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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-05 04:50:18 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-05 04:50:18 +0400 |
commit | 4d84e869a0fd540247a99edbfeca24ffb75644cd (patch) | |
tree | 09c2b88dce2b66316f5e17d969170fdfd0cffbbc /source/blender/python | |
parent | 5f509134ec22102cb00fdc9a623798c149fa43a9 (diff) |
Improvements to bmesh edge rotate
On a user level, edge rotate now works better with multiple edges selected, it wont make zero area faces or rotate edges into existing ones.
With a single edge selected - rotate is less strict and will allow ugly resulting faces but still checks on duplicate edges.
API:
* BM_edge_rotate now takes a flag, to optionally...
** check for existing edge
** splice edge (rotate and merge)
** check for degenerate resulting faces (overlapping geometry, zero area)
** beauty - only rotate to a better fit.
... this allows it to still be used as a low level API function since all checks can be skipped.
* BM_edge_rotate() now works a bit different, it find the new edge rotation before joining the faces - exposed by BM_edge_rotate_calc().
* Added api call bmesh_radial_faceloop_find_vert() - Radial Find a Vertex Loop in Face
Diffstat (limited to 'source/blender/python')
-rw-r--r-- | source/blender/python/bmesh/bmesh_py_utils.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/bmesh/bmesh_py_utils.c b/source/blender/python/bmesh/bmesh_py_utils.c index a8d90522c15..83c75d775c1 100644 --- a/source/blender/python/bmesh/bmesh_py_utils.c +++ b/source/blender/python/bmesh/bmesh_py_utils.c @@ -291,7 +291,7 @@ static PyObject *bpy_bm_utils_edge_rotate(PyObject *UNUSED(self), PyObject *args bm = py_edge->bm; - e_new = BM_edge_rotate(bm, py_edge->e, do_ccw); + e_new = BM_edge_rotate(bm, py_edge->e, do_ccw, 0); /* BMESH_TODO - expose to API */ if (e_new) { return BPy_BMEdge_CreatePyObject(bm, e_new); |