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authorBenoit Bolsee <benoit.bolsee@online.be>2010-02-22 01:20:00 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2010-02-22 01:20:00 +0300
commit37b9c9fe4dc6a4adea419ce6b20b28dd60e24794 (patch)
treeec184b994766f3e5b3c7c757d37898a5cda9432b /source/blender/python
parent115fc34dd382c76cf74c062db5741bcbb52fe988 (diff)
VideoTexture: improvements to image data access API.
- Use BGL buffer instead of string for image data. - Add buffer interface to image source. - Allow customization of pixel format. - Add valid property to check if the image data is available. The image property of all Image source objects will now return a BGL 'buffer' object. Previously it was returning a string, which was not working at all with Python 3.1. The BGL buffer type allows sequence access to bytes and is directly usable in BGL OpenGL wrapper functions. The buffer is formated as a 1 dimensional array of bytes with 4 bytes per pixel in RGBA order. BGL buffers will also be accepted in the ImageBuff load() and plot() functions. It is possible to customize the pixel format by using the VideoTexture.imageToArray(image, mode) function: the first argument is a Image source object, the second optional argument is a format string using the R, G, B, A, 0 and 1 characters. For example "BGR" means that each pixel will be 3 bytes, corresponding to the Blue, Green and Red channel in that order. Use 0 for a fixed hex 00 value, 1 for hex FF. The default mode is "RGBA". All Image source objects now support the buffer interface which allows to create memoryview objects for direct access to the image internal buffer without memory copy. The buffer format is one dimensional array of bytes with 4 bytes per pixel in RGBA order. The buffer is writable, which allows custom modifications of the image data. v = memoryview(source) A bug in the Python 3.1 buffer API will cause a crash if the memoryview object cannot be created. Therefore, you must always check first that an image data is available before creating a memoryview object. Use the new valid attribute for that: if source.valid: v = memoryview(source) ... Note: the BGL buffer object itself does not yet support the buffer interface. Note: the valid attribute makes sense only if you use image source in conjunction with texture object like this: # refresh texture but keep image data in memory texture.refresh(False) if texture.source.valid: v = memoryview(texture.source) # process image ... # invalidate image for next texture refresh texture.source.refresh() Limitation: While memoryview objects exist, the image cannot be resized. Resizing occurs with ImageViewport objects when the viewport size is changed or with ImageFFmpeg when a new image is reloaded for example. Any attempt to resize will cause a runtime error. Delete the memoryview objects is you want to resize an image source object.
Diffstat (limited to 'source/blender/python')
-rw-r--r--source/blender/python/generic/BGL.c65
-rw-r--r--source/blender/python/generic/BGL.h37
2 files changed, 60 insertions, 42 deletions
diff --git a/source/blender/python/generic/BGL.c b/source/blender/python/generic/BGL.c
index 2318549f2ec..340ebbe3dcd 100644
--- a/source/blender/python/generic/BGL.c
+++ b/source/blender/python/generic/BGL.c
@@ -36,9 +36,6 @@
#include <GL/glew.h>
#include "MEM_guardedalloc.h"
-static int type_size( int type );
-static Buffer *make_buffer( int type, int ndimensions, int *dimensions );
-
static char Method_Buffer_doc[] =
"(type, dimensions, [template]) - Create a new Buffer object\n\n\
(type) - The format to store data in\n\
@@ -82,7 +79,7 @@ static PyObject *Buffer_dimensions( PyObject * self );
static PyObject *Buffer_getattr( PyObject * self, char *name );
static PyObject *Buffer_repr( PyObject * self );
-PyTypeObject buffer_Type = {
+PyTypeObject BGL_bufferType = {
PyVarObject_HEAD_INIT(NULL, 0)
"buffer", /*tp_name */
sizeof( Buffer ), /*tp_basicsize */
@@ -120,7 +117,7 @@ static PyObject *Method_##funcname (PyObject *self, PyObject *args) {\
/* #endif */
/********/
-static int type_size(int type)
+int BGL_typeSize(int type)
{
switch (type) {
case GL_BYTE:
@@ -137,7 +134,7 @@ static int type_size(int type)
return -1;
}
-static Buffer *make_buffer(int type, int ndimensions, int *dimensions)
+Buffer *BGL_MakeBuffer(int type, int ndimensions, int *dimensions, void *initbuffer)
{
Buffer *buffer;
void *buf= NULL;
@@ -147,39 +144,49 @@ static Buffer *make_buffer(int type, int ndimensions, int *dimensions)
for (i=0; i<ndimensions; i++)
length*= dimensions[i];
