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authorCampbell Barton <ideasman42@gmail.com>2018-02-19 09:27:01 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-02-19 09:34:30 +0300
commit05f3e245a8e1a1ad327c6dc993551cdd832d4e3c (patch)
tree6f2a93c52b71ab465a2d2cf75f8adf80fc3cdc76 /source/blender/python
parent7f65ab86e59f25e718213287273705cfd34e1746 (diff)
Fix T54098: Crash existing /w dyntopo sculpt
Optionally don't remap indices for objects. Checking all objects parent's would reference a freed pointer while freeing all objects. In the case of dynamic topology there is no use in keeping track of hook/vertex-parent indices. Also disable this when creating meshes for undo storage since adding an undo step shouldn't be modifying other objects.
Diffstat (limited to 'source/blender/python')
-rw-r--r--source/blender/python/bmesh/bmesh_py_types.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/python/bmesh/bmesh_py_types.c b/source/blender/python/bmesh/bmesh_py_types.c
index 6ab5ebf3c81..2866683b89b 100644
--- a/source/blender/python/bmesh/bmesh_py_types.c
+++ b/source/blender/python/bmesh/bmesh_py_types.c
@@ -904,7 +904,11 @@ static PyObject *bpy_bmesh_to_mesh(BPy_BMesh *self, PyObject *args)
/* python won't ensure matching uv/mtex */
BM_mesh_cd_validate(bm);
- BM_mesh_bm_to_me(bm, me, (&(struct BMeshToMeshParams){0}));
+ BM_mesh_bm_to_me(
+ bm, me,
+ (&(struct BMeshToMeshParams){
+ .calc_object_remap = true,
+ }));
/* we could have the user do this but if they forget blender can easy crash
* since the references arrays for the objects derived meshes are now invalid */