.html}
@type x,y: int
@param x,y: Specify the lower left corner of the scissor box. Initially (0, 0).
@@ -1374,7 +1374,7 @@ def glScissor(x,y,width,height):
def glSelectBuffer(size, buffer):
"""
Establish a buffer for selection mode values
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/selectbuffer.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/selectbuffer.html}
@type size: int
@param size: Specifies the size of buffer
@@ -1385,7 +1385,7 @@ def glSelectBuffer(size, buffer):
def glShadeModel(mode):
"""
Select flat or smooth shading
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/shademodel.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/shademodel.html}
@type mode: Enumerated constant
@param mode: Specifies a symbolic value representing a shading technique.
@@ -1394,7 +1394,7 @@ def glShadeModel(mode):
def glStencilFuc(func, ref, mask):
"""
Set function and reference value for stencil testing
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/stencilfunc.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilfunc.html}
@type func: Enumerated constant
@param func:Specifies the test function.
@@ -1410,7 +1410,7 @@ def glStencilFuc(func, ref, mask):
def glStencilMask(mask):
"""
Control the writing of individual bits in the stencil planes
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/stencilmask.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilmask.html}
@type mask: unsigned int
@param mask: Specifies a bit mask to enable and disable writing of individual bits
@@ -1420,7 +1420,7 @@ def glStencilMask(mask):
def glStencilOp(fail, zfail, zpass):
"""
Set stencil test actions
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/stencilop.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilop.html}
@type fail: Enumerated constant
@param fail: Specifies the action to take when the stencil test fails.
@@ -1446,7 +1446,7 @@ def glTexCoord (s,t,r,q,v):
glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv}
Set the current texture coordinates
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/texcoord.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texcoord.html}
@type s,t,r,q: Depends on function prototype. (r and q for '3' and '4' prototypes only)
@param s,t,r,q: Specify s, t, r, and q texture coordinates. Not all parameters are
@@ -1461,7 +1461,7 @@ def glTexEnv (target, pname, param):
B{glTextEnvf, glTextEnvi, glTextEnvfv, glTextEnviv}
Set texture environment parameters
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/texenv.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texenv.html}
@type target: Enumerated constant
@param target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
@@ -1479,7 +1479,7 @@ def glTexGen (coord, pname, param):
B{glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv}
Control the generation of texture coordinates
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/texgen.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texgen.html}
@type coord: Enumerated constant
@param coord: Specifies a texture coordinate.
@@ -1496,7 +1496,7 @@ def glTexGen (coord, pname, param):
def glTexImage1D(target, level, internalformat, width, border, format, type, pixels):
"""
Specify a one-dimensional texture image
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/teximage1d.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage1d.html}
@type target: Enumerated constant
@param target: Specifies the target texture.
@@ -1522,7 +1522,7 @@ def glTexImage1D(target, level, internalformat, width, border, format, type, pix
def glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels):
"""
Specify a two-dimensional texture image
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/teximage2d.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage2d.html}
@type target: Enumerated constant
@param target: Specifies the target texture.
@@ -1554,7 +1554,7 @@ def glTexParameter (target, pname, param):
B{glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv}
Set texture parameters
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/texparameter.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texparameter.html}
@type target: Enumerated constant
@param target: Specifies the target texture.
@@ -1570,7 +1570,7 @@ def glTranslate (x, y, z):
B{glTranslatef, glTranslated}
Multiply the current matrix by a translation matrix
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/translate.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/translate.html}
@type x,y,z: Depends on function prototype.
@param x,y,z: Specify the x, y, and z coordinates of a translation vector.
@@ -1584,7 +1584,7 @@ def glVertex (x,y,z,w,v):
glVertex4fv, glVertex4iv, glVertex4sv}
Specify a vertex
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/vertex.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/vertex.html}
@type x,y,z,w: Depends on function prototype (z and w for '3' and '4' prototypes only)
@param x,y,z,w: Specify x, y, z, and w coordinates of a vertex. Not all parameters
@@ -1598,7 +1598,7 @@ def glVertex (x,y,z,w,v):
def glViewport(x,y,width,height):
"""
Set the viewport
- @see: U{www.opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/viewport.html}
+ @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/viewport.html}
@type x,y: int
@param x,y: Specify the lower left corner of the viewport rectangle,
@@ -1611,7 +1611,7 @@ def glViewport(x,y,width,height):
def gluPerspective(fovY, aspect, zNear, zFar):
"""
Set up a perspective projection matrix.
