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authorDalai Felinto <dfelinto@gmail.com>2017-11-22 15:52:39 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-23 12:48:23 +0300
commit3abe8b3292cf7a50a9200b95401993384df24d9a (patch)
tree6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/python
parentfb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff)
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/python')
-rw-r--r--source/blender/python/intern/gpu_offscreen.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/python/intern/gpu_offscreen.c b/source/blender/python/intern/gpu_offscreen.c
index 12e9f02be93..226bfcc7c21 100644
--- a/source/blender/python/intern/gpu_offscreen.c
+++ b/source/blender/python/intern/gpu_offscreen.c
@@ -164,13 +164,13 @@ static PyObject *pygpu_offscreen_draw_view3d(BPy_GPUOffScreen *self, PyObject *a
{
/* TODO: This doesn't work currently because of eval_ctx. */
#if 0
- static const char *kwlist[] = {"scene", "render_layer", "view3d", "region", "projection_matrix", "modelview_matrix", NULL};
+ static const char *kwlist[] = {"scene", "view_layer", "view3d", "region", "projection_matrix", "modelview_matrix", NULL};
MatrixObject *py_mat_modelview, *py_mat_projection;
- PyObject *py_scene, *py_scene_layer, *py_region, *py_view3d;
+ PyObject *py_scene, *py_view_layer, *py_region, *py_view3d;
Scene *scene;
- SceneLayer *scene_layer;
+ ViewLayer *view_layer;
View3D *v3d;
ARegion *ar;
GPUFX *fx;
@@ -181,11 +181,11 @@ static PyObject *pygpu_offscreen_draw_view3d(BPy_GPUOffScreen *self, PyObject *a
if (!PyArg_ParseTupleAndKeywords(
args, kwds, "OOOOO&O&:draw_view3d", (char **)(kwlist),
- &py_scene, &py_scene_layer, &py_view3d, &py_region,
+ &py_scene, &py_view_layer, &py_view3d, &py_region,
Matrix_Parse4x4, &py_mat_projection,
Matrix_Parse4x4, &py_mat_modelview) ||
(!(scene = PyC_RNA_AsPointer(py_scene, "Scene")) ||
- !(scene_layer = PyC_RNA_AsPointer(py_scene_layer, "SceneLayer")) ||
+ !(view_layer = PyC_RNA_AsPointer(py_view_layer, "ViewLayer")) ||
!(v3d = PyC_RNA_AsPointer(py_view3d, "SpaceView3D")) ||
!(ar = PyC_RNA_AsPointer(py_region, "Region"))))
{
@@ -196,14 +196,14 @@ static PyObject *pygpu_offscreen_draw_view3d(BPy_GPUOffScreen *self, PyObject *a
fx_settings = v3d->fx_settings; /* full copy */
- ED_view3d_draw_offscreen_init(scene, scene_layer, v3d);
+ ED_view3d_draw_offscreen_init(scene, view_layer, v3d);
rv3d_mats = ED_view3d_mats_rv3d_backup(ar->regiondata);
GPU_offscreen_bind(self->ofs, true); /* bind */
ED_view3d_draw_offscreen(
- scene, scene_layer, v3d, ar, GPU_offscreen_width(self->ofs), GPU_offscreen_height(self->ofs),
+ scene, view_layer, v3d, ar, GPU_offscreen_width(self->ofs), GPU_offscreen_height(self->ofs),
(float(*)[4])py_mat_modelview->matrix, (float(*)[4])py_mat_projection->matrix,
false, true, true, "",
fx, &fx_settings,