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author | Alexander Gavrilov <angavrilov@gmail.com> | 2019-04-15 20:25:41 +0300 |
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committer | Alexander Gavrilov <angavrilov@gmail.com> | 2019-04-16 18:41:57 +0300 |
commit | ad9275ed4e60b7ca4874bbb2c80fef6e2606eb39 (patch) | |
tree | 901785b1d79494754a4d96450ce13a093a74ab95 /source/blender/python | |
parent | 752edc0a155a3cd9ff6b0152cd7c96cecd542c9b (diff) |
Spline IK: support changing individual bone length via Y scaling.
Previously Spline IK provided only two choices: either scale the
length of the bone chain to fit the length of the curve, or don't
scale the bone in the Y dimension at all (ignoring effects of
actually fitting to the curve due to curvature and curve object
scale).
This patch adds a new option to use the pre-IK Y scale of the
bones to adjust their length when fitted to the curve, allowing
individual posing control over the length of the segments.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4687
Diffstat (limited to 'source/blender/python')
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