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authorJacques Lucke <mail@jlucke.com>2018-11-06 17:46:07 +0300
committerJacques Lucke <mail@jlucke.com>2018-11-06 17:46:07 +0300
commita145c7dc6202d82f39074a9f63d5809b87594e5e (patch)
tree01c2da36d3ff1e19c148061225ea14dbfd97f7ab /source/blender/python
parent50b43ff6d49cb101884e26f2c04aa9c19512b6cc (diff)
Cleanup: No need to save/restor frame buffer twice
Diffstat (limited to 'source/blender/python')
-rw-r--r--source/blender/python/gpu/gpu_py_offscreen.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/python/gpu/gpu_py_offscreen.c b/source/blender/python/gpu/gpu_py_offscreen.c
index d0ba48b69c5..05e87cb0f53 100644
--- a/source/blender/python/gpu/gpu_py_offscreen.c
+++ b/source/blender/python/gpu/gpu_py_offscreen.c
@@ -232,8 +232,6 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *a
rv3d_mats = ED_view3d_mats_rv3d_backup(ar->regiondata);
- GPUFrameBuffer *active = GPU_framebuffer_active_get();
-
GPU_offscreen_bind(self->ofs, true); /* bind */
ED_view3d_draw_offscreen(depsgraph,
@@ -253,7 +251,6 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *a
NULL);
GPU_offscreen_unbind(self->ofs, true); /* unbind */
- GPU_framebuffer_bind(active);
ED_view3d_mats_rv3d_restore(ar->regiondata, rv3d_mats);
MEM_freeN(rv3d_mats);