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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-05 04:59:50 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-05 04:59:50 +0400 |
commit | 6483069a84fc335283ffe400f5a85c9be46a0a80 (patch) | |
tree | cbb0c130490fbd32acc8909d69e8d44e88f232a2 /source/blender/python | |
parent | 1ba044b18d669dc63fb9ac1b987fc75f6f07ed10 (diff) |
Fix #29138: changing game engine physics type from soft body to occluder, navmesh
or no collision did not clear flag properly, causing soft body to still be
partially applied.
Diffstat (limited to 'source/blender/python')
0 files changed, 0 insertions, 0 deletions