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authorJeroen Bakker <jeroen@blender.org>2020-03-02 11:24:06 +0300
committerJeroen Bakker <jeroen@blender.org>2020-03-02 11:24:06 +0300
commite0ffb911a22bb03755687f45fc1a996870e059a8 (patch)
tree2b0a29f9b8ec5c8c5a4afe17ad5f383b1f588f90 /source/blender/python
parentf78ca97cfcce148eba96e656a235442d3e3e37d1 (diff)
Fix T74299: PyGPUOffscreen Color Management
Color management currently happens after the python handlers. This means that all common drawing operations needs to happen in SRS. The PyGPUOffscreen requested that the color management was applied, that resulted into applying colormanagement twice. This patch makes sure that PyGPUOffscreen.draw_view3d renders in SRS. There are more code paths that needs to be checked that the correct space is being requested.
Diffstat (limited to 'source/blender/python')
-rw-r--r--source/blender/python/gpu/gpu_py_offscreen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/gpu/gpu_py_offscreen.c b/source/blender/python/gpu/gpu_py_offscreen.c
index 0efafe4e022..7e371d4f774 100644
--- a/source/blender/python/gpu/gpu_py_offscreen.c
+++ b/source/blender/python/gpu/gpu_py_offscreen.c
@@ -257,7 +257,7 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self,
true,
true,
"",
- true,
+ false,
self->ofs,
NULL);