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authorDalai Felinto <dfelinto@gmail.com>2018-09-21 00:41:30 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-09-21 00:43:08 +0300
commitfb88088203ec478f4c06bd4b755d47492246759d (patch)
tree8661b9acf87afc5eb352c7ff39da6ade07362e91 /source/blender/python
parent5e2c032f1a95d4e890f9df371d18681727c2dfe5 (diff)
Preserve the actively bound framebuffer after using gpu.offscreen
Otherwise we cannot draw anything after drawing in the offscreen buffer
Diffstat (limited to 'source/blender/python')
-rw-r--r--source/blender/python/gpu/gpu_py_offscreen.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/python/gpu/gpu_py_offscreen.c b/source/blender/python/gpu/gpu_py_offscreen.c
index fc1bc274845..866a98bbb9f 100644
--- a/source/blender/python/gpu/gpu_py_offscreen.c
+++ b/source/blender/python/gpu/gpu_py_offscreen.c
@@ -227,6 +227,8 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *a
rv3d_mats = ED_view3d_mats_rv3d_backup(ar->regiondata);
+ GPUFrameBuffer *active = GPU_framebuffer_active_get();
+
GPU_offscreen_bind(self->ofs, true); /* bind */
ED_view3d_draw_offscreen(depsgraph,
@@ -246,6 +248,7 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *a
NULL);
GPU_offscreen_unbind(self->ofs, true); /* unbind */
+ GPU_framebuffer_bind(active);
ED_view3d_mats_rv3d_restore(ar->regiondata, rv3d_mats);
MEM_freeN(rv3d_mats);