- @see: U{http://www.parallab.uib.no/SGI_bookshelves/SGI_Developer/books/OpenGL_RM/sgi_html/ch06.html#id5557116}
+ @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5577288}
@type fovY: double
@param fovY: Specifies the field of view angle, in degrees, in the y direction.
@@ -1627,7 +1627,7 @@ def gluPerspective(fovY, aspect, zNear, zFar):
def gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz):
"""
Define a viewing transformation
- @see: U{http://www.parallab.uib.no/SGI_bookshelves/SGI_Developer/books/OpenGL_RM/sgi_html/ch06.html#id5552781}
+ @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5573042}
@type eyex, eyey, eyez: double
@param eyex, eyey, eyez: Specifies the position of the eye point.
@@ -1640,7 +1640,7 @@ def gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz):
def gluOrtho2D(left, right, bottom, top):
"""
Define a 2-D orthographic projection matrix
- @see: U{http://www.parallab.uib.no/SGI_bookshelves/SGI_Developer/books/OpenGL_RM/sgi_html/ch06.html#id5556407}
+ @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
@type left, right: double
@param left, right: Specify the coordinates for the left and right vertical clipping planes.
@@ -1651,7 +1651,7 @@ def gluOrtho2D(left, right, bottom, top):
def gluPickMatrix(x, y, width, height, viewport):
"""
Define a picking region
- @see: U{http://www.parallab.uib.no/SGI_bookshelves/SGI_Developer/books/OpenGL_RM/sgi_html/ch06.html#id5557442}
+ @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
@type x, y: double
@param x, y: Specify the center of a picking region in window coordinates.
@@ -1664,7 +1664,7 @@ def gluPickMatrix(x, y, width, height, viewport):
def gluProject(objx, objy, objz, modelMatrix, projMatrix, viewport, winx, winy, winz):
"""
Map object coordinates to window coordinates.
- @see: U{http://www.parallab.uib.no/SGI_bookshelves/SGI_Developer/books/OpenGL_RM/sgi_html/ch06.html#id5557853}
+ @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
@type objx, objy, objz: double
@param objx, objy, objz: Specify the object coordinates.
@@ -1682,7 +1682,7 @@ def gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, objx, objy
"""
Map object coordinates to window
coordinates.
- @see: U{http://www.parallab.uib.no/SGI_bookshelves/SGI_Developer/books/OpenGL_RM/sgi_html/ch06.html#id5557853}
+ @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5582204}
@type winx, winy, winz: double
@param winx, winy, winz: Specify the window coordinates to be mapped.
diff --git a/source/blender/python/api2_2x/doc/Draw.py b/source/blender/python/api2_2x/doc/Draw.py
index fab404152c1..9988cceb3d5 100644
--- a/source/blender/python/api2_2x/doc/Draw.py
+++ b/source/blender/python/api2_2x/doc/Draw.py
@@ -6,7 +6,9 @@ The Blender.Draw submodule.
Draw
====
-B{New}: access to ascii values in L{events<Register>} callbacks.
+B{New}:
+ - access to ascii values in L{events<Register>} callbacks;
+ - 'large' fonts for L{Text} and L{GetStringWidth}.
This module provides access to a B{windowing interface} in Blender. Its widgets
include many kinds of buttons: push, toggle, menu, number, string, slider,
@@ -596,7 +598,7 @@ def GetStringWidth(string, fontsize = 'normal'):
@type string: string
@param string: A string.
@type fontsize: string
- @param fontsize: The size of the font: 'normal', 'small' or 'tiny'.
+ @param fontsize: The size of the font: 'large', 'normal', 'small' or 'tiny'.
@rtype: int
@return: The width of I{string} with the chosen I{fontsize}.
"""
@@ -607,7 +609,7 @@ def Text(string, fontsize = 'normal'):
@type string: string
@param string: The text string to draw.
@type fontsize: string
- @param fontsize: The size of the font: 'normal', 'small' or 'tiny'.
+ @param fontsize: The size of the font: 'large', 'normal', 'small' or 'tiny'.
@rtype: int
@return: The width of I{string} drawn with the chosen I{fontsize}.