- size= type_size(type);
+ size= BGL_typeSize(type);
buf= MEM_mallocN(length*size, "Buffer buffer");
-
- buffer= (Buffer *) PyObject_NEW(Buffer, &buffer_Type);
+
+ buffer= (Buffer *) PyObject_NEW(Buffer, &BGL_bufferType);
buffer->parent= NULL;
buffer->ndimensions= ndimensions;
- buffer->dimensions= dimensions;
+ buffer->dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions");
+ memcpy(buffer->dimensions, dimensions, ndimensions*sizeof(int));
buffer->type= type;
buffer->buf.asvoid= buf;
- for (i= 0; i<length; i++) {
- if (type==GL_BYTE)
- buffer->buf.asbyte[i]= 0;
- else if (type==GL_SHORT)
- buffer->buf.asshort[i]= 0;
- else if (type==GL_INT)
- buffer->buf.asint[i]= 0;
- else if (type==GL_FLOAT)
- buffer->buf.asfloat[i]= 0.0f;
- else if (type==GL_DOUBLE)
- buffer->buf.asdouble[i]= 0.0;
+ if (initbuffer) {
+ memcpy(buffer->buf.asvoid, initbuffer, length*size);
+ } else {
+ memset(buffer->buf.asvoid, 0, length*size);
+ /*
+ for (i= 0; i<length; i++) {
+ if (type==GL_BYTE)
+ buffer->buf.asbyte[i]= 0;
+ else if (type==GL_SHORT)
+ buffer->buf.asshort[i]= 0;
+ else if (type==GL_INT)
+ buffer->buf.asint[i]= 0;
+ else if (type==GL_FLOAT)
+ buffer->buf.asfloat[i]= 0.0f;
+ else if (type==GL_DOUBLE)
+ buffer->buf.asdouble[i]= 0.0;
+ }
+ */
}
return buffer;
}
+#define MAX_DIMENSIONS 256
static PyObject *Method_Buffer (PyObject *self, PyObject *args)
{
PyObject *length_ob= NULL, *template= NULL;
Buffer *buffer;
+ int dimensions[MAX_DIMENSIONS];
int i, type;
- int *dimensions = 0, ndimensions = 0;
+ int ndimensions = 0;
if (!PyArg_ParseTuple(args, "iO|O", &type, &length_ob, &template)) {
PyErr_SetString(PyExc_AttributeError, "expected an int and one or two PyObjects");
@@ -192,11 +199,13 @@ static PyObject *Method_Buffer (PyObject *self, PyObject *args)
if (PyNumber_Check(length_ob)) {
ndimensions= 1;
- dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions");
dimensions[0]= PyLong_AsLong(length_ob);
} else if (PySequence_Check(length_ob)) {
ndimensions= PySequence_Length(length_ob);
- dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions");
+ if (ndimensions > MAX_DIMENSIONS) {
+ PyErr_SetString(PyExc_AttributeError, "too many dimensions, max is 256");
+ return NULL;
+ }
for (i=0; i<ndimensions; i++) {
PyObject *ob= PySequence_GetItem(length_ob, i);
@@ -206,7 +215,7 @@ static PyObject *Method_Buffer (PyObject *self, PyObject *args)
}
}
- buffer= make_buffer(type, ndimensions, dimensions);
+ buffer= BGL_MakeBuffer(type, ndimensions, dimensions, NULL);
if (template && ndimensions) {
if (Buffer_ass_slice((PyObject *) buffer, 0, dimensions[0], template)) {
Py_DECREF(buffer);
@@ -250,9 +259,9 @@ static PyObject *Buffer_item(PyObject *self, int i)
for (j=1; j<buf->ndimensions; j++) {
length*= buf->dimensions[j];
}
- size= type_size(buf->type);
+ size= BGL_typeSize(buf->type);
- newbuf= (Buffer *) PyObject_NEW(Buffer, &buffer_Type);
+ newbuf= (Buffer *) PyObject_NEW(Buffer, &BGL_bufferType);
Py_INCREF(self);
newbuf->parent= self;
@@ -1104,7 +1113,7 @@ PyObject *BGL_Init(void)
PyDict_SetItemString(PySys_GetObject("modules"), BGL_module_def.m_name, mod);
dict= PyModule_GetDict(mod);
- if( PyType_Ready( &buffer_Type) < 0)
+ if( PyType_Ready( &BGL_bufferType) < 0)
return NULL; /* should never happen */
#define EXPP_ADDCONST(x) PyDict_SetItemString(dict, #x, item=PyLong_FromLong((int)x)); Py_DECREF(item)
diff --git a/source/blender/python/generic/BGL.h b/source/blender/python/generic/BGL.h
index 32076f4fba8..89bade930ce 100644
--- a/source/blender/python/generic/BGL.h
+++ b/source/blender/python/generic/BGL.h
@@ -44,9 +44,16 @@
PyObject *BGL_Init(void);
+/*@ Create a buffer object */
+/*@ dimensions is an array of ndimensions integers representing the size of each dimension */
+/*@ initbuffer if not NULL holds a contiguous buffer with the correct format from which the buffer will be initialized */
+struct _Buffer *BGL_MakeBuffer( int type, int ndimensions, int *dimensions, void *initbuffer );
+/*@ Return the size of buffer element, type must be one of GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT or GL_DOUBLE */
+/*@ returns -1 otherwise */
+int BGL_typeSize( int type );
+
/*@ Buffer Object */
/*@ For Python access to OpenGL functions requiring a pointer. */
-
typedef struct _Buffer {
PyObject_VAR_HEAD
PyObject * parent;
@@ -66,6 +73,8 @@ typedef struct _Buffer {
} buf;
} Buffer;
+/*@ The type object */
+extern PyTypeObject BGL_bufferType;
/*@ By golly George! It looks like fancy pants macro time!!! */
@@ -93,7 +102,7 @@ typedef struct _Buffer {
#define buffer_str "O!"
#define buffer_var(number) (bgl_buffer##number)->buf.asvoid
-#define buffer_ref(number) &buffer_Type, &bgl_buffer##number
+#define buffer_ref(number) &BGL_bufferType, &bgl_buffer##number
#define buffer_def(number) Buffer *bgl_buffer##number
/* GL Pointer fields, handled by buffer type */
@@ -101,62 +110,62 @@ typedef struct _Buffer {
#define GLbooleanP_str "O!"
#define GLbooleanP_var(number) (bgl_buffer##number)->buf.asvoid
-#define GLbooleanP_ref(number) &buffer_Type, &bgl_buffer##number
+#define GLbooleanP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLbooleanP_def(number) Buffer *bgl_buffer##number
#define GLbyteP_str "O!"
#define GLbyteP_var(number) (bgl_buffer##number)->buf.asvoid
-#define GLbyteP_ref(number) &buffer_Type, &bgl_buffer##number
+#define GLbyteP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLbyteP_def(number) Buffer *bgl_buffer##number
#define GLubyteP_str "O!"
#define GLubyteP_var(number) (bgl_buffer##number)->buf.asvoid
-#define GLubyteP_ref(number) &buffer_Type, &bgl_buffer##number
+#define GLubyteP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLubyteP_def(number) Buffer *bgl_buffer##number
#define GLintP_str "O!"
#define GLintP_var(number) (bgl_buffer##number)->buf.asvoid
-#define GLintP_ref(number) &buffer_Type, &bgl_buffer##number
+#define GLintP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLintP_def(number) Buffer *bgl_buffer##number
#define GLuintP_str "O!"
#define GLuintP_var(number) (bgl_buffer##number)->buf.asvoid
-#define GLuintP_ref(number) &buffer_Type, &bgl_buffer##number
+#define GLuintP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLuintP_def(number) Buffer *bgl_buffer##number
#define GLshortP_str "O!"
#define GLshortP_var(number) (bgl_buffer##number)->buf.asvoid
-#define GLshortP_ref(number) &buffer_Type, &bgl_buffer##number
+#define GLshortP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLshortP_def(number) Buffer *bgl_buffer##number
#define GLushortP_str "O!"
#define GLushortP_var(number) (bgl_buffer##number)->buf.asvoid
-#define GLushortP_ref(number) &buffer_Type, &bgl_buffer##number
+#define GLushortP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLushortP_def(number) Buffer *bgl_buffer##number
#define GLfloatP_str "O!"
#define GLfloatP_var(number) (bgl_buffer##number)->buf.asvoid
-#define GLfloatP_ref(number) &buffer_Type, &bgl_buffer##number
+#define GLfloatP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLfloatP_def(number) Buffer *bgl_buffer##number
#define GLdoubleP_str "O!"
#define GLdoubleP_var(number) (bgl_buffer##number)->buf.asvoid
-#define GLdoubleP_ref(number) &buffer_Type, &bgl_buffer##number
+#define GLdoubleP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLdoubleP_def(number) Buffer *bgl_buffer##number
#define GLclampfP_str "O!"
#define GLclampfP_var(number) (bgl_buffer##number)->buf.asvoid
-#define GLclampfP_ref(number) &buffer_Type, &bgl_buffer##number
+#define GLclampfP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLclampfP_def(number) Buffer *bgl_buffer##number
#define GLvoidP_str "O!"
#define GLvoidP_var(number) (bgl_buffer##number)->buf.asvoid
-#define GLvoidP_ref(number) &buffer_Type, &bgl_buffer##number
+#define GLvoidP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLvoidP_def(number) Buffer *bgl_buffer##number
#define buffer_str "O!"
#define buffer_var(number) (bgl_buffer##number)->buf.asvoid
-#define buffer_ref(number) &buffer_Type, &bgl_buffer##number
+#define buffer_ref(number) &BGL_bufferType, &bgl_buffer##number
#define buffer_def(number) Buffer *bgl_buffer##number
/*@The standard GL typedefs are used as prototypes, we can't