"""
diff --git a/source/blender/python/api2_2x/doc/NMesh.py b/source/blender/python/api2_2x/doc/NMesh.py
index 90bbbfcc0a2..212feb24a2b 100644
--- a/source/blender/python/api2_2x/doc/NMesh.py
+++ b/source/blender/python/api2_2x/doc/NMesh.py
@@ -3,9 +3,12 @@
"""
The Blender.NMesh submodule.
-B{New}: edges class (L{NMEdge}) and nmesh methods (L{NMesh.addEdge},
-L{NMesh.addEdgesData}, etc.); new optional arguments to L{NMesh.update};
-L{NMesh.transform}.
+B{New}:
+ - edges class (L{NMEdge}) and nmesh methods (L{NMesh.addEdge},
+L{NMesh.addEdgesData}, etc.);
+ - new optional arguments to L{NMesh.update};
+ - L{NMesh.transform};
+ - L{GetNames}.
Mesh Data
=========
@@ -135,6 +138,14 @@ def GetRaw(name = None):
- () - A new (empty) NMesh object.
"""
+def GetNames():
+ """
+ Get a list with the names of all available meshes in Blender.
+ @rtype: list of strings
+ @return: a list of mesh names.
+ @note: to get actual mesh data, pass a mesh name to L{GetRaw}.
+ """
+
def GetRawFromObject(name):
"""
Get the raw mesh data object from the Object in Blender called I{name}.\n
diff --git a/source/blender/python/api2_2x/doc/Scene.py b/source/blender/python/api2_2x/doc/Scene.py
index 815084b72e9..f722b772184 100644
--- a/source/blender/python/api2_2x/doc/Scene.py
+++ b/source/blender/python/api2_2x/doc/Scene.py
@@ -7,6 +7,7 @@ B{New}:
- L{Scene.clearScriptLinks} accepts a parameter now.
- L{Scene.getLayers}, L{Scene.setLayers} and the L{layers<Scene.layers>} and
L{Layers<Scene.Layers>} Scene attributes.
+ - L{Scene.getActiveObject} method.
Scene
=====
@@ -189,6 +190,20 @@ class Scene:
particular scene.
"""
+ def getActiveObject():
+ """
+ Get this scene's active object.
+ @note: the active object, if selected, can also be retrieved with
+ L{Object.GetSelected} -- it is the first item in the returned
+ list. But even when no object is selected in Blender, there can be
+ an active one (if the user enters editmode, for example, this is the
+ object that should become available for edition). So what makes this
+ scene method different from C{Object.GetSelected()[0]} is that it can
+ return the active object even when no objects are selected.
+ @rtype: Blender Object or None
+ @return: the active object or None if not available.
+ """
+
def getCurrentCamera():
"""
Get the currently active Camera for this Scene.
diff --git a/source/blender/python/api2_2x/sceneRender.c b/source/blender/python/api2_2x/sceneRender.c
index 2db70d089bd..eed1952c4bc 100644
--- a/source/blender/python/api2_2x/sceneRender.c
+++ b/source/blender/python/api2_2x/sceneRender.c
@@ -2016,17 +2016,21 @@ PyObject *RenderData_EnableSGICosmo( BPy_RenderData * self, PyObject * args )
//------------------------------------RenderData.OldMapValue() -----------
PyObject *RenderData_OldMapValue( BPy_RenderData * self, PyObject * args )
{
- return M_Render_GetSetAttributeShort( args,
- &self->renderContext->framapto,
- 1, 900 );
+ PyObject *tmp = M_Render_GetSetAttributeShort(args,
+ &self->renderContext->framapto, 1, 900);
+ self->renderContext->framelen =
+ (float)self->renderContext->framapto / self->renderContext->images;
+ return tmp;
}
//------------------------------------RenderData.NewMapValue() -----------
PyObject *RenderData_NewMapValue( BPy_RenderData * self, PyObject * args )
{
- return M_Render_GetSetAttributeShort( args,
- &self->renderContext->images, 1,
- 900 );
+ PyObject *tmp = M_Render_GetSetAttributeShort(args,
+ &self->renderContext->images, 1, 900);
+ self->renderContext->framelen =
+ (float)self->renderContext->framapto / self->renderContext->images;
+ return tmp;
}
//------------------------------------RenderData.getTimeCode() -